Half-Life Model Viewer++: Difference between revisions

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{{lang|HLMV++}}
{{lang|HLMV++}}
{{todo|1=<b></b>
{{todo|1=<b></b>
* Complete the list of features
* Complete the list of features.
* Images as well?
}}
}}


{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here]. {{hlmvpp|4}} is made by the same team that created {{hammerpp|4}}, and the two are cross-compatible.   
{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here]. {{hlmvpp|4}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible.   


'''HLMV++''' currently supports the following branches of the Source engine:
{{hlmvpp|4}} currently supports the following branches of the Source engine:
* {{tf2|4}}
* {{tf2|4}}
* {{l4d2|4}}
* {{l4d2|4}}

Revision as of 11:44, 20 September 2023

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Todo: 
  • Complete the list of features.

HLMV++ HLMV++ is a community-made modification of HLMV Half-Life Model Viewer for Source Source that provides an updated, feature-rich version of the model viewer. The program and list of features can be found here. HLMV++ HLMV++ is made by the same programmer that created Hammer++ Hammer++, and the two are cross-compatible.

HLMV++ HLMV++ currently supports the following branches of the Source engine:

Support for other engines/branches is planned. Current new builds being worked on include:

Features

  • Live materials (VMT) editing.
  • Loading and rendering particle effects that can be attached to bones.
  • Showing/hiding the bottom-third tabs pane.
  • A reworked Flexes panel with pagination.
    • This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
  • Facial flex saving via registry keys.
  • Saving a screenshot with or without an automatically generated alpha channel.
  • A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
  • A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in Team Fortress 2)

A more detailed feature list can be found on the git repo README.