PBR-2-Source: Difference between revisions
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==External Links== | ==External Links== | ||
* https://github.com/koerismo/PBR-2-Source | * [https://github.com/koerismo/PBR-2-Source GitHub Repository] | ||
* https://koerismo.digital/projects#pbr-2-source | * [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page] | ||
{{sdktools|0}} | {{sdktools|0}} | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:PBR]] | [[Category:PBR]] |
Revision as of 00:17, 13 November 2023
Todo: Needs screenshots and a {{Software}} template. Will work on it when I get time, or someone else can do it if they feel obligated to -Equalizer5118, an idiot who cant spel (talk) 12:10, 12 November 2023 (PST)
PBR-2-Source is a tool written in Python by koerismo that is used to port PBR materials to any Source game, even those without support for a PBR shader. When converting to standard shaders, it uses special algorithms to bake different texture maps into one diffuse texture. When converting to use with a PBR shader, it takes different texture maps and makes an MRAO map. This program automatically creates a fully functional VMT file, with optional reflections, and also can flip the Y of a normal map if it was created in a program using Maya's format instead of 3DS Max's format.
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