CSTBSP: Difference between revisions

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An advanced compiling tool that acts the same as VBSP in that it creates the BSP(Binary Space Partition) file that will be your playable map.
{{CBSP|4}} is a custom version of [[vbsp|VBSP]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.


The CSTBSP Tool Can be run by itself to create a basic map, how ever the use of the other 2 tools [[CSTVIS]], and [[CSTRAD]] is recommended for maximum performance and result.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results.


In short, for those who know, CSTBSP, [[CSTVIS]] and [[CSTRAD]] are like the [[ZHLT]] for HL2.
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}}
{{note|{{slamminsrc|4.1}} is recommended instead.}}


----
== Changelog ==


'''See Also:'''
=== 1.0.1 ===
;Added
* Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
;Improved
* The code runs about 2% faster over all.


[[Vbsp|VBSP]]
=== 1.0.1.1 ===
* A small fix for BSP spam.


[[Vrad|VRAD]]
=== 1.1 (25 Jan 06) ===
* All temp files (log, [[.lin]], pts) are removed at tool startup.
* Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]].


[[Vvis|VVIS]]
=== Final ===
;Added
* Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
* An 64 bit build.


[[Category:Third Party Tools]]
;Fixed
[[Category:Level Design]]
* Cleaned up the error code from beta3/beta4 - sorry for the mega spam.


[http://www.zhlt.tk Offical CST Website]
;Improved
* RAD quality for some lights.
 
;Changed
* VIS, and RAD executable names.
 
;Removed
* The redirect files from the download (and setup page).
* All support for bloodlines (no interest was shown).
 
== See also ==
* [http://www.ammahls.com ammahls.com] - the author's website.
* [[Map Compiling Theory]]
 
{{sdktools|0}}
 
[[Category:Third Party Source Tools]]
[[Category:Source 1 BSP compilers]]

Latest revision as of 12:28, 4 December 2023

CSTBSP CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map. CST tools were used in the development of SiN Episodes Emergence.

Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.

Note.pngNote:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note.pngNote:Slammin' Source Map Tools Slammin' Source Map Tools is recommended instead.

Changelog

1.0.1

Added
  • Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
Improved
  • The code runs about 2% faster over all.

1.0.1.1

  • A small fix for BSP spam.

1.1 (25 Jan 06)

  • All temp files (log, .lin, pts) are removed at tool startup.
  • Correct locations of where level leaks are, thanks to Raven0.

Final

Added
  • Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
  • An 64 bit build.
Fixed
  • Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
Improved
  • RAD quality for some lights.
Changed
  • VIS, and RAD executable names.
Removed
  • The redirect files from the download (and setup page).
  • All support for bloodlines (no interest was shown).

See also