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[[File:b8bac8f276.jpg|border|right|300px|Blender in action.]]
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{{Software status
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[[File:Blender 16.png|(icon)|link=]] '''Blender''' ([http://www.blender.org/download/get-blender/ download]) is a free and open source [[:Category:Modeling|3D modeling]] package that can be used to create models for Source.
<div style="background:#262626;float:right;">[[File:Blender.png|256px]]</div>
{{seealso|[[:Category:Blender]] for tutorials.}}


== SMD scripts ==
{{blender|4}} is a free and open source [[:Category:Modeling|3D modeling]] package that can be used to create models for {{src|4}} and {{src2|4}}. Blender has also been available on Steam since April 3, 2015, it comes with automatic updates but has no support for the in-app Steam overlay currently.


{| class="standard-table" style="text-align:center;font-size:1.2em;" vertical-align="middle"
== Features ==
! Blender
Blender offers free 3D modeling and texture mapping features.
!Import
* Create textures and animate models.
!Export
* Use add-ons to import and export numerous different file types like SMD and DMX for your Source mods or the Steam Workshop.  
|-
| 2.4x
| [http://folk.uio.no/jonmd/blender/smdimport/ Jon Moen Drange's] <em style="display:block;font-size:.8em;">2.44+</em>
| [http://dvondrake.com/scripts/blendersmd Dvondrake's] <em style="display:block;font-size:.8em;">248.1+ ([http://www.facepunch.com/showthread.php?t=734991 Support])</em>
|-
| 2.5x
|colspan=2 | [[Blender SMD Tools]] <em style="display:block;font-size:.8em;">2.54 beta</em>
|}


=== Installation ===
== Blender and Source ==


{{note|Before you can use any Blender script your system '''must''' have the appropriate [http://www.python.org/download/ Python runtime]. Blender will tell you which version it needs when it starts up.}}
* Follow the [[SteamVR/Environments/Blender tutorial|Blender for Source 2]] tutorial to export a mesh from Blender to Source 2.
 
* {{Blendersrctools|4}} can import and export [[Studiomdl Data|SMD]] and [[DMX model|DMX]].
The .py script file(s) should go in:
* {{bsourceops|4}} can also export [[SMD]], and generate [[QC]] files.
 
* {{sourceio|4}} can import models, maps, and textures from {{src|4}}, {{src2|4}}, and {{goldsrc|4}}.
; Vista
* {{srcengcolltools|4}} can generate and optimize collision meshes for {{src|4}}.
: <code>%userprofile%\AppData\Roaming\Blender Foundation\Blender\.blender\scripts\</code>
* {{blendervertexlit|4}} can help you design and export materials for models.
: <code>C:\ProgramData\Blender Foundation\Blender\.blender\scripts\</code>
* [https://git.sr.ht/~b5327157/tf2-blender/tree/HEAD/VertexLitGeneric.md VertexLitGeneric OSL] is a [[VertexLitGeneric]] shader implementation for the Blender Cycles ray-tracing engine, supported by [https://docs.blender.org/manual/en/latest/render/shader_nodes/osl.html Open Shading Language].
; XP
* See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export.
: <code>%userprofile%\Application Data\Blender Foundation\Blender\.blender\scripts\</code>
* You can store as many models as you like in the same .blend file. Use scenes and/or collections to easily manage the different elements.
: <code>C:\Program Files\Blender Foundation\Blender\.blender\scripts\</code>
; Linux
: <code>~/.blender/scripts</code>


Under Windows, whether you install to <code>%userprofile%</code> or <code>Program Files</code>/<code>ProgramData</code> depends on which you chose to use when installing Blender. The active folder will exist and be filled with existing .py files.
== Where can I learn to use Blender? ==
[[File:Blender ui.jpg|right|border|370px]]
Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender.


== Learning Blender ==
* '''[http://www.blender.org/manual/ Official Blender Manual 2.6]''' - The definitive manual on Blender 2.6, provided by and hosted on the Blender website.{{deadlink|Sends you to the newest docs}}
*'''[https://docs.blender.org/manual/en/latest/ Official Blender Manual 4.1]''' - The definitive manual on Blender 4.1, provided by and hosted on the Blender website.
* '''[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro]''' A helpful online resource book hosted on [https://www.wikibooks.org/ WikiBooks], a website that uses the same format as this website and Wikipedia.


[[File:Blender 4split.jpg|border|right|200px|Blender's interface can be customised to your tastes.]]
* '''[http://www.cdschools.org/Page/455 Blender Basics - 4th Edition]''' an online (but printable) classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY the Central Dauphin High School.
 
Blender has a very unusual interface that takes some getting used to. Matters aren't helped by its preference of hotkeys over of visible buttons. Nevertheless, learning it is quite achievable:
 
* '''[http://www.blender.org/education-help/ Official help portal]'''
* [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro] (Wikibook)
* [http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55205 Blender Basics- 3rd Edition] (printable classroom textbook released under [[wikipedia:Creative Commons|Creative Commons]] BY NC SA)
 
== Blender and Source ==
 
* [http://youtube.com/watch?v=9RTTSACe_eI Dvondrake's SMD export video tutorial] covers creating, texturing and exporting a simple static object
* The [[Blender Modelling Walkthrough]] is a complete, step-by-step guide to creating exporting a static model with Dvondrake's plug-in.
* See [[Animation in Blender]] to learn how to rig and animate in a way that survives SMD export.
* Blender renders both sides of a polygon, but Source only renders the front. You can bring Blender into line by:
*# Making sure the Buttons window is visible.
*# Switching to the Editing panel ({{key|F9}})
*# Under Mesh, un-clicking the Double Sided button.
*# If you find you need to flip any polys, either use {{key|Ctrl+n}} to make everything point outward, or select those that need to change and press {{key|w,0}}.
* Because Dvondrake's exporter only exports the currently-selected object, you can store as many meshes are you like in the same .blend file. Use scenes and/or layers to easily manage the different elements of a model.
*This is simply a modeling tip: If you intend scaling the model or the armature, do this in Edit Mode. This can help not having problems with dimensions.


== External links ==
== External links ==
* [http://www.blender.org/ Blender homepage]
* [http://www.blender.org/ Blender homepage]
 
{{sdktools|0}}
[[Category:Modeling]]
[[Category:Modeling]]
[[Category:Blender]]
[[Category:Blender]]
[[Category:Non-Steam Applications]]<!--Is available independently of Steam-->
[[Category: Third Party Source 2 Tools]]

Latest revision as of 05:12, 12 July 2024

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Blender.png
See also:  Category:Blender for tutorials.

Blender Blender is a free and open source 3D modeling package that can be used to create models for Source Source and Source 2 Source 2. Blender has also been available on Steam since April 3, 2015, it comes with automatic updates but has no support for the in-app Steam overlay currently.

Features

Blender offers free 3D modeling and texture mapping features.

  • Create textures and animate models.
  • Use add-ons to import and export numerous different file types like SMD and DMX for your Source mods or the Steam Workshop.

Blender and Source

Where can I learn to use Blender?

Blender ui.jpg

Although the Valve Developer Community has limited information about using Blender, we offer a variety of external resources for you to learn and master Blender.

External links