CSTBSP: Difference between revisions
Jump to navigation
Jump to search
Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:
Slammin' Source Map Tools is recommended instead.
No edit summary |
No edit summary |
||
(30 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{CBSP|4}} is a custom version of [[vbsp|VBSP]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map. | |||
CST tools were used in the development of SiN Episodes Emergence. | |||
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results. | |||
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | |||
{{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
== Changelog == | |||
=== 1.0.1 === | |||
;Added | |||
* Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map. | |||
;Improved | |||
* The code runs about 2% faster over all. | |||
=== 1.0.1.1 === | |||
* A small fix for BSP spam. | |||
[[ | === 1.1 (25 Jan 06) === | ||
* All temp files (log, [[.lin]], pts) are removed at tool startup. | |||
* Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]]. | |||
=== Final === | |||
;Added | |||
* Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid). | |||
* An 64 bit build. | |||
[http://www. | ;Fixed | ||
* Cleaned up the error code from beta3/beta4 - sorry for the mega spam. | |||
;Improved | |||
* RAD quality for some lights. | |||
;Changed | |||
* VIS, and RAD executable names. | |||
;Removed | |||
* The redirect files from the download (and setup page). | |||
* All support for bloodlines (no interest was shown). | |||
== See also == | |||
* [http://www.ammahls.com ammahls.com] - the author's website. | |||
* [[Map Compiling Theory]] | |||
{{sdktools|0}} | |||
[[Category:Third Party Source Tools]] | |||
[[Category:Source 1 BSP compilers]] |
Latest revision as of 12:28, 4 December 2023
CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.



Changelog
1.0.1
- Added
- Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
- Improved
- The code runs about 2% faster over all.
1.0.1.1
- A small fix for BSP spam.
1.1 (25 Jan 06)
- All temp files (log, .lin, pts) are removed at tool startup.
- Correct locations of where level leaks are, thanks to Raven0.
Final
- Added
- Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
- An 64 bit build.
- Fixed
- Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
- Improved
- RAD quality for some lights.
- Changed
- VIS, and RAD executable names.
- Removed
- The redirect files from the download (and setup page).
- All support for bloodlines (no interest was shown).
See also
- ammahls.com - the author's website.
- Map Compiling Theory
|