Half-Life Model Viewer++: Difference between revisions
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{{lang|HLMV++}} | {{lang|HLMV++}} | ||
{{todo| | {{todo|1=<b></b> | ||
* Complete the list of features | |||
* Images as well? | |||
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{{hlmvpp|4}} is a community-made modification of {{hlmv|4|nt=1}} for {{source|4}} that provides an updated, feature-rich version of the model viewer. The program and list of features can be found [https://github.com/TKW905/HLMVPlusPlus-IssueTracker here]. {{hlmvpp|4}} is made by the same team that created {{hammerpp|4}}, and the two are cross-compatible. | |||
'''HLMV++''' currently supports the following branches of the Source engine: | '''HLMV++''' currently supports the following branches of the Source engine: |
Revision as of 11:43, 20 September 2023
Todo:
- Complete the list of features
- Images as well?
HLMV++ is a community-made modification of
Half-Life Model Viewer for
Source that provides an updated, feature-rich version of the model viewer. The program and list of features can be found here.
HLMV++ is made by the same team that created
Hammer++, and the two are cross-compatible.
HLMV++ currently supports the following branches of the Source engine:
Support for other engines/branches is planned. Current new builds being worked on include:
Features
- Live materials (VMT) editing.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in
)
A more detailed feature list can be found on the git repo README.
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