Category:Chinese
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Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example

You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example

You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 ![]() 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
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Subcategories
This category has the following 110 subcategories, out of 110 total.
A
- Zh/Abstract Mapping (30 P)
- Zh/AI Programming (4 P)
- AMHC 汉化 (78 P)
C
- Zh/Choreography (2 P)
- Zh/Console variables (empty)
- Zh/CServerOnlyEntity (10 P)
- Zh/Custom FGDs (2 P)
D
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Dedicated Server (9 P)
E
- Zh/Engine branches (10 P)
- Zh/Entity Templates (empty)
- Zh/External Sites (8 P)
F
- Zh/Filters (1 P)
- Zh/Flag Templates (empty)
G
- Zh/GoldSrc Level Design (empty)
H
- Zh/Half-Life 2 level design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Hammer Options Dialog (1 P)
- Zh/Hammer++ (1 P)
I
- Zh/Inline note templates (empty)
- Zh/Input Templates (empty)
- Zh/Internal entities (1 P)
- Zh/IO System (19 P)
K
- Zh/Keyvalue Templates (empty)
L
- Zh/Left 4 Dead 2 Entities (10 P)
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
- Zh/List of Shader Parameters (empty)
M
- Zh/Modeling (14 P)
N
- Zh/Navbox templates (empty)
- Zh/Non-internal entities (4 P)
- Zh/NPCs (2 P)
O
- Zh/Official GoldSrc Tools (2 P)
- Zh/Official Source 2 Tools (5 P)
- Zh/Official Source Tools (8 P)
- Zh/Output Templates (empty)
P
- Zh/Pages with Portal 2 bugs (1 P)
- Zh/Particle System (10 P)
- Zh/Point entities (77 P)
- Zh/Portal 2 Level Design (56 P)
- Zh/Portal 2 Puzzle Maker (1 P)
- Zh/Portal 2 Tutorials (29 P)
- Zh/Portal level design (empty)
- Zh/Publicity & Publication (5 P)
R
- Zh/Regions & Atmospheres (4 P)
- Zh/Ricochet Level Design (empty)
- Zh/Round-Preserved Entities (7 P)
S
- Zh/Scripting (12 P)
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
- Zh/Source 2 mods (empty)
- Zh/Source base entities (71 P)
- Zh/Source Filmmaker (30 P)
- Zh/SourceShaderEditor (empty)
T
- Zh/Technical (5 P)
- Zh/The Ship level design (empty)
- Zh/Third Party GoldSrc Tools (2 P)
- Zh/Third Party Source Tools (4 P)
- Zh/TODO rev year 2024 (67 P)
U
- Zh/Underlinked (25 P)
V
- Zh/VGUI (6 P)
W
- Zh/Water (2 P)
- Zh/Weapons (1 P)
- Zh/Weapons programming (2 P)
- Zh/Wiki (4 P)
Z
Pages in category "Chinese"
The following 200 pages are in this category, out of 1,035 total.
(previous page) (next page)$
- Zh/$alphatest
- Zh/$animation
- Zh/$bbox
- Zh/$bonemerge
- Zh/$bumpmap
- Zh/$cbox
- Zh/$color
- Zh/$declaresequence
- Zh/$detail
- Zh/$envmap
- Zh/$envmapmask
- Zh/$fresnelrangestexture
- Zh/$ikchain
- Zh/$illumposition
- Zh/$jigglebone
- Zh/$keyvalues
- Zh/$lightwarptexture
- Zh/$origin
- Zh/$phong
- Zh/$poseparameter
- Zh/$proceduralbones
- Zh/$rimlight
- Zh/$sequence
- Zh/$translucent
- Zh/$unlockdefinebones
A
- Zh/Abstract Mapping
- Zh/Accessing Other Entities
- Zh/Adapting PBR Textures to Source
- Zh/Adding a Dynamic Scope
- Zh/Adding an experience system
- Zh/Adding Ironsights
- Zh/Adding Light
- Zh/Adding Lua
- Zh/Adding More Detail to a map
- Zh/Adding Point Entities
- Zh/Adding Prop Models
- Zh/Adding Water
- Zh/Adding Your Logo to the Menu
- Zh/AddOutput
- Zh/Advanced Lighting
- Zh/Ai speechfilter
- Zh/Alpha
- Valve Developer Community:Zh/Alternative Languages
- Zh/Ambient generic
- Zh/Ambient music
- Zh/Ammunition
- Zh/Animated Particles
- Zh/Anti-aliasing
- Zh/Applying Textures
- Zh/Areaportal
- Zh/Areaportal tutorial
- Zh/Arrival departure transition ents.vmf (Portal 2)
- Zh/Art Therapy (Portal 2)
- Zh/Attachments
- Zh/Authoring a Logical Entity
- Zh/Authoring a Model Entity
- Zh/Authoring Tools/SDK (Portal 2)
- Zh/AutoBSPpackingTool
- Zh/Autoexec
B
- Zh/Base.fgd/Left 4 Dead 2
- Zh/Basic Construction
- Zh/Basic Hud Modification
- Zh/Beams and Lasers
- Zh/BEE2
- Zh/Behind the Scenes (Portal 2)
- Zh/Black Mesa (Source)
- Zh/Blend sequence
- Zh/Blender
- Zh/Blender Source Tools
- Zh/Blender Source Tools Help
- Zh/BMP
- Zh/Bonus Maps
- Zh/Boolean
- Zh/Both Teams are Full error
- Zh/Bounce (level design)
- Zh/Bounding box
- Zh/Box dropper
- Zh/Breakable Glass
- Zh/Brush
- Zh/Brush entity
- Zh/Brush entity/Rendering related keyvalues and inputs
- Zh/BSP
- Zh/BSP flags
- Zh/BSPZIP
- Zh/BTS Light Sources
- Zh/Building Mods with Valve Technology
- Zh/Bumbleball
- Zh/Bump map
- Zh/Button (Portal 2)
- Zh/Byte
C
- Zh/Cables and Ropes
- Zh/Catwalk (Portal 2)
- Zh/CBaseEntity
- Zh/CFuncMoveLinear/notes
- Zh/CG
- Zh/Character Creation Overview
- Zh/Chasing Laser
- Zh/Choreography creation
- Zh/Cl showfps
- Zh/Clean (Portal 2)
- Zh/Clip
- Zh/Clip texture
- Zh/Clipping
- Zh/Closed Captions
- Zh/Cloth Simulation
- Zh/CollisionProperty
- Zh/Color Correction
- Zh/Color correction (entity)
- Zh/Color correction volume
- Zh/Color Theory in Level Design
- Zh/Color255
- Zh/Combat
- Zh/Commentary zombie spawner
- Zh/Common L4D Mapping Problems
- Valve Developer Community:Zh/Community portal
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Compiling a model
- Zh/Compiling under Linux
- Zh/Compiling under VS2002
- Zh/Compiling under VS2005
- Zh/Compiling under VS2008
- Zh/Complex Brush Creation
- Zh/Concave
- Zh/Concept
- Zh/Condition Zero Deleted Scenes.fgd
- Zh/Console Command List
- Help:Zh/Contents
- Zh/Control Point (particles)
- Zh/Controlling portals
- Zh/Conveyor (Portal 2)
- Zh/Coordinates
- Zh/Counter-Strike
- Zh/Counter-Strike (Xbox)
- Zh/Counter-Strike 2
- Zh/Counter-Strike 2 Workshop Tools
- Zh/Counter-Strike 2 Workshop Tools/Animgraph
- Zh/Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Zh/Counter-Strike 2 Workshop Tools/Introduction
- Zh/Counter-Strike 2 Workshop Tools/Level Design
- Zh/Counter-Strike 2 Workshop Tools/Modeling
- Zh/Counter-Strike 2/Dedicated Servers
- Zh/Counter-Strike Neo: White Memories
- Zh/Counter-Strike Online
- Zh/Counter-Strike series
- Zh/Counter-Strike/Level Design
- Zh/Counter-Strike: Condition Zero
- Zh/Counter-Strike: Condition Zero Deleted Scenes
- Zh/Counter-Strike: Global Offensive
- Zh/Counter-Strike: Global Offensive (Console)
- Zh/Counter-Strike: Global Offensive engine branch
- Zh/Counter-Strike: Global Offensive Game State Integration
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Authoring Tools
- Zh/Counter-Strike: Global Offensive/Dedicated Servers
- Zh/Counter-Strike: Global Offensive/Game Modes
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Custom
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Global Offensive/Limitations
- Zh/Counter-Strike: Source
- Zh/Counter-Strike: Source Level Creation
- Zh/Create a Mod
- Zh/Creating a Bomb Defusal Map
- Zh/Creating a Curved Hallway
- Zh/Creating A Fire Particle
- Zh/Creating a Hostage Rescue Map
- Zh/Creating a Material
- Zh/Creating a Portal 2 Coop Map
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/Crowbar
- Zh/Crusher
- Zh/Cry of Fear
- Zh/CS:GO Mapper's Reference
- Zh/CS:GO VScript Examples
- Zh/CSS/Animated Clouds
- Zh/CSTVIS
- Zh/Cube (Portal 2)
- Zh/Cube Inductance
- Zh/Cubemaps
- Zh/Cubemaps (Source 2)
- Zh/Custom Floor Buttons
- Zh/Cycler