List of Half-Life: Source entities
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This is a list of all Half-Life: Source entities that can be placed through
Hammer.

ai_*
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_goal_assault
- ai_goal_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
aiscripted_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_glockclip
- ammo_mp5clip
- ammo_mp5grenades
- ammo_rpgclip
assault_*
cycler_*
env_*
func_*
- func_friction
- func_healthcharger
- func_ladder
- func_lookdoor
- func_monitor
- func_mortar_field
- func_pendulum
- func_plat
- func_pushable
- func_recharge
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_train
- func_vehicleclip
- func_water
generic_*
info_*
item_*
logic_*
momentary_*
monster_*
- monster_barney_dead
- monster_furniture
- monster_generic
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_scientist_dead
- monster_tripmine
multi_*
path_*
player_*
point_*
prop_*
scripted_*
target_*
trigger_*
weapon_*
- weapon_357
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_glock
- weapon_handgrenade
- weapon_hornetgun
- weapon_mp5
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine