This article relates to the game "反恐精英2". Click here for more information.
This article relates to the game "反恐精英:全球攻势". Click here for more information.

Game Modes

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本页记录了游戏, 反恐精英:全球攻势 反恐精英:全球攻势,,该游戏已无法通过数字方式购买或下载
在此介绍,供历史和技术参考

以下是关于反恐精英:全球攻势游戏模式和启动这些模式的控制台命令表 反恐精英:全球攻势. 要以所需的游戏模式启动地图,请调整 ConVar(en)s

  • game_type,
  • game_mode,
  • sv_game_mode_flags and
  • sv_skirmish_id

根据下表,使用 map <mapname>changelevel <mapname> 控制台命令加载地图.

Warning.png混淆的风险:在一些官方竞技模式和搭档模式中看到的1v1热身竞技(en)中'不'使用自己的游戏模式。如果在地图中设置了热身竞技,则可以通过调用mp_warmup_start在官方竞技模式或搭档模式中启动地图来进行比赛.
加载 "Dust2 "的快速示例
游戏模式 控制台指令
保留原规则 map de_dust2
CS:GO/CS2 Deathmatch 死亡竞赛 game_type 1; game_mode 2;
sv_game_mode_flags 0;
sv_skirmish_id 0;
map de_dust2
CS:GO/CS2 Competitive 短时赛 game_type 0; game_mode 1;
sv_game_mode_flags 32;
sv_skirmish_id 0;
map de_dust2
CS:GO/CS2 Flying Scoutsman 跳狙飞人 game_type 0; game_mode 0;
sv_game_mode_flags 0;
sv_skirmish_id 3;
map de_dust2
关于 game_typegame_mode 的定义值
game_type game_mode
0 1 2 3
经典模式 0 CS:GO/CS2 Casual 休闲模式 CS:GO/CS2 Competitive 竞技模式 CS:GO/CS2 Wingman 搭档模式 武器专家
战争游戏模式 1 CS:GO/CS2 Arms Race 军备竞赛 CS:GO Demolition 爆破模式 CS:GO/CS2 Deathmatch 死亡竞赛
训练 2 CS:GO Training 训练
自定义 3 自定义
合作模式 4 CS:GO Guardian 守护模式 CS:GO Co-op Strike 合作打击
小规模 5 CS:GO/CS2 War Games 战争游戏模式
Free For All 6 CS:GO Danger Zone Danger Zone
关于 details, 见 #Game Type and Game Mode.
有关 sv_skirmish_id 的值
ID 战争游戏模式 Game Mode
0 无 (默认)
3 CS:GO/CS2 Flying Scoutsman 跳狙飞人 休闲模式
10 CS:GO/CS2 Arms Race 军备竞赛 军备竞赛
11 CS:GO Demolition 爆破模式 爆破模式
12 CS:GO/CS2 Retakes 回防模式 休闲
关于 details, 见 #Skirmish Modes.

加载一张地图

当你加载一张地图时,游戏将会...

  1. 设置 列入白名单的 ConVar(en) (列在🖿csgo/bspconvar_whitelist.txt) 到其默认值,
  2. 执行与当前game_typegame_mode值相关的CFG(en)文件 (列在🖿csgo/gamemodes.txt(en) and 🖿csgo/gamemodes_server.txt),
  3. 执行与sv_game_mode_flags当前值相关联的CFG文件, 请参阅below
  4. 执行与sv_skirmish_id当前值相关联的CFG文件 (列在🖿csgo/scripts/items/items_game.txt 下的 skirmish_modes), 请参阅below.

如果在加载地图前没有设置这四个 ConVars,地图将以最后一种游戏模式启动.它们的初始值为 0(休闲).

Tip.png提示:map命令和changelevel命令有一个可选的<game mode alias>参数.例如: map de_dust2 deathmatch or changelevel myCustomMap coop.如果给出了这样一个别名参数,并且该参数有效,游戏将调整game_typegame_mode并以相关的游戏模式启动地图.请参阅请参见下表中的地图命令别名列。
Tip.png提示:地图可以有一个默认游戏模式,可以用 map <mapname> defaultmap <mapname> auto. 请参阅#Map default.
Tip.png提示:可以通过命令设置游戏启动项Set Launch Options(en)例如: +game_type <number> +game_mode <number> +map <mapname>
Tip.png提示:你可以使用别名(en)来简化频繁的测试, 例如alias MyMapRetake "game_type 0; game_mode 0; sv_skirmish_id 12; map MyMap". 最适用于 autoexec(en)s 可在正确的游戏模式下快速启动和测试自定义地图.
Note.png注意: 如果您想在经典游戏模式下使用bot(en)s, 请确保bot_quota_mode没被设置为competitive, 因为这会导致它们停止运行.
Tip.png想法:你可以创建一个gamemode_competitive_server.cfg (见下文) 以自动设置 bot_quotabot_quota_mode每当您在 竞技模式 中加载地图时,都会在本地服务器上安装机器人。.
Note.png注意:加载屏幕(和此页面上)上看到的游戏模式图标是从 🖿csgo/materials/panorama/images/icons/ui/<internal mode name>.svg. 如果 sv_skirmish_id 的值不为0,使用的是小规模战斗模式的内部名称。如果游戏中没有该文件,可以在该处放置自定义文件。

游戏类型与游戏模式

game_typegame_mode 是一种 控制台变量(en) 这决定了下一个地图加载时的初始化方式, 包括 exec(en)但不限于 CFG(en) 文件, 用于设置控制游戏规则无数的的 ConVars,例如mp_roundtime, mp_t_default_secondary, sv_deadtalk 等等.

除此以外,还有其他游戏规则或设置也会在当前比赛中检查 game_typegame_mode 的值.例如,所有玩家的用户界面、weapon_c4被安装或拆除时发生的事件 item_heavyassaultsuit 是否会导致屏幕着色、玩家是否可以拾取武器 weapon_axe等实验性武器,

下表列出了所有可用的 游戏模式 的值以及他们对应的 game_typegame_mode, 他们的准确名称及别名 地图 命令, 它们的最大 玩家(en)数, 在这种游戏模式下启动地图时执行的CFG文件,以及描述.

Note.png注意:_offline.cfg 结尾的 CFG 文件只有在服务器通过主菜单中的 Practice with Bots 启动时才会被执行。Valve 使用它们在离线竞技中启用机器人,因为机器人在竞技中已被默认禁用, 请参阅 bot_quota.
默认情况下,本地不存在以 _server.cfg 结尾的 CFG 文件。您可以创建这些文件,并在其中写入命令,这些命令将在每次本地启动相应游戏模式时执行。
Note.png注意:在没有调整的情况, maxplayers(en) 是对服务器上player(en)s和机器人数量的硬性限制。.
Note.png注意: 关于这些表格的信息请参阅 🖿csgo/gamemodes.txt(en).
可以在参数中找到可能的map command aliases GameTypes::GetGameTypeAndModeFromAlias 列在 gametypes.cpp.
游戏模式 type mode 内部名称 地图 命令
别名
最大玩家数(en) 执行的CFG,如有 描述
Csgo icon casual.png Casual(en) (default)
0
0
casual casual 20 gamemode_casual.cfg,
gamemode_casual_server.cfg
Like Competitive but with fewer rounds, shorter freezetime per round, no friendly fire, no team collision, free armor(en) and free defuse kit(en)/cutters(en).
Csgo icon competitive.png Competitive(en)
0
1
competitive competitive, comp 10 gamemode_competitive.cfg,
gamemode_competitive_offline.cfg (!)
gamemode_competitive_server.cfg
The classic game mode, usually made for 5v5. Best of 30 rounds, teams are switched at halftime, friendly fire is on. Round-ending objectives are elimination, bomb explosion, bomb defusal, hostage rescue and timeout.
Csgo icon wingman.png Wingman(en)
0
2
scrimcomp2v2 scrimcomp2v2 4 gamemode_competitive2v2.cfg,
gamemode_competitive2v2_offline.cfg (!)
gamemode_competitive2v2_server.cfg
Like Competitive, but adjusted for 2v2 and for a smaller map or a map section. Best of 16 rounds. Also, each round is shorter.
Weapons Expert(en)
0
3
scrimcomp5v5 scrimcomp5v5 10 gamemode_competitive.cfg,
gamemode_competitive_offline.cfg (!)
op08_weapons_expert.cfg,
gamemode_competitive_server.cfg
Like Competitive but every player can buy each weapon at most once per match. The freezetime is a bit longer.
Csgo icon armsrace.png Arms Race(en)
1
0
gungameprogressive armsrace, arms,
gungame, gg,
gungameprogressive
10 gamemode_armsrace.cfg,
gamemode_armsrace_server.cfg
The game is one perpetual round where killed players respawn at the default spawns. A weapon progression (a number of guns and their order) is defined where players win by making a specified number of kills with each of these weapons.
Csgo icon demolition.png Demolition(en)
1
1
gungametrbomb demolition, demo,
gungametrbomb
10 gamemode_demolition.cfg,
gamemode_demolition_server.cfg
A mixture of Casual with Armsrace. Best of 20 rounds. Each player is given a fixed weapon for each round, depending on their individual progress. Each player can progress one gun per round by making at least one kill.
Csgo icon deathmatch.png Deathmatch(en)
1
2
deathmatch deathmatch, dm 16 gamemode_deathmatch.cfg,
gamemode_deathmatch_server.cfg
Like Armsrace but with free weapon choice and respawns across the map. Kills grant points, depending on the weapon type and if it is currently the bonus weapon. A player wins by scoring the highest after the round's time limit.
Csgo icon training.png Training
2
0
training training 1 gamemode_training.cfg,
gamemode_training_server.cfg
Assigns clients to CT with no weapon. No round limit, no time limit, no freezetime, minimal HUD. Good for singleplayer maps, used on CS:GO's Training Course.
Custom(en)
3
0
custom custom 100 gamemode_custom.cfg,
gamemode_custom_server.cfg
Like Undefined, see below. This is an "empty" game mode allowing mapmakers to implement any map-specific custom game mode, if they wish to.
If sv_autoexec_mapname_cfg is not 0 (which however it its default value), the CFG file 🖿csgo/maps/cfg/<mapname>.cfg is executed with whitelist(en).
Csgo icon guardian.png Guardian(en)
4
0
cooperative guardian, guard,
cooperative
20 gamemode_competitive.cfg,
gamemode_cooperative.cfg,
gamemode_cooperative_server.cfg
Two human players must defend a bombsite as CT or hostages as T against rushing bots. Maps must support this mode to work as intended.
Csgo icon coopstrike.png Co-op Strike(en)
4
1
coopmission coop, coopstrike,
coopmission
10 gamemode_competitive.cfg,
gamemode_coopmission.cfg,
gamemode_coopmission_server.cfg
Usually a custom mission for two human players on a custom map that is designed primarily for this mode.
Csgo icon skirmish.png War Games
5
0
skirmish skirmish 12 - Like Undefined, see below.
Warning.png混淆的风险:This game type is not used for #Skirmish Modes, also known as War Games.
Csgo icon dangerzone.png Danger Zone(en)
6
0
survival survival 16 gamemode_survival.cfg,
gamemode_survival_server.cfg
A Battle Royale mode for big maps where players win by being the last man (or team) standing. Maps must be designed for this mode to work as intended.
Map default
see
description
- default, auto depends depends This is not a game mode itself, rather a "redirect". The game picks game_type and game_mode from the map's default_game_type and default_game_mode values, defined in either 🖿csgo/maps/<mapname>.kv(en), 🖿csgo/gamemodes.txt(en) (under maps/<mapname>/) or 🖿csgo/gamemodes_server.txt. If they are defined in more than one of these files, the latter of the named files overrides the former. If they are not defined in any of these, the current type and mode are kept. All official maps use this appropriately (just that competitive maps use Casual).
PlacementTip.png示例:
  • Invoking map de_dust2 auto launches Dust II in Casual.
  • Invoking map ar_shoots auto launches Shoots in Arms Race.
Undefined
none of
the above
- - ? - No CFG file is executed, only the whitelisted ConVars(en) are set to their default value. By default this results in game rules like Casual but with no round limit, instead with a time limit of 5 minutes for the game and map. mp_roundtime is also set to 5 minutes.

Game Mode Flags

The ConVar(en) sv_game_mode_flags is used for game mode variations. It can determine more CFG(en) files that will be executed after the game mode CFG files when a map is launched. Its value is read bitwise, meaning that adding values of the following table together results in all associated CFG files being executed.

sv_game_mode_flags
Value CFG file executed, if existent
4 gamemode_<internal game mode name>_tmm.cfg
32 gamemode_<internal game mode name>_short.cfg
Note.png注意:This works for all game modes except Custom.
Note.png注意:A _short CFG is executed before a _tmm CFG.
PlacementTip.png示例:
  • If set to 32 and a map is launched in Wingman, it will cause the execution of the CFG file gamemode_scrimcomp2v2_short.cfg.
  • If set to 36 and a map is launched in Wingman, it will cause the execution of the CFG files gamemode_scrimcomp2v2_short.cfg and gamemode_scrimcomp2v2_tmm.cfg, in this order.

Valve currently uses this to implement game mode variations without touching sv_skirmish_id.

Current usage of Game Mode Flags
Game Mode Flags Value
0 4 32
Csgo icon competitive.png Competitive default Short Match
Csgo icon deathmatch.png Deathmatch default Team vs Team Free For All
PlacementTip.png示例:To play Team vs Team, invoke game_type 1; game_mode 2; sv_game_mode_flags 4; map <mapname>, or shorter: sv_game_mode_flags 4; map <mapname> dm.

Skirmish Modes

War Games are game mode variations.

The ConVar(en) sv_skirmish_id determines the War Game that a map will be launched in. Each War Game can have CFG(en) files associated to it that are executed if a map is launched in that War Game, namely if sv_skirmish_id is set to the ID of that War Game. These CFG files contain only few commands and are executed after the CFG files of a game mode and after the CFG files of the game mode flags. They can be loaded in any game mode, but the intended game mode of a skirimsh CFG file (the ones in the table below) can be found in 🖿csgo/scripts/items/items_game.txt and also in the CFG file itself.

To play one of the following skirmish modes, type sv_skirmish_id <number> in the console and launch a map with the intended game mode, see above.
Alternatively, one could also do exec <cfg filename> and mp_restartgame 1 in-game or even write own configs(en) for that matter.

To return to a "pure" game mode found in the above table, set sv_skirmish_id back to 0, so the game will not load any additional CFG files to a game mode.

PlacementTip.png示例:
  • To launch Stab Stab Zap on de_dust2, enter sv_skirmish_id 1 and map de_dust2 casual. This is equivalent to sv_skirmish_id 1; game_type 0; game_mode 0; map de_dust2.
  • To launch Competitive on de_dust2 after having played a skirmish mode, enter sv_skirmish_id 0 and map de_dust2 comp. This is equivalent to sv_skirmish_id 0; game_type 0; game_mode 1; map de_dust2.
Note.png注意:The skirmish IDs 5 and 9 are undefined. However, there are CFG files in 🖿csgo/cfg/ that have no associated skirmish ID. They are mentioned at the end of the following table.
Note.png注意:The information of this table can be found in 🖿csgo/scripts/items/items_game.txt under skirmish_modes.
War Game skirmish
_id
Internal Name Intended Game Mode CFG filenames executed with whitelist Description
None (default)
0
- - - No Skirmish Mode, i.e. the game mode defined by game_type and game_mode.
Stab Stab Zap
1
stabstabzap Casual op08_stab_stab_zap.cfg Only knives(en), recharging taser(en) and grenades.
Free For All
2
dm_freeforall Deathmatch gamemode_dm_freeforall.cfg Like Deathmatch, but teammates are enemies.
Note.png注意:The official FFA Deathmatch mode is not this skirmish mode, see #Game Mode Flags.
Csgo icon skirmish flyingscoutsman.png Flying Scoutsman
3
flyingscoutsman Casual op08_flying_scoutsman.cfg Only scouts(en) and knives(en), low gravity, high precision.
Trigger Discipline
4
triggerdiscipline Casual op08_trigger_discipline.cfg Gunshots that a player(en) does not hit an enemy with damage theirselves down to a minimum of 1 HP(en).
Boom! Headshot!
6
headshots Deathmatch op08_headshots.cfg Helmets are disabled and bodyshots deal no damage, causing a small spark effect instead of blood.
Hunter-Gatherers
7
huntergatherers Deathmatch op08_hunter_gatherers.cfg Team deathmatch with collecting dogtags(en): Killed enemies will drop dogtags that anyone can pick up. Collecting dogtags from the enemy team awards victory points. Killing enemies with the Deathmatch bonus weapon makes them drop an extra dogtag. The team with the most victory points at the end of the time limit wins.
Heavy Assault Suit
8
heavyassaultsuit Casual op08_heavy_assault_suit.cfg Heavy armor(en) can be purchased for $6000.
Obsolete-notext.png已弃用:The item is no longer accessible, neither using the buy menu, nor with the command buy(en) heavyarmor, rendering this skirmish mode useless.
Csgo icon skirmish armsrace.png Arms Race
10
armsrace Arms Race - Equivalent to #Arms Race.
Demolition
11
demolition Demolition - Equivalent to #Demolition.
Csgo icon skirmish retakes.png Retakes(en)
12
retakes Casual gamemode_retakecasual.cfg Each round, 3 Terrorists spawn on a bomb site with a bomb being planted and 4 CTs spawn at fixed locations around it or on the other bomb spot. Each player can choose a loadout card at round start.
Warning.png警告:If there is exactly one bombsite, the game crashes with a probability of 50 %.
Bloodletter
-
- Arms Race op08_bloodletter.cfg Dealing damage heals you 100 % of the damage dealt (max 200). Players take non-lethal damage over time while they are alive.
Bounty Hunter
-
- Deathmatch op08_bounty_hunter.cfg All players are enemies, killed enemies will drop dogtags(en) that anyone can pick up. Killing players awards less points. Collecting dogtags awards additional Deathmatch points.
Team Deathmatch
-
- Deathmatch op08_team_deathmatch.cfg Killing enemies is worth team victory points, killing enemies with the Deathmatch bonus weapon awards additional victory points. The team with the most victory points at the end of the time limit wins.
Note.png注意:The official Team Deathmatch mode is not this skirmish mode, see #Game Mode Flags.

Game Mode dependent Events

local nType = ScriptGetGameType() // game_type
local nMode = ScriptGetGameMode() // game_mode

if (nType == 0 && nMode == 2)
{
  // code executed only in Wingman
  EntFire( "spawnpoints.2v2", "SetEnabled", "", 0 )
}
else
{
  // code executed only in any other game mode
  EntFire( "spawnpoints.2v2", "SetDisabled", "", 0 )
}
Note.png注意:The variable names nType, nMode are arbitrary.

In VScript(en), there are the 反恐精英:全球攻势 specific VScript functions ScriptGetGameType() and ScriptGetGameMode() which return the current integer value of game_type and game_mode, respectively.

Note.png注意:This is independent of the current value of sv_skirmish_id.

These allow VScript structures such as the one on the right; If this example code is executed, it will fire an I/O(en) event to entities named spawnpoints.2v2 depending on the current game mode. Code can be executed every round by saving it in a .nut file under 🖿csgo/scripts/vscripts/ and by adding it to the Entity Scripts(en) of any entity in a map. See also: VScript Fundamentals(en) and Squirrel Squirrel(en).

With this concept, one can manipulate gameplay depending on the current game mode, which is a really powerful tool to make other game modes such as CS:GO Co-op Strike Co-op Strike work.

PlacementTip.png示例:The script 🖿csgo/scripts/vscripts/2v2/2v2_enable.nut provided by Valve is commonly used to shift player spawn points and activate blockers in CS:GO/CS2 Wingman Wingman.
Tip.png想法:When making a map, you can create a VScript exclusively for that map and use this concept to make game mode dependent changes to: the map flow, player spawns, gamerules and much more. For example, it is possible to make closed areas on a map that are opened up only in some game modes, such as Deathmatch and Armsrace.