Half-Life Model Viewer++: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Features: adding some features)
mNo edit summary
Line 2: Line 2:
{{todo|"hlmvpp" template?}}
{{todo|"hlmvpp" template?}}


'''HLMV++''' is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://ThatCanadianEh/HLMVPlusPlus-IssueTracker here].
'''HLMV++''' is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://ThatCanadianEh/HLMVPlusPlus-IssueTracker here]. HLMV++ is made by the same team that created Hammer++, and the two are cross-compatible. 


'''HLMV++''' currently supports the following branches of Source engine:
'''HLMV++''' currently supports the following branches of the Source engine:
* {{tf2|4}}
* {{tf2|4}}


Support for other engines/branches is planned.
Support for other engines/branches is planned. (L4D, L4D2, Portal, Portal 2, CSS, CS:GO, HL2, etc).


==Features==
==Features==
Line 14: Line 14:
* Showing/hiding the bottom-third tabs pane.
* Showing/hiding the bottom-third tabs pane.
* Facial flex saving via registry keys.
* Facial flex saving via registry keys.
* Properly-working Make Screenshot option that exports TGAs with automatically generated alpha channels.
* Properly working Screenshot option that exports TGAs with automatically generated alpha channels.
* A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
* A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.



Revision as of 10:00, 13 February 2023

English (en)中文 (zh)Translate (Translate)
Todo: "hlmvpp" template?

HLMV++ is a community-made modification of HLMV Half-Life Model Viewer for Source Source that provides an updated, feature-rich version of the model viewer. The program and list of features can be found here. HLMV++ is made by the same team that created Hammer++, and the two are cross-compatible.

HLMV++ currently supports the following branches of the Source engine:

Support for other engines/branches is planned. (L4D, L4D2, Portal, Portal 2, CSS, CS:GO, HL2, etc).

Features

  • Live materials (VMT) editing.
  • Loading and rendering particle effects that can be attached to bones.
  • Showing/hiding the bottom-third tabs pane.
  • Facial flex saving via registry keys.
  • Properly working Screenshot option that exports TGAs with automatically generated alpha channels.
  • A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.

A more detailed feature list can be found on the git repo README.