CBaseFlex

From Valve Developer Community
Jump to: navigation, search
Class hierarchy
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
baseflex.cpp

Purpose: CBaseFlex contains and manages data for a model's flex controllers. The data is not modified, therefore does not take bandwidth for NPCs without faces (i.e. Combine Soldiers).

Entities linked to this class

Fields

m_flexWeight[96] <FIELD_FLOAT>

m_viewtarget <FIELD_POSITION_VECTOR>

desc todo

m_flAllowResponsesEndTime <FIELD_TIME>

desc todo

m_LocalToGlobal <CUtlRBTree < FS_LocalToGlobal_t , unsigned short >>

desc todo

m_flLastFlexAnimationTime <FIELD_TIME>

desc todo

in Half-Life 2 series Half-Life 2 series

m_vecLean <FIELD_VECTOR>

m_vecShift <FIELD_VECTOR>


See Also