Half-Life Model Viewer++: Difference between revisions
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Note:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
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{{todo|Complete the list of features.}} | {{todo|1=<b></b> | ||
* Complete the list of features. | |||
* Maybe add a list of fixes? | |||
** Also a list of bugs?}} | |||
{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|1}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible. | {{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|1}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible. |
Revision as of 12:18, 20 September 2023
Todo:
- Complete the list of features.
- Maybe add a list of fixes?
- Also a list of bugs?
HLMV++ is a community-made modification of
Half-Life Model Viewer for
Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by the same programmer that created
Hammer++, and the two are cross-compatible.
HLMV++ currently supports the following branches of the Source engine:
Support for other engines/branches is planned. Current new builds being worked on include:
Features

- Mvscript support.
- Live VMT materials editing.
- Ability to change picmip, antialias and anistropic settings without needing to modify the dxsupport.cfg file to do so.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- When saving a transparent screenshot of a model with an attached particle effect, the automatic generation of the alpha channel will fail to properly capture any particle effects that use $additive materials.
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in
)
- Ability to create and place up to 4 different independent light sources and customize each light source's type (point, directional or spot), cone, color and ambient color. (only in
)
- Lights feature was intended for the Left 4 Dead 2 build as well, but the engine doesn't seem to be able to support more than 2 light sources in Left 4 Dead 2 without causing HLMV++ to crash.
External links
- HLMV++ - official GitHub repository and binary download
- HLMV++ Discord
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