Half-Life Model Viewer++: Difference between revisions

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{{todo|Complete the list of features.}}
{{todo|Complete the list of features.}}


{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here]. {{hlmvpp|1}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible.   
{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|1}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible.   


{{hlmvpp|1}} currently supports the following branches of the Source engine:
{{hlmvpp|1}} currently supports the following branches of the Source engine:
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==Features==
==Features==
{{note|A more indepth list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here], with even more recent changes listed in the [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/releases/tag/Version5 most recent release].}}
* Live materials (VMT) editing.
* Live materials (VMT) editing.
* Loading and rendering particle effects that can be attached to bones.
* Loading and rendering particle effects that can be attached to bones.
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==External links==
==External links==
* [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/releases/tag/Version5 HLMV++] - official GitHub repository and binary download
* [https://github.com/TKW905/HLMVPlusPlus-IssueTracker HLMV++] - official GitHub repository and binary download
* [https://discord.gg/GeqVxrJfRs HLMV++ Discord]
* [https://discord.gg/GeqVxrJfRs HLMV++ Discord]



Revision as of 12:02, 20 September 2023

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Todo: Complete the list of features.

HLMV++ HLMV++ is a community-made modification of HLMV Half-Life Model Viewer for Source Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by the same programmer that created Hammer++ Hammer++, and the two are cross-compatible.

HLMV++ currently supports the following branches of the Source engine:

Support for other engines/branches is planned. Current new builds being worked on include:

Features

Note.pngNote:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
  • Live materials (VMT) editing.
  • Loading and rendering particle effects that can be attached to bones.
  • Showing/hiding the bottom-third tabs pane.
  • A reworked Flexes panel with pagination.
    • This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
  • Facial flex saving via registry keys.
  • Saving a screenshot with or without an automatically generated alpha channel.
  • A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
  • A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in Team Fortress 2)

External links