User:Blixibon
I'm a Half-Life 2 modder experienced with a variety of trades within Source SDK Base 2013. I mainly focus on mapping, programming, and choreography. I make mods, help with mods, and make mods that other mods can use.
I'm the original developer of
Mapbase, a base mod for Source 2013 which expands and improves the toolset available to modders. I highly recommend checking it out if you're modding for Half-Life 2. I'm also one of the developers of
Entropy : Zero 2, a staff member of Map Labs, and have made contributions to many other mods.
Miscellaneous Projects
Beyond Mapbase, I've created a few other miscellaneous Source-related projects intended for use by the modding community, most of which are available on my GitHub page.
- CS:S Weapons in HL2 — A recreation of every
Counter-Strike: Source weapon except the knife and the C4 in Half-Life 2, complete with new ammo types.
- Paint.NET Source Engine RAW plugin — Allows Paint.NET to import and export
.rawfiles for use in Color Correction. By importing and then pasting a blank/off.rawfile on top of a screenshot of your map, you can use Paint.NET's image adjustment tools to adjust the color lookup table alongside your screenshot, and then save those adjustments directly to a.rawfile. This trick was originally conceived for use in Photoshop, and I created this plugin as a way of doing the same trick in Paint.NET.
- Expanded Steam — An integration of the modern Steamworks API in Source SDK Base 2013 Singleplayer, providing access to modern Steam features. It also has its own integration of Steam Deck and Steam Input support, complete with button icons being displayed on HUD hints. This is the integration used in Entropy : Zero 2.
- Bodygrouped HL2 Characters — Various Half-Life 2 character models separated into bodygroups, allowing body parts to be interchangeable.
- Source Map Series Mod Creator — Also known as the Map Labs Mod Creator. This was created to ease the build packaging process for Map Labs, an anthology of mapping competitions. It can theoretically be used for any mapping competition or series of maps.
- QuickRR — A Python script intended to help create responses from spreadsheets. This was part of a larger "QuickVCD" system developed for Entropy : Zero 2 which can be found on that repo.
Contributions
I have been contributing to the VDC since 2017, with a large gap in between 2021 and 2024. Most of my contributions are related to obscure or highly specialized subjects which I had researched for my own purposes.
The articles listed below only include articles I thought were notable enough to mention. You can find all of my contributions here. Note that some of my past work has been deprecated or replaced, and the quality of my older edits may vary.
Articles created
2018Template:Altnames (Template for mentioning alternate classnames, such as physics_prop)2019Creating Faceposer gestures2019Npc turret ceiling/fixes2019Mod page for
Mapbase2020Template:Fl (Entity spawnflag template)2020Mod pages for
Entropy : Zero,
Entropy : Zero 2, and
Alien Swarm: Reactive Drop2021Category:Alien_Swarm_NPCs and its articles2022Category:Mapbase Entities and some of its articles, including logic_sequence and logic_relay_queue
Stubs filled
2017Prop interactions2017commentary_auto2020postprocess_controller
Articles contributed heavily to
2017phys_convert2017Closed Captions2018Data Descriptions2018npc_metropolice2018npc_combine_s2018npc_citizen2019Response System2019CFuncMoveLinear ParentingFix2019scenes.image2019Dynamic interactions2019List of material proxies2019logic_measure_movement2019combine_mine2019ai_relationship2019prop_ragdoll2020scripted_sequence2021Commentary System
Subpages
Contact
Aside from my talk page here on the VDC, and my aforementioned GitHub page, you can also find me in a few other places:
This user can be found on Steam.
This user can be found on ModDB.
This user can be found over at YouTube.
This user can be found on LambdaGeneration.
This user can be found over at GameBanana.
