Half-Life Model Viewer++: Difference between revisions
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Note:A more indepth list of features can be found here, with even more recent changes listed in the most recent release.
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{{todo|Complete the list of features.}} | {{todo|Complete the list of features.}} | ||
{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer | {{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. {{hlmvpp|1}} is made by the same programmer that created {{hammerpp|4}}, and the two are cross-compatible. | ||
{{hlmvpp|1}} currently supports the following branches of the Source engine: | {{hlmvpp|1}} currently supports the following branches of the Source engine: | ||
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==Features== | ==Features== | ||
{{note|A more indepth list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here], with even more recent changes listed in the [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/releases/tag/Version5 most recent release].}} | |||
* Live materials (VMT) editing. | * Live materials (VMT) editing. | ||
* Loading and rendering particle effects that can be attached to bones. | * Loading and rendering particle effects that can be attached to bones. | ||
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==External links== | ==External links== | ||
* [https://github.com/TKW905/HLMVPlusPlus-IssueTracker | * [https://github.com/TKW905/HLMVPlusPlus-IssueTracker HLMV++] - official GitHub repository and binary download | ||
* [https://discord.gg/GeqVxrJfRs HLMV++ Discord] | * [https://discord.gg/GeqVxrJfRs HLMV++ Discord] | ||
Revision as of 12:02, 20 September 2023
Todo: Complete the list of features.
HLMV++ is a community-made modification of
Half-Life Model Viewer for
Source that provides an updated, feature-rich version of the model viewer. HLMV++ is made by the same programmer that created
Hammer++, and the two are cross-compatible.
HLMV++ currently supports the following branches of the Source engine:
Support for other engines/branches is planned. Current new builds being worked on include:
Features

- Live materials (VMT) editing.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in
)
External links
- HLMV++ - official GitHub repository and binary download
- HLMV++ Discord
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