VRAD++: Difference between revisions
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* Added AppID mounting in {{code|gameinfo.txt}} | * Added AppID mounting in {{code|gameinfo.txt}} | ||
* Added ambient occlusion baking | * Added ambient occlusion baking | ||
* Added -reflectivityscale | * Added {{code|-reflectivityscale}} | ||
* Added -worldtextureshadows | * Added {{code|-worldtextureshadows}} | ||
* Added -translucentshadows | * Added {{code|-translucentshadows}} | ||
* Improved vertex lighting for props | * Improved vertex lighting for props | ||
* Fixed maps with more than 13 million triangles taking a very, very long time to compile | * Fixed maps with more than 13 million triangles taking a very, very long time to compile | ||
* Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size) | * Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size) | ||
* .dx90.vtx data is loaded for vertex lighting instead of .dx80.vtx | * {{code|.dx90.vtx}} data is loaded for vertex lighting instead of {{code|.dx80.vtx}} | ||
* Broken vertex data for props will now be skipped over when compiling | * Broken vertex data for props will now be skipped over when compiling | ||
* Fixed bug where broken vertex data in props skipped vertex lighting for other props | * Fixed bug where broken vertex data in props skipped vertex lighting for other props | ||
* Named or styled lights are now sorted by brightness priority for faces | * Named or styled lights are now sorted by brightness priority for faces | ||
* Added -scale, -ambient, -dlight, -sky, -notexscale, -coring debug options | * Added {{code|-scale}}, {{code|-ambient}}, {{code|-dlight}}, {{code|-sky}}, {{code|-notexscale}}, {{code|-coring}} debug options | ||
* Unlimited texlight support in .rad files | * Unlimited texlight support in {{code|.rad}} files | ||
* Comments in .rad files are now skipped | * Comments in {{code|.rad}} files are now skipped | ||
*Cleaned up formatting of some messages and warnings | * Cleaned up formatting of some messages and warnings | ||
== Supported games == | == Supported games == | ||
Revision as of 04:17, 18 November 2025
VRAD++ is a community-made modification of Source's VRAD developed by ficool2.
Differences
- Scales up to 64 threads
- Small performance optimizations
- Shared LDR/HDR compiling
- Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
- Added AppID mounting in
gameinfo.txt - Added ambient occlusion baking
- Added
-reflectivityscale - Added
-worldtextureshadows - Added
-translucentshadows - Improved vertex lighting for props
- Fixed maps with more than 13 million triangles taking a very, very long time to compile
- Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size)
.dx90.vtxdata is loaded for vertex lighting instead of.dx80.vtx- Broken vertex data for props will now be skipped over when compiling
- Fixed bug where broken vertex data in props skipped vertex lighting for other props
- Named or styled lights are now sorted by brightness priority for faces
- Added
-scale,-ambient,-dlight,-sky,-notexscale,-coringdebug options - Unlimited texlight support in
.radfiles - Comments in
.radfiles are now skipped - Cleaned up formatting of some messages and warnings
Supported games
VRAD++ is currently available for all games on
Team Fortress 2 branch.
External links
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