Dissection of Official L4D2 Campaigns: Difference between revisions
Jump to navigation
Jump to search
ThaiGrocer (talk | contribs) m (→Entities: Difficulties categorizing entities.) |
ThaiGrocer (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{l4d2}} Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with. | {{l4d2}} Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with. | ||
{{todo|Organize, interpret, tabulate, compact... celebrate!}} | |||
== Compiling == | == Compiling == | ||
== Some Observations / Interpretations== | == Some Observations / Interpretations== |
Revision as of 16:06, 20 July 2010
Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.
Todo: Organize, interpret, tabulate, compact... celebrate!