PBR-2-Source: Difference between revisions

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==External Links==
==External Links==
* https://github.com/koerismo/PBR-2-Source - Github Repo
* [https://github.com/koerismo/PBR-2-Source GitHub Repository]
* https://koerismo.digital/projects#pbr-2-source - Page on koerismo's website
* [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page]
{{sdktools|0}}
{{sdktools|0}}
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:PBR]]
[[Category:PBR]]

Revision as of 00:17, 13 November 2023

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Todo: Needs screenshots and a {{Software}} template. Will work on it when I get time, or someone else can do it if they feel obligated to -Equalizer5118, an idiot who cant spel (talk) 12:10, 12 November 2023 (PST)

PBR-2-Source is a tool written in Python Python by koerismo that is used to port PBR materials to any Source game, even those without support for a PBR shader. When converting to standard shaders, it uses special algorithms to bake different texture maps into one diffuse texture. When converting to use with a PBR shader, it takes different texture maps and makes an MRAO map. This program automatically creates a fully functional VMT file, with optional reflections, and also can flip the Y of a normal map if it was created in a program using Maya's format instead of 3DS Max's format.

See Also

External Links