Rendering related keyvalues and inputs
< Zh | Brush entity
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Keyvalues
由VRAD使用的内部键值:
- Minimum Light Level
(_minlight)
<normal > - 最小光照量,以击中此画笔(单色)。超过1的值是过亮的,并且在HDR模式下会泛光。
- Cast Lightmap Shadows
(vrad_brush_cast_shadows)
<boolean > (存在于自 以来) - 确定此实体是否会投射lightmap阴影。
visible brush:
- 渲染模式
(rendermode)
<choices> - 在此实体上设置非标准渲染模式。
- Render FX
(renderfx)
<choices> - 各种有点遗留的阿尔法效果。请参见渲染效果
- Render FX / Transparency (0–255)
(renderamt)
<integer 0–255> - 透明度;需要非正常渲染模式。0是不可见的,255是完全可见的。
- Render Color (R G B)
(rendercolor)
<color255 > - 色调。
- Texture Frame
(texframeindex)
<integer > 不存在于FGD! - 此实体上任何动画纹理的帧数。
阴影:
- 禁用阴影
(disableshadows)
<boolean > - 防止该实体生成廉价的渲染到纹理的阴影,或如果实体是 prop_static 的光照贴图阴影。不影响影子映射。
- 禁用接收阴影
(disablereceiveshadows)
<boolean > - 防止该实体接收动态阴影。
- 阴影投射距离
(shadowcastdist)
<integer > 不存在于FGD! - 设置实体投射动态阴影的距离。0 表示从 shadow_control 实体开始的默认距离。
- 禁用阴影深度
(disableshadowdepth)
<boolean > (存在于自 以来) - 用于禁用此实体的阴影深度(用于投影纹理)的渲染。
- 禁用手电筒
(disableflashlight)
<boolean > (存在于自 以来) - 用于禁用此实体的投影纹理照明和阴影。
- 投影纹理缓存
(shadowdepthnocache)
<integer choices> (存在于自 以来) - 用于提示投影纹理系统缓存此实体的阴影体积是否足够,或改为强制每帧渲染。
|
- 最低/最高效果细节等级
(mincpulevel / maxcpulevel)
<integer choices> (存在于自 以来) - 不要为效果细节等级超出最低或最高限度的玩家渲染。
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- 最低/最高着色器细节等级
(mingpulevel / maxgpulevel)
<integer choices> (存在于自 以来) - 不要为着色器细节等级超出最低或最高限度的玩家渲染。
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参见: cpu_level / gpu_level convars
- 最低 / 最高 DX 水平
(mindxlevel / maxdxlevel)
<integer choices> (被移除于 以来) - 如果引擎在给定的 DirectX 版本范围之外运行,该实体将不存在。
警告:
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- Render in Fast Reflections
(drawinfastreflection)
<boolean > (存在于自 以来) - If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Inputs
Alpha
<integer 0–255>- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its Render Mode (rendermode) set to a number other than
0
.
AlternativeSorting
<boolean >- Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.
Color
<color255 >- Sets an RGB color for the entity.
EnableDraw
(存在于自 以来)- Removes
EF_NODRAW
from the entity.
DisableDraw
(存在于自 以来)- Applies
EF_NODRAW
to the entity. Note that this is different fromrendermode 10
.
EnableReceivingFlashlight
(存在于自 以来)- Makes it so that the entity is lit by
env_projectedtexture
s.
DisableReceivingFlashlight
(存在于自 以来)- Prevents the entity from being lit by
env_projectedtexture
s. The shadow made by the texture will still cast.
Reflection:
DisableDrawInFastReflection
(存在于自 以来)- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
EnableDrawInFastReflection
(存在于自 以来)- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
Shadow:
DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying
EF_NOSHADOW
.
EnableShadow
- Turn dynamic shadows on for this entity.
DisableReceivingFlashlight
(存在于自 以来)- This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight
(存在于自 以来)- This object may receive light or shadows from projected textures.