Half-Life Model Viewer++: Difference between revisions
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Note:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
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==Features== | ==Features== | ||
{{note|A more indepth list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here], with even more recent changes listed in the [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/releases/tag/Version5 most recent release].}} | {{note|A more indepth list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here], with even more recent changes listed in the [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/releases/tag/Version5 most recent release].}} | ||
* Live materials | * Live VMT materials editing. | ||
* Ability to change picmip, antialias and anistropic settings without needing to modify the {{code|dxsupport.cfg}} file to do so. | |||
* Loading and rendering particle effects that can be attached to bones. | * Loading and rendering particle effects that can be attached to bones. | ||
* Showing/hiding the bottom-third tabs pane. | * Showing/hiding the bottom-third tabs pane. | ||
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* Facial flex saving via registry keys. | * Facial flex saving via registry keys. | ||
* Saving a screenshot with or without an automatically generated alpha channel. | * Saving a screenshot with or without an automatically generated alpha channel. | ||
** When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture any particle effects that use {{code|$additive}} materials. | |||
* A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs. | * A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs. | ||
* A new cosmetic item model browser that parses the contents of the items_game.txt file. {{tf2|only}} | * A new cosmetic item model browser that parses the contents of the {{code|items_game.txt}} file. {{tf2|only}} | ||
* Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. {{tf2|only}} | |||
** Lights feature was intended for the {{l4d2|3.1.nolink}} build as well, but the engine doesn't seem to be able to support more than 2 light sources in {{l4d2|3.1.nolink}} without causing {{hlmvpp|1}} to crash. | |||
==External links== | ==External links== |
Revision as of 12:17, 20 September 2023
Todo: Complete the list of features.
HLMV++ is a community-made modification of
Half-Life Model Viewer for
Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by the same programmer that created
Hammer++, and the two are cross-compatible.
HLMV++ currently supports the following branches of the Source engine:
Support for other engines/branches is planned. Current new builds being worked on include:
Features

- Live VMT materials editing.
- Ability to change picmip, antialias and anistropic settings without needing to modify the dxsupport.cfg file to do so.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture any particle effects that use $additive materials.
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in
)
- Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. (only in
)
- Lights feature was intended for the Left 4 Dead 2 build as well, but the engine doesn't seem to be able to support more than 2 light sources in Left 4 Dead 2 without causing HLMV++ to crash.
External links
- HLMV++ - official GitHub repository and binary download
- HLMV++ Discord
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