Sparc: Difference between revisions
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{{ | {{Source topicon}} | ||
{{SoftwareBox | |||
<!-- Basic info --> | |||
| title = Sparc [[File:Sparc icon.png|16px]] | |||
<!-- Details --> | |||
| initial_release = Dec 17, 2019 | |||
| distribution = Non-Commercial software | |||
| type = Particle Tool | |||
<!-- Operating system(s)--> | |||
| windows = 1 | |||
<!-- Target engine--> | |||
| source = 1 | |||
}} | |||
[[File:Sparc gui.png|thumb|The GUI]] | |||
[[File:Sparc conversion process.png|thumb|A successful conversion]] | |||
{{sparc|4.1}} is a particle converter for the {{Source|4}} engine created by NandRand | |||
Microsoft .NET 3.5 or higher | With it, it is possible to easily convert [[PCF|particle files (.pcf)]] used in {{Source|4}} games from one version to another. | ||
That means that one could for example convert {{CSGO|4|nt=1}} particles for usage in {{Gmod|4}} maps. | |||
==Usage== | |||
Files can be added either by pressing the buttons on the left side of the window or by "drag and dropping" them into the white box.<br> | |||
Selecting a game in box at the top center of the window chooses which game to convert the particles to. | |||
[[File:Sparc version selection.png|500px|none|left]] | |||
<br> | |||
Clicking on the slider icon enables format-selection instead of game-selection which allows for more detailed version control. | |||
[[File:Sparc manual selection.png|500px|none|left]] | |||
Pressing on the button on the right of the window starts the conversion process.<br> | |||
The converted particles will be saved to a subfolder in the same folder the converter is in.<br> | |||
The subfolder is usually named {{path|Converted particles ((version number), (format) (format version))}}<br> | |||
==Requirements== | |||
[https://dotnet.microsoft.com/en-us/download/dotnet-framework Microsoft .NET 3.5 or higher] | |||
==See Alsо== | ==See Alsо== | ||
[[PCF]]<br> | |||
[[Crowbar]]<br> | |||
[[Map Obfuscator]]<br> | |||
[[VMF Updater]] | |||
== External links == | == External links == | ||
* [https://mega.nz/file/t8AFySLA#Tgt7ENeGcVl96a1B01x2N7L4NEVZG0xjGrhzHvTw378 Sparc for 32bit] | * [https://mega.nz/file/t8AFySLA#Tgt7ENeGcVl96a1B01x2N7L4NEVZG0xjGrhzHvTw378 Sparc for 32bit] | ||
* [https://mega.nz/file/8loHWKYD#jTOoFiSd42gDnZtPDKMxh-13QF-iPhVW1_xFc3KV--4 Sparc for 64bit] | * [https://mega.nz/file/8loHWKYD#jTOoFiSd42gDnZtPDKMxh-13QF-iPhVW1_xFc3KV--4 Sparc for 64bit] | ||
* [https://knockout.chat/thread/11895 Knockout.chat thread about Sparc] | |||
{{sdktools|0}} | {{sdktools|0}} | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] |
Revision as of 05:24, 5 May 2024
Sparc is a particle converter for the
Source engine created by NandRand
With it, it is possible to easily convert particle files (.pcf) used in Source games from one version to another.
That means that one could for example convert
CS:GO particles for usage in
Garry's Mod maps.
Usage
Files can be added either by pressing the buttons on the left side of the window or by "drag and dropping" them into the white box.
Selecting a game in box at the top center of the window chooses which game to convert the particles to.
Clicking on the slider icon enables format-selection instead of game-selection which allows for more detailed version control.
Pressing on the button on the right of the window starts the conversion process.
The converted particles will be saved to a subfolder in the same folder the converter is in.
The subfolder is usually named Converted particles ((version number), (format) (format version))
Requirements
See Alsо
PCF
Crowbar
Map Obfuscator
VMF Updater
External links
|