Category:Zh/Level Design: Difference between revisions

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== 连接区域 ==
== 连接区域 ==
<!--* [[Ramps and Stairs:zh-cn|斜坡和阶梯]]-->
* [[Doors:zh-cn|门]]
* [[Doors:zh-cn|门]]
* [[Working Ladders:zh-cn|可用的梯子]]
* [[Working Ladders:zh-cn|可用的梯子]]
* [[Elevators:zh-cn|升降机]]
* [[Elevators:zh-cn|升降机]]
* [[Teleporters:zh-cn|传送门]]
* [[Teleporters:zh-cn|传送门]]
<!--* [[Moving Platforms:zh-cn|移动平台]]-->
* [[Creating a Curved Hallway|弯曲的走廊]]
* [[Creating a Curved Hallway|弯曲的走廊]]
* [[Creating Angled Geometry|有角度的几何体]]
* [[Creating Angled Geometry|有角度的几何体]]
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== 特殊效果 ==
== 特殊效果 ==
<!--* [[Buttons:zh-cn|按钮]]-->
* [[Physics:zh-cn|物理]]
* [[Physics:zh-cn|物理]]
* [[Physics Entity Overview:zh-cn|物理实体概述]]
* [[Physics Entity Overview:zh-cn|物理实体概述]]
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* [[Introduction_to_AI|介绍AI]]
* [[Introduction_to_AI|介绍AI]]
* [[Nodegraph|节点图构造]]
* [[Nodegraph|节点图构造]]
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== 具体游戏 ==
== 具体游戏 ==
===Source Mods===
:{{source}} [[Source Mods Level Creation|Source Mods 关卡创作]]
===Source 2 引擎===
===Source 2 引擎===
:{{S&box}} [[S&box]]
:{{HL:A}} [[Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx]]
:{{dota2}}[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn|Dota 2 关卡创作]] [[File:cn.png]]
:{{dota2}}[[Dota_2_Workshop_Tools:zh-cn/Level_Design:zh-cn|Dota 2 关卡创作]] [[File:cn.png]]


===Source 引擎===
===Source 引擎===
:{{source}} [[Source Mods Level Creation:zh-cn|Source Mods]]
:{{as}} [[Alien Swarm Level Creation:zh-cn|异形丛生 关卡创作]]
:{{as}} [[Alien Swarm Level Creation:zh-cn|异形丛生 关卡创作]]
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation:zh-cn|反恐精英:全球攻势 关卡创作]] [[File:cn.png]]
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation:zh-cn|反恐精英:全球攻势 关卡创作]] [[File:cn.png]]
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:{{ricochet}} [[Ricochet Level Creation:zh-cn|跳跃袭击 关卡创作]]
:{{ricochet}} [[Ricochet Level Creation:zh-cn|跳跃袭击 关卡创作]]
:{{TFC}} [[Team Fortress Classic Level Creation|军团要塞 关卡创作]]
:{{TFC}} [[Team Fortress Classic Level Creation|军团要塞 关卡创作]]
 
:[[File:Icon_dods.png|caption]] [[Day of Defeat Levels|胜利之日关卡]]
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== 最后收尾 ==
== 最后收尾 ==
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* [[Pre-publication evaluation:zh-cn|发布前的考虑]]
* [[Pre-publication evaluation:zh-cn|发布前的考虑]]
* [[Fixing_lighting_on_a_static_prop|修复静态物体上的光照]]
* [[Fixing_lighting_on_a_static_prop|修复静态物体上的光照]]
* [[Level Transitions]]


== 设计原理 ==
== 设计原理 ==
* [[Single-Player Mapping Tips|单人地图设计提示]]
* [[Single-Player Mapping Tips|单人地图设计提示]]
* [[Bounce (level design)]]
* [[Loops (level design)]]
* [[Push Gameplay]]
* [[Map Compiling Theory:zh-cn|地图编译原理]] [[File:cn.png]]
* [[Map Compiling Theory:zh-cn|地图编译原理]] [[File:cn.png]]
* [[How To Develop A Map That Works]]
* [[Adding More Detail to a map|为地图添加更多细节]]
* [[Adding More Detail to a map|为地图添加更多细节]]
* [[Color Theory in Level Design:zh-cn|关卡设计的颜色原理]]
* [[Color Theory in Level Design:zh-cn|关卡设计的颜色原理]]
* [[Decompiling Maps|反编译地图]]
* [[Decompiling Maps|反编译地图]]
* [[User:Remmiz/Mapping Process:zh-cn|制图过程]] [[File:cn.png]]
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== 解决问题 ==
== 解决问题 ==

Revision as of 19:21, 24 September 2021

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Source 欢迎来到Source地图编辑

入门指南

Hammer编辑器

概要

光照

连接区域


细节

特殊效果

NPC与AI

具体游戏

Source 2 引擎

S&box S&box
半衰期:爱莉克斯 Half-Life: Alyx
Dota 2Dota 2 关卡创作 Cn.png

Source 引擎

起源 Source Mods
异形丛生 异形丛生 关卡创作
反恐精英:全球攻势 反恐精英:全球攻势 关卡创作 Cn.png
反恐精英:起源 反恐精英:起源 关卡创作 Cn.png
Dark Messiah of Might and Magic 黑暗弥塞亚 关卡创作
胜利之日:起源 胜利之日:起源 关卡创作
半衰期2 半条命2 关卡创作 Cn.png
基建危机 基建危机 关卡创作 Cn.png
求生之路 求生之路 关卡创作 Cn.png
求生之路2 求生之路2 关卡创作 Cn.png
传送门 传送门 关卡创作
传送门2 传送门2 关卡创作
SiN Episodes 原罪前传 关卡创作
The Ship: Murder Party 幽灵船 关卡创作
军团要塞2 军团要塞2 关卡创作 Cn.png
Vampire: The Masquerade – Bloodlines 吸血鬼:避世血族 关卡设计Cn.png

GoldSource引擎

反恐精英 反恐精英 关卡创作
半衰期 半条命1 关卡创作
Ricochet 跳跃袭击 关卡创作
军团要塞 经典 军团要塞 关卡创作
caption 胜利之日关卡

最后收尾

设计原理

解决问题

外部链接

Subcategories

This category has the following 21 subcategories, out of 21 total.

Pages in category "Zh/Level Design"

The following 169 pages are in this category, out of 169 total.