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| SirYodaJedi (talk | contribs)  (→External links:  add Category:Non-Steam Applications) | Adidores1054 (talk | contribs)  No edit summary | ||
| (15 intermediate revisions by 7 users not shown) | |||
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| {{ | {{LanguageBar}} | ||
| {{ | {{Software status | ||
| < | 		| appid = 365670 | ||
| : | 		| type = tools | ||
| 		| free = yes <!-- optional, can be removed. - "No" by default --> | |||
| 		| status = released <!-- More values is available on testcases page. --> | |||
| 		| os = all <!-- See template testcases for more values. --> | |||
| 		| deck = unsupported <!-- By default: Unknown. --> | |||
| 		| chromebook = hide | |||
| 		| note = <!-- Put any custom notice here. Optional. --> | |||
| 		<!-- OTHER STOREFRONTS | |||
| 		This is for games that did uses Valve engines (or closely related to it), that was sold or available for free outside Steam. Works similarly to "note" parameters.  | |||
| 		Beside that, you can also use this for console versions of the game sold on PlayStation Network (PS)/MS Store (Xbox) | |||
| 		Do not use affiliate link as it's can affect users with adblockers. And remember to use "•" for spacing if there are sold in multiple other storefronts. --> | |||
| 		| 3rdpartylinks = <!-- Example: "{{gog|vampire_the_masquerade_bloodlines|GOG.com}}" for VTMB (on GOG.com), "{{epic|quake|Epic Games}}" for Quake 1 (on Epic Games Store), etc... --> | |||
| 		}} | |||
| {{SoftwareBox | |||
| | title = Blender | |||
| | image = Blender.png | |||
| | developer = Blender Foundation | |||
| | initial_release = Jan 2, 1994 | |||
| | stable_release = Aug 20, 2025</br><small>(4.5.2)</small> | |||
| | type = Model tool | |||
| | distribution = Freeware | |||
| | written_in = c++ | |||
| | windows = 1 | |||
| | source = 1 | |||
| | website = [https://www.blender.org/ Website] | |||
| }} | |||
| {{seealso|[[:Category:Blender]] for tutorials.}} | |||
| {{blender|4}} is a free and open source [[:Category:Modeling|3D modeling]] package that can be used to create models for {{src|4}} and {{src2|4}}. Blender has also been available on Steam since April 3, 2015, it comes with automatic updates but has no support for the in-app Steam overlay currently. | |||
| == Features == | == Features == | ||
| Line 14: | Line 42: | ||
| * Follow the [[SteamVR/Environments/Blender tutorial|Blender for Source 2]] tutorial to export a mesh from Blender to Source 2. | * Follow the [[SteamVR/Environments/Blender tutorial|Blender for Source 2]] tutorial to export a mesh from Blender to Source 2. | ||
| *  | * {{Blendersrctools|4}} can import and export [[Studiomdl Data|SMD]] and [[DMX model|DMX]]. | ||
| *  | * {{bsourceops|4}} can also export [[SMD]], and generate [[QC]] files. | ||
| * {{sourceio|4}} can import models, maps, and textures from {{src|4}}, {{src2|4}}, and {{goldsrc|4}}. | |||
| * {{srcengcolltools|4}} can generate and optimize collision meshes for {{src|4}}. | |||
| * {{blendervertexlit|4}} can help you design and export materials for models. | |||
| * [https://git.sr.ht/~b5327157/tf2-blender/tree/HEAD/VertexLitGeneric.md VertexLitGeneric OSL] is a [[VertexLitGeneric]] shader implementation for the Blender Cycles ray-tracing engine, supported by [https://docs.blender.org/manual/en/latest/render/shader_nodes/osl.html Open Shading Language]. | * [https://git.sr.ht/~b5327157/tf2-blender/tree/HEAD/VertexLitGeneric.md VertexLitGeneric OSL] is a [[VertexLitGeneric]] shader implementation for the Blender Cycles ray-tracing engine, supported by [https://docs.blender.org/manual/en/latest/render/shader_nodes/osl.html Open Shading Language]. | ||
| * See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export. | * See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export. | ||
| * You can store as many models as you like in the same .blend file. Use scenes and/or  | * You can store as many models as you like in the same .blend file. Use scenes and/or collections to easily manage the different elements. | ||
| == Where can I learn to use Blender? == | == Where can I learn to use Blender? == | ||
| Line 24: | Line 55: | ||
| Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender. | Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender. | ||
| * '''[http://www.blender.org/manual/ Official Blender Manual]''' - The definitive manual on Blender 2.6, provided by and hosted on the Blender website. | * '''[http://www.blender.org/manual/ Official Blender Manual 2.6]''' - The definitive manual on Blender 2.6, provided by and hosted on the Blender website.{{deadlink|Sends you to the newest docs}} | ||
| *'''[https://docs.blender.org/manual/en/latest/ Official Blender Manual 4.1]''' - The definitive manual on Blender 4.1, provided by and hosted on the Blender website. | |||
| * '''[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro]''' A helpful online resource book hosted on WikiBooks, a website that uses the same format as this website and Wikipedia.   | * '''[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro]''' A helpful online resource book hosted on [https://www.wikibooks.org/ WikiBooks], a website that uses the same format as this website and Wikipedia.   | ||
| * '''[http://www.cdschools.org/Page/455 Blender Basics - 4th Edition]''' an online(but printable) classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY the Central Dauphin High School. | * '''[http://www.cdschools.org/Page/455 Blender Basics - 4th Edition]''' an online (but printable) classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY the Central Dauphin High School. | ||
| == External links == | == External links == | ||
| * [http://www.blender.org/ Blender homepage] | * [http://www.blender.org/ Blender homepage] | ||
| {{sdktools|0}} | |||
| [[Category:Modeling]] | [[Category:Modeling]] | ||
| [[Category:Blender]] | [[Category:Blender]] | ||
| [[Category:Non-Steam Applications]]<!--Is available independently of Steam--> | [[Category:Non-Steam Applications]]<!--Is available independently of Steam--> | ||
| [[Category: Third Party Source 2 Tools]] | |||
Latest revision as of 06:43, 22 October 2025

Blender is currently available on Steam.
🛒 Get it on Steam for free (via Browser | Steam client*)
Supported OS: Windows •
 Windows •  macOS •
 macOS •  Linux +
 Linux +  SteamOS (See system requirements)
 SteamOS (See system requirements)
 
🛒 Get it on Steam for free (via Browser | Steam client*)
Supported OS:
 Windows •
 Windows •  macOS •
 macOS •  Linux +
 Linux +  SteamOS (See system requirements)
 SteamOS (See system requirements)Blender
Developer(s) 
  Blender Foundation
Initial release 
  Jan 2, 1994
Stable release 
  Aug 20, 2025
(4.5.2)
(4.5.2)
Type 
  Model tool
Distribution 
  Freeware
Website 
  
See also:  Category:Blender for tutorials.
 Blender is a free and open source 3D modeling package that can be used to create models for
 Blender is a free and open source 3D modeling package that can be used to create models for  Source and
 Source and  Source 2. Blender has also been available on Steam since April 3, 2015, it comes with automatic updates but has no support for the in-app Steam overlay currently.
 Source 2. Blender has also been available on Steam since April 3, 2015, it comes with automatic updates but has no support for the in-app Steam overlay currently.
Features
Blender offers free 3D modeling and texture mapping features.
- Create textures and animate models.
- Use add-ons to import and export numerous different file types like SMD and DMX for your Source mods or the Steam Workshop.
Blender and Source
- Follow the Blender for Source 2 tutorial to export a mesh from Blender to Source 2.
 Blender Source Tools can import and export SMD and DMX. Blender Source Tools can import and export SMD and DMX.
 SourceOps can also export SMD, and generate QC files. SourceOps can also export SMD, and generate QC files.
 SourceIO can import models, maps, and textures from SourceIO can import models, maps, and textures from Source, Source, Source 2, and Source 2, and GoldSrc. GoldSrc.
 Source Engine Collision Tools can generate and optimize collision meshes for Source Engine Collision Tools can generate and optimize collision meshes for Source. Source.
 Blender VertexLitGeneric can help you design and export materials for models. Blender VertexLitGeneric can help you design and export materials for models.
- VertexLitGeneric OSL is a VertexLitGeneric shader implementation for the Blender Cycles ray-tracing engine, supported by Open Shading Language.
- See Animation in Blender to learn how to rig and animate in a way that survives SMD export.
- You can store as many models as you like in the same .blend file. Use scenes and/or collections to easily manage the different elements.
Where can I learn to use Blender?
Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender.
- Official Blender Manual 2.6 - The definitive manual on Blender 2.6, provided by and hosted on the Blender website.[dead link]
- Official Blender Manual 4.1 - The definitive manual on Blender 4.1, provided by and hosted on the Blender website.
- Blender 3D: Noob to Pro A helpful online resource book hosted on WikiBooks, a website that uses the same format as this website and Wikipedia.
- Blender Basics - 4th Edition an online (but printable) classroom textbook released under Creative Commons BY the Central Dauphin High School.
External links
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