NekoMDL
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NekoMDL is a fork of StudioMDL with additional features.
Features
- 64-bit with no dependancies; can run standalone
- Faster compilation (using new algorithm instead of nvtristrip, https://github.com/zeux/meshoptimizer)
glTF support, including animation and flexes.(using https://github.com/spnda/fastgltf)
- FBX support, including animation and flexes. (using Assimp, indirectly supports nearly 40 formats. https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
- Single-file glTF or FBX: support for reading part of the scene tree; support for multiple animations
- Two commands for setting the $jigglebone axis.
- Simple way to configure many procedural bones
- $contents can be set to "debris", to be solid to VPhysics and bullets, but nonsolid to QPhysics.
- Set variables that are used dependent upon command line parameters. (-Dvar=val)
- New command line arguments: -modelname, -outdir, -reloadhlmv
- Conditional macros: $if, $ifdef, $else, $elif, $eldef, $endif
- Some new qc commands, see newcommands.qci in the distribution file for details.
External links
- Steam Workshop page - extract the 7Z file from the "addon" VPK
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