Half-Life Model Viewer++: Difference between revisions
		
		
		
		
		
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| * Saving a screenshot with or without an automatically generated alpha channel. | * Saving a screenshot with or without an automatically generated alpha channel. | ||
| * A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs. | * A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs. | ||
| * A new cosmetic item model browser that parses the contents of the items_game.txt file. {{tf2| | * A new cosmetic item model browser that parses the contents of the items_game.txt file. {{tf2|only}} | ||
| A more detailed feature list can be found on [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/blob/main/README.md the git repo README]. | A more detailed feature list can be found on [https://github.com/TKW905/HLMVPlusPlus-IssueTracker/blob/main/README.md the git repo README]. | ||
Revision as of 11:26, 20 September 2023
Todo: "hlmvpp" template?
HLMV++ is a community-made modification of  Half-Life Model Viewer for
 Half-Life Model Viewer for  Source that provides an updated, feature-rich version of the model viewer. The program and list of features can be found here. HLMV++ is made by the same team that created
 Source that provides an updated, feature-rich version of the model viewer. The program and list of features can be found here. HLMV++ is made by the same team that created  Hammer++, and the two are cross-compatible.
 Hammer++, and the two are cross-compatible.  
HLMV++ currently supports the following branches of the Source engine:
Support for other engines/branches is planned. Current new builds being worked on include:
Features
- Live materials (VMT) editing.
- Loading and rendering particle effects that can be attached to bones.
- Showing/hiding the bottom-third tabs pane.
- A reworked Flexes panel with pagination.
- This feature also reworks how the Flexes panel functions, removing the usage of dropdown boxes which subsequently fixes an age-old bug where changing a targeted flex via a dropdown could sometimes revert all the flex changes you had made up to that point.
 
- Facial flex saving via registry keys.
- Saving a screenshot with or without an automatically generated alpha channel.
- A new Make Video option that exports multiple TGA frames to create animated GIFs/APNGs.
- A new cosmetic item model browser that parses the contents of the items_game.txt file. (only in  ) )
A more detailed feature list can be found on the git repo README.
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