$unlockdefinebones
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通常情况下,$definebone 定义始终用于骨骼的默认位置和旋转。设置 $unlockdefinebones 后,将使用QC文件中最后定义的smd/dmx文件第一帧的骨骼位置作为definebone的基准值。
与studiomdl命令-definebones不同,$unlockdefinebones不会打乱$definebone行的顺序。

这对于视口模型将手臂和武器分开的情况非常有用,因为不同的definebone顺序会导致问题(例如


语法
$unlockdefinebones