Dissection of Official L4D2 Campaigns: Difference between revisions
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=== Light settings === | === Light settings === | ||
=== Entities === | === Entities === | ||
==== Audio ==== | ==== Audio and Choreography ==== | ||
==== Lighting and Visual Effects==== | ==== Lighting and Visual Effects==== | ||
==== Logic ==== | ==== Logic ==== |
Revision as of 16:27, 20 July 2010
Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but these maps can be very good examples to start with.
Todo: Organize, interpret, tabulate, compact... celebrate!