User:Blixibon
I'm a Half-Life 2 modder experienced with a variety of trades within Source SDK Base 2013. I mainly focus on mapping, programming, and choreography. I make mods, help with mods, and make mods that other mods can use.
I'm the original developer of Mapbase, a base mod for Source 2013 which expands and improves the toolset available to modders. I highly recommend checking it out if you're modding for Half-Life 2. I'm also one of the developers of Entropy : Zero 2, a staff member of Map Labs, and have made contributions to many other mods.
Contents
Miscellaneous Projects
Beyond Mapbase, I've created a few other miscellaneous Source-related projects intended for use by the modding community, most of which are available on my GitHub page.
- CS:S Weapons in HL2 — A recreation of every Counter-Strike: Source weapon except the knife and the C4 in Half-Life 2, complete with new ammo types.
- Paint.NET Source Engine RAW plugin — Allows Paint.NET to import and export
.raw
files for use in Color Correction. By importing and then pasting a blank/off.raw
file on top of a screenshot of your map, you can use Paint.NET's image adjustment tools to adjust the color lookup table alongside your screenshot, and then save those adjustments directly to a.raw
file. This trick was originally conceived for use in Photoshop, and I created this plugin as a way of doing the same trick in Paint.NET.
- Expanded Steam — An integration of the modern Steamworks API in Source SDK Base 2013 Singleplayer, providing access to modern Steam features. It also has its own integration of Steam Deck and Steam Input support, complete with button icons being displayed on HUD hints. This is the integration used in Entropy : Zero 2.
- Bodygrouped HL2 Characters — Various Half-Life 2 character models separated into bodygroups, allowing body parts to be interchangeable.
- Source Map Series Mod Creator — Also known as the Map Labs Mod Creator. This was created to ease the build packaging process for Map Labs, an anthology of mapping competitions. It can theoretically be used for any mapping competition or series of maps.
- QuickRR — A Python script intended to help create responses from spreadsheets. This was part of a larger "QuickVCD" system developed for Entropy : Zero 2 which can be found on that repo.
Contributions
I have been contributing to the VDC since 2017, with a large gap in between 2021 and 2024. Most of my contributions are related to obscure or highly specialized subjects which I had researched for my own purposes.
The articles listed below only include articles I thought were notable enough to mention. You can find all of my contributions here. Note that some of my past work has been deprecated or replaced, and the quality of my older edits may vary.
Articles created
2018
Template:Altnames (Template for mentioning alternate classnames, such as physics_prop)2019
Creating Faceposer gestures2019
Npc turret ceiling/fixes2019
Mod page for Mapbase2020
Template:Fl (Entity spawnflag template)2020
Mod pages for Entropy : Zero, Entropy : Zero 2, and Alien Swarm: Reactive Drop2021
Category:Alien_Swarm_NPCs and its articles2022
Category:Mapbase Entities and some of its articles, includinglogic_sequence
andlogic_relay_queue
Stubs filled
2017
Prop interactions2017
commentary_auto
2020
postprocess_controller
Articles contributed heavily to
2017
phys_convert
2017
Closed Captions2018
Data Descriptions2018
npc_metropolice
2018
npc_combine_s
2018
npc_citizen
2019
Response System2019
CFuncMoveLinear ParentingFix2019
scenes.image2019
Dynamic interactions2019
List of material proxies2019
logic_measure_movement
2019
combine_mine
2019
ai_relationship
2019
prop_ragdoll
2020
scripted_sequence
2021
Commentary System
Subpages
Contact
Aside from my talk page here on the VDC, and my aforementioned GitHub page, you can also find me in a few other places:
This user can be found on Steam.
This user can be found on ModDB.
This user can be found over at YouTube.
This user can be found on LambdaGeneration.
This user can be found over at GameBanana.