File:Mapbase-16px.png
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Mapbase-16px.png (256 × 256 pixels, file size: 1 KB, MIME type: image/png)
Simple Mapbase icon for usage in a template
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 16:30, 1 June 2023 | ![]() | 256 × 256 (1 KB) | SirYodaJedi (talk | contribs) | No longer needs to be tiny, thanks to software icon template updates; now can be higher resolution to scale better to High-DPI displays (full res won't be sent to client unless requested). |
15:09, 16 January 2022 | ![]() | 16 × 16 (229 bytes) | Blixibon (talk | contribs) | Made the icon fit into all of the empty space | |
11:42, 16 January 2022 | ![]() | 16 × 16 (258 bytes) | Blixibon (talk | contribs) | Made the icon slightly larger/fit into more of the empty space | |
11:36, 8 December 2019 | ![]() | 16 × 16 (273 bytes) | Blixibon (talk | contribs) | Simple Mapbase icon for usage in a template |
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File usage
More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available.
- $additive
- $basetexture
- $blendmodulatetexture
- $bumpmap
- $detail
- $envmapmask
- $lightwarptexture
- $notint
- $phong
- CBaseEntity
- CBaseFlex
- CFuncMoveLinear ParentingFix
- Choreography creation
- CreateHairball
- Create a Mod
- Cubemaps
- Data Descriptions
- Dynamic RTT shadow angles in Source 2007
- Entity limit
- Env cubemap
- Env dof controller
- Env fog controller
- Env global
- Env global light
- Env instructor hint
- Env projectedtexture
- Env sprite oriented
- Env wind
- Es/Gameinfo.txt
- Filter activator model
- Fog volume
- Func occluder
- Gameinfo.txt
- Half-Life 2
- Hint nodes
- Importing CSS Weapons Into HL2
- Info hint
- Info node air hint
- Info node climb
- Info node hint
- Info null
- Info overlay
- Info particle system
- Item ammo crate
- Left 4 Dead engine branch
- LightmappedGeneric
- List of predefined response concepts
- Logic case
- Logic mirror movement
- Logic random outputs
- Logic relay
- Logic script
- Math counter
- Npc citizen
- Npc combine s
- Npc metropolice
- Npc zombie (Source)
- Point entity finder
- Point message
- Point spotlight
- Point teleport
- Postprocess controller
- Prop coreball
- Prop door rotating
- Prop dynamic
- Prop physics
- Prop ragdoll
- Prop static
- Prop vehicle jeep
- Response System
- Ru/$basetexture
- Ru/$phong
- Ru/Source
- Ru/VScript
- Scenes.image
- Scripted sequence
- Shader
- Shadow control
- Sky camera
- Smoothing groups
- Soundscape
- Source
- Source SDK 2013 community repos
- Targetname
- Trigger apply impulse
- Trigger look
- Trigger teleport relative
- VBSP
- VCD
- VRAD
- VScript
- VVIS
- VertexLitGeneric
- Vgui movie display
- Weapon slam
- WorldVertexTransition
- Worldspawn
- Zh/Gameinfo.txt
- Talk:Env projectedtexture
- File:Icon Mapbase.png (file redirect)
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