Category:Chinese
		
		
		
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This template (and its redirect) is 
 Deprecated. Its use is not recommended and its functionality may be compromised. 
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}} 
This template (and its redirect) is 
 Deprecated. Its use is not recommended and its functionality may be compromised. 
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}} 
 
This template (and its redirect) is 
 Deprecated. Its use is not recommended and its functionality may be compromised. 
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}} Category:Chinese:
Subcategories
This category has the following 112 subcategories, out of 112 total.
A
- Zh/Abstract Mapping (30 P)
 - Zh/AI Programming (4 P)
 - AMHC 汉化 (78 P)
 
C
- Zh/Choreography (2 P)
 - Zh/Console variables (empty)
 - Zh/CServerOnlyEntity (10 P)
 - Zh/Custom FGDs (2 P)
 
D
- Zh/Dark Messiah level design (empty)
 - Zh/Day of Defeat Level Design (empty)
 - Zh/Dedicated Server (9 P)
 
E
- Zh/Engine branches (10 P)
 - Zh/Entity Templates (empty)
 - Zh/External Sites (8 P)
 
F
- Zh/Filters (1 P)
 - Zh/Flag Templates (empty)
 
G
- Zh/GoldSrc Level Design (empty)
 
H
- Zh/Half-Life 2 level design (empty)
 - Zh/Half-Life Level Design (empty)
 - Zh/Hammer Options Dialog (1 P)
 - Zh/Hammer++ (1 P)
 
I
- Zh/Inline note templates (empty)
 - Zh/Input Templates (empty)
 - Zh/Internal entities (1 P)
 - Zh/IO System (19 P)
 
K
- Zh/Keyvalue Templates (empty)
 
L
- Zh/Left 4 Dead 2 Entities (10 P)
 - Zh/Level Design FAQ (3 P)
 - Zh/Level Design Tutorials (3 P)
 - Zh/List of Shader Parameters (empty)
 
M
- Zh/Modeling (15 P)
 
N
- Zh/Navbox templates (empty)
 - Zh/Non-internal entities (4 P)
 - Zh/NPCs (2 P)
 
O
- Zh/Official GoldSrc Tools (2 P)
 - Zh/Official Source 2 Tools (5 P)
 - Zh/Official Source Tools (8 P)
 - Zh/Output Templates (empty)
 
P
- Zh/Pages with Portal 2 bugs (1 P)
 - Zh/Particle System (10 P)
 - Zh/Point entities (78 P)
 - Zh/Portal 2 Level Design (60 P)
 - Zh/Portal 2 Puzzle Maker (1 P)
 - Zh/Portal 2 Tutorials (33 P)
 - Zh/Portal level design (empty)
 - Zh/Publicity & Publication (5 P)
 
R
- Zh/Regions & Atmospheres (4 P)
 - Zh/Ricochet Level Design (empty)
 - Zh/Round-Preserved Entities (7 P)
 
S
- Zh/Scripting (13 P)
 - Zh/Skybox (12 P)
 - Zh/Sound System (12 P)
 - Zh/Source 2 mods (empty)
 - Zh/Source base entities (72 P)
 - Zh/Source Filmmaker (30 P)
 - Zh/SourceShaderEditor (empty)
 
T
- Zh/Technical (5 P)
 - Zh/The Ship level design (empty)
 - Zh/Third Party GoldSrc Tools (2 P)
 - Zh/Third Party Source Tools (4 P)
 - Zh/TODO rev year 2024 (62 P)
 
U
- Zh/Underlinked (26 P)
 
V
- Zh/VGUI (6 P)
 
W
- Zh/Water (2 P)
 - Zh/Weapons (1 P)
 - Zh/Weapons programming (2 P)
 - Zh/Wiki (4 P)
 
Z
Pages in category "Chinese"
The following 200 pages are in this category, out of 1,065 total.
(previous page) (next page)$
- Zh/$alphatest
 - Zh/$animation
 - Zh/$bbox
 - Zh/$bonemerge
 - Zh/$bumpmap
 - Zh/$cbox
 - Zh/$color
 - Zh/$declaresequence
 - Zh/$detail
 - Zh/$envmap
 - Zh/$envmapmask
 - Zh/$fresnelrangestexture
 - Zh/$ikchain
 - Zh/$illumposition
 - Zh/$jigglebone
 - Zh/$keyvalues
 - Zh/$lightwarptexture
 - Zh/$origin
 - Zh/$phong
 - Zh/$poseparameter
 - Zh/$proceduralbones
 - Zh/$rimlight
 - Zh/$sequence
 - Zh/$translucent
 - Zh/$unlockdefinebones
 
A
- Zh/Abstract Mapping
 - Zh/Accessing Other Entities
 - Zh/Adapting PBR Textures to Source
 - Zh/Adding a Dynamic Scope
 - Zh/Adding an experience system
 - Zh/Adding Ironsights
 - Zh/Adding Light
 - Zh/Adding Lua
 - Zh/Adding More Detail to a map
 - Zh/Adding Point Entities
 - Zh/Adding Prop Models
 - Zh/Adding Water
 - Zh/Adding Your Logo to the Menu
 - Zh/AddOutput
 - Zh/Advanced Lighting
 - Zh/Ai speechfilter
 - Zh/Airlock
 - Zh/Alpha
 - Valve Developer Community:Zh/Alternative Languages
 - Zh/Ambient generic
 - Zh/Ambient music
 - Zh/Ammunition
 - Zh/Animated Particles
 - Zh/Anti-aliasing
 - Zh/Applying Textures
 - Zh/Areaportal
 - Zh/Areaportal tutorial
 - Zh/Arrival departure transition ents.vmf (Portal 2)
 - Zh/Art Therapy (Portal 2)
 - Zh/Attachments
 - Zh/Authoring a Logical Entity
 - Zh/Authoring a Model Entity
 - Zh/Authoring Tools/SDK (Portal 2)
 - Zh/AutoBSPpackingTool
 - Zh/Autoexec
 
B
- Zh/Baked physics
 - Zh/Base.fgd/Left 4 Dead 2
 - Zh/Basic Construction
 - Zh/Basic Hud Modification
 - Zh/Beams and Lasers
 - Zh/BEE2
 - Zh/Behind the Scenes (Portal 2)
 - Zh/Black Mesa (Source)
 - Zh/Blend sequence
 - Zh/Blender
 - Zh/Blender Source Tools
 - Zh/Blender Source Tools Help
 - Zh/BMP
 - Zh/Bonus Maps
 - Zh/Boolean
 - Zh/Both Teams are Full error
 - Zh/Bounce (level design)
 - Zh/Bounding box
 - Zh/Box dropper
 - Zh/Breakable Glass
 - Zh/Brush
 - Zh/Brush entity
 - Zh/Brush entity/Rendering related keyvalues and inputs
 - Zh/BSP
 - Zh/BSP flags
 - Zh/BSPZIP
 - Zh/BTS Light Sources
 - Zh/Building Mods with Valve Technology
 - Zh/Bumbleball
 - Zh/Bump map
 - Zh/Button (Portal 2)
 - Zh/Byte
 
C
- Zh/Cables and Ropes
 - Zh/Catwalk (Portal 2)
 - Zh/CBaseEntity
 - Zh/CFuncMoveLinear/notes
 - Zh/CG
 - Zh/Character Creation Overview
 - Zh/Chasing Laser
 - Zh/Choreography creation
 - Zh/Cl showfps
 - Zh/Clean (Portal 2)
 - Zh/Clip
 - Zh/Clip texture
 - Zh/Clipping
 - Zh/Closed Captions
 - Zh/Cloth Simulation
 - Zh/CollisionProperty
 - Zh/Color Correction
 - Zh/Color correction (entity)
 - Zh/Color correction volume
 - Zh/Color Theory in Level Design
 - Zh/Color255
 - Zh/Combat
 - Zh/Commentary zombie spawner
 - Zh/Common L4D Mapping Problems
 - Valve Developer Community:Zh/Community portal
 - Zh/Compile Errors
 - Zh/Compile Pal
 - Zh/Compiling a model
 - Zh/Compiling under Linux
 - Zh/Compiling under VS2002
 - Zh/Compiling under VS2005
 - Zh/Compiling under VS2008
 - Zh/Complex Brush Creation
 - Zh/Complimentary Victory Lift
 - Zh/Concave
 - Zh/Concept
 - Zh/Condition Zero Deleted Scenes.fgd
 - Zh/Console Command List
 - Help:Zh/Contents
 - Zh/Control Point (particles)
 - Zh/Controlling portals
 - Zh/Conveyor (Portal 2)
 - Zh/Coordinates
 - Zh/Counter-Strike
 - Zh/Counter-Strike (Xbox)
 - Zh/Counter-Strike 2
 - Zh/Counter-Strike 2 Workshop Tools
 - Zh/Counter-Strike 2 Workshop Tools/Animgraph
 - Zh/Counter-Strike 2 Workshop Tools/Installing and Launching Tools
 - Zh/Counter-Strike 2 Workshop Tools/Introduction
 - Zh/Counter-Strike 2 Workshop Tools/Level Design
 - Zh/Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Import Tool Documentation
 - Zh/Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Post Import Fixup steps
 - Zh/Counter-Strike 2 Workshop Tools/Modeling
 - Zh/Counter-Strike 2 Workshop Tools/Scripting
 - Zh/Counter-Strike 2 Workshop Tools/Scripting/Hello Gordon
 - Zh/Counter-Strike 2/Dedicated Servers
 - Zh/Counter-Strike Neo: White Memories
 - Zh/Counter-Strike Online
 - Zh/Counter-Strike series
 - Zh/Counter-Strike/Level Design
 - Zh/Counter-Strike: Condition Zero
 - Zh/Counter-Strike: Condition Zero Deleted Scenes
 - Zh/Counter-Strike: Global Offensive
 - Zh/Counter-Strike: Global Offensive (Console)
 - Zh/Counter-Strike: Global Offensive engine branch
 - Zh/Counter-Strike: Global Offensive Game State Integration
 - Zh/Counter-Strike: Global Offensive Level Creation
 - Zh/Counter-Strike: Global Offensive/Authoring Tools
 - Zh/Counter-Strike: Global Offensive/Dedicated Servers
 - Zh/Counter-Strike: Global Offensive/Game Modes
 - Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
 - Zh/Counter-Strike: Global Offensive/Game Modes/Custom
 - Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
 - Zh/Counter-Strike: Global Offensive/Limitations
 - Zh/Counter-Strike: Source
 - Zh/Counter-Strike: Source Level Creation
 - Zh/Create a Mod
 - Zh/Creating a Bomb Defusal Map
 - Zh/Creating a Curved Hallway
 - Zh/Creating A Fire Particle
 - Zh/Creating a Hostage Rescue Map
 - Zh/Creating a Material
 - Zh/Creating a moving platform
 - Zh/Creating a Portal 2 Coop Map
 - Zh/Creating a Portal Radio
 - Zh/Creating a portal/object fizzler
 - Zh/Creating a Room
 - Zh/Creating a security camera
 - Zh/Creating a wake-up bed
 - Zh/Creating a wall light
 - Zh/Creating a working mini-map
 - Zh/Creating An Auto Portal
 - Zh/Creating an energy ball launcher and catcher
 - Zh/Creating Angled Geometry
 - Zh/Creating Brush Entities
 - Zh/Creating custom gibs
 - Zh/Creating indicator lights
 - Zh/Creating multiple buttons for one door
 - Zh/Creating Portal Piston Panels
 - Zh/Creating rotating panels
 - Zh/Creating turrets
 - Zh/Crowbar
 - Zh/Crusher
 - Zh/Cry of Fear
 - Zh/CS:GO Mapper's Reference
 
