User contributions
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- 08:21, 7 April 2021 (diff | hist) . . (+102) . . Infodecal (ApplyEntity appears to have been added in L4D and is missing from future branches' FGDs, but it still seems to be implemented) (current)
- 17:01, 3 April 2021 (diff | hist) . . (+369) . . Prop scalable (Added information about this entity's relation to prop_coreball) (current)
- 17:00, 3 April 2021 (diff | hist) . . (+371) . . Prop coreball (Added information about this entity's relation to prop_scalable) (current)
- 13:22, 10 March 2021 (diff | hist) . . (+14) . . m Skeleton motion mapping (Added Template:SDKTools) (current)
- 13:21, 10 March 2021 (diff | hist) . . (+88) . . Skeleton motion mapping (Added a note about this tool's code being available in the Source SDK)
- 00:54, 9 March 2021 (diff | hist) . . (+347) . . Response System (Added a link to a GDC 2012 presentation involving Source's Response System) (current)
- 00:54, 8 March 2021 (diff | hist) . . (+492) . . Response System (Expanded information on response followups)
- 11:04, 4 March 2021 (diff | hist) . . (+5) . . $blendmodulatetexture (Confirmed that $maskedblending still requires the surface to be a displacement) (current)
- 17:12, 11 February 2021 (diff | hist) . . (+349) . . Point spotlight (Improved formatting and added a note about point_spotlight representing multiple entities) (current)
- 13:50, 23 December 2020 (diff | hist) . . (+2) . . m Npc antlion (Adjusted "Worker Type" flag template to use since=) (current)
- 09:08, 9 December 2020 (diff | hist) . . (+87) . . m Talk:Displacement (→A strange edit: (forgot signature))
- 09:01, 9 December 2020 (diff | hist) . . (+604) . . Talk:Displacement (Clarification needed)
- 18:44, 4 December 2020 (diff | hist) . . (+2,050) . . Postprocess controller (Updated information and revised article; removed stub status) (current)
- 08:35, 20 November 2020 (diff | hist) . . (+23) . . $treeSway (Moved around some notes and confirmed this parameter was never supposed to be compatible with $bumpmap) (current)
- 09:28, 16 November 2020 (diff | hist) . . (-2) . . Template:Note (Reinstated Deprecated's spacing fix; The newline before <noinclude> is included in the template, causing inconsistencies on instances of this template with subsequent blank lines (can discuss further in talk page if necessary)) (current)
- 15:22, 12 November 2020 (diff | hist) . . (+93) . . Func precipitation (According to base FGDs in L4D2, AS, CS:GO, etc. and the Alien Swarm SDK, Particle Snow exists as early as Alien Swarm while Particle Bugs/Smoke are exclusive to Left 4 Dead 2.)
- 08:39, 12 November 2020 (diff | hist) . . (+483) . . Template talk:Bugfix (current)
- 08:52, 8 November 2020 (diff | hist) . . (-190) . . Targetname (Reduced Mapbase footprint and mentioned VScript as a method of complex name matching)
- 23:54, 14 October 2020 (diff | hist) . . (+30) . . $blendmodulatetexture ($normalmapalphaenvmapmask seems to work with $blendmodulatetexture in HL2/Source 2013; caveat may only be in later branches)
- 18:07, 2 October 2020 (diff | hist) . . (-398) . . Manifest (Changed into a redirect for the "Manifests" section on the Instance article for now) (current)
- 18:05, 2 October 2020 (diff | hist) . . (+8) . . Instance (Clarified some info on manifests)
- 23:55, 22 September 2020 (diff | hist) . . (+427) . . Instance (Mentioned the fact VBSP's manifest support can be improved in the Source SDK)
- 14:30, 22 September 2020 (diff | hist) . . (+1,271) . . Instance (Filled in the vacant "Manifests" section)
- 20:18, 21 September 2020 (diff | hist) . . (+79) . . Template:KV Parentname (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/mapentities.cpp#L83 This is about the keyvalue, not the input.)
- 09:47, 21 September 2020 (diff | hist) . . (+79) . . Template:KV Parentname (Reverted fake declaration of fake news (perhaps it's game-specific?))
- 22:29, 20 September 2020 (diff | hist) . . (-39) . . Npc turret ceiling ("Out of Ammo" is not broken and was utilized in Half-Life 2: Episode One.) (current)
- 16:55, 11 August 2020 (diff | hist) . . (+146) . . $blendmodulatetexture ($maskedblending makes the blend use the modulation texture as a "blend mask" instead of the displacement's vertex alpha)
- 12:06, 8 August 2020 (diff | hist) . . (+6) . . Template:KV Studiomodel (Model scale is not available in Source SDK 2007, but it is available in Source SDK 2013. Whether or not it was introduced earlier is disputed, needs further research)
- 12:34, 2 August 2020 (diff | hist) . . (-4) . . m Entropy : Zero 2 (current)
- 14:41, 30 July 2020 (diff | hist) . . (0) . . Forsaken (Replaced Category:Free source code with Category:Open Source Mods) (current)
- 14:26, 30 July 2020 (diff | hist) . . (+48) . . TF2 Glow Effect (2013 SDK) (Added to relevant categories) (current)
- 19:22, 26 July 2020 (diff | hist) . . (+1,205) . . Mapbase (Updated information and revised article) (current)
- 07:06, 25 July 2020 (diff | hist) . . (0) . . Template:Game link/doc (Portal 2: Community Edition is a third-party game/mod, not a first-party game)
- 09:44, 12 July 2020 (diff | hist) . . (+326) . . N Template talk:KV info (Created page with "== Why have completely unique articles for keyvalues? == I could see this template coming in handy for a few specific situations, but it just seems to be used for otherwise c...") (current)
- 10:33, 11 July 2020 (diff | hist) . . (+505) . . Game text (Revised article, updated templates, mentioned that localization *is* supported on game_text (despite comments stating otherwise))
- 14:16, 4 July 2020 (diff | hist) . . (+23) . . m Viewmodel Prediction Fix (Added to "Snippets" category) (current)
- 09:24, 30 June 2020 (diff | hist) . . (-3,935) . . Template:Game link (Moved documentation to Template:Game_link/doc)
- 09:23, 30 June 2020 (diff | hist) . . (+4,406) . . N Template:Game link/doc (New documentation page for Template:Game_link with a better-organized game list)
- 06:58, 29 June 2020 (diff | hist) . . (+2,073) . . Talk:Portal with Half-Life 2 weapons
- 15:16, 28 June 2020 (diff | hist) . . (+2,571) . . Talk:Portal with Half-Life 2 weapons
- 19:04, 25 June 2020 (diff | hist) . . (-3) . . m User:Blixibon (current)
- 15:51, 25 June 2020 (diff | hist) . . (-112) . . User:Blixibon
- 06:47, 23 June 2020 (diff | hist) . . (+107) . . Point viewcontrol (Mentioned point_viewcontrol_multiplayer in Synergy's "All Players" spawnflag)
- 10:03, 21 June 2020 (diff | hist) . . (+221) . . $treeSway (Updated game implementation info; added Mapbase $treeSway implementation)
- 07:16, 19 June 2020 (diff | hist) . . (+198) . . VScript (Added links for Mapbase implementation)
- 17:13, 16 June 2020 (diff | hist) . . (+253) . . CFuncMoveLinear ParentingFix (Clarified the fix's origin) (current)
- 12:56, 14 June 2020 (diff | hist) . . (+7) . . m Shadow control
- 12:54, 14 June 2020 (diff | hist) . . (+214) . . Shadow control (Added link for Dynamic RTT shadow angles in Source_2007, updated templates)
- 12:41, 14 June 2020 (diff | hist) . . (+196) . . m Trigger catapult (Mentioned an apparently different trigger_catapult in AS:RD)
- 18:33, 13 June 2020 (diff | hist) . . (+42) . . m Mapbase (Added VScript to feature list)
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