Half-Life Model Viewer++: Difference between revisions

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** Also a list of bugs?}}
** Also a list of bugs?}}


{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|1}} is made by ficool2, the same programmer that created {{hammerpp|4}}, and the two are cross-compatible.   
{{hlmvpp|4|nt=1}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|3.1|nolink}} is made by ficool2, the same programmer that created {{hammerpp|4}}, and the two are cross-compatible.   


{{hlmvpp|1}} currently supports the following branches of the Source engine:
{{hlmvpp|3.1|nolink}} currently supports the following branches of the Source engine:
* {{tf2|4}}
* {{tf2|4}}
** Various {{tf2|3.1|nolink}} Source mods such as '''Team Fortress 2 Classic''', '''Pre-Fortress 2''' and '''Open Fortress''' can make use of the {{tf2|3.1|nolink}} build by following the steps outlined in [https://steamcommunity.com/sharedfiles/filedetails/?id=2784234957 this guide]. This will no longer be necessary once the {{src13mp|3.1|nolink}} build is released.
** Various {{tf2|3.1|nolink}} Source mods such as '''Team Fortress 2 Classic''', '''Pre-Fortress 2''' and '''Open Fortress''' can make use of the {{tf2|3.1|nolink}} build by following the steps outlined in [https://steamcommunity.com/sharedfiles/filedetails/?id=2784234957 this guide]. This will no longer be necessary once the {{src13mp|3.1|nolink}} build is released.

Revision as of 17:37, 2 October 2023

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Todo: 
  • Complete the list of features.
  • Maybe add a list of fixes?
    • Also a list of bugs?

HLMV++ Half-Life Model Viewer++ is a community-made modification of HLMV Half-Life Model Viewer for Source Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by ficool2, the same programmer that created Hammer++ Hammer++, and the two are cross-compatible.

HLMV++ currently supports the following branches of the Source engine:

Support for other engines/branches is planned. Current new builds being worked on may include:

Features

Note.pngNote:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
  • Mvscript support.
  • Live VMT materials editing.
  • Ability to change picmip, antialias and anistropic settings without needing to modify the dxsupport.cfg file to do so.
  • Loading and rendering particle effects that can be attached to bones.
  • Showing/hiding the bottom-third tabs pane.
  • A reworked Flexes panel with pagination.
    • This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
  • Facial flex saving via registry keys.
  • Saving a screenshot with or without an automatically generated alpha channel.
    • When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture anything that uses $additive materials. This is due to the specific algorithm used to generate the screenshot.
    • Another minor issue with transparent screenshots is that there will usually always be a couple pixels in the bottom-right hand corner of the image that will need to be manually erased.
  • A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
  • A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in Team Fortress 2)
  • Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. (only in Team Fortress 2)
    • Lights feature was intended for the Left 4 Dead 2 build as well, but the game's specific engine branch doesn't seem to be able to support more than 2 light sources without causing HLMV++ to crash.

External links