List of BrainBread entities: Difference between revisions

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[[category:Entity lists]]
[[Category:Entities by game]][[Category:Entity lists]]
{{bb}} This is a list of all {{bb|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{bb}} This is a list of all {{bb|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{note|This list contains FGD entities.}}
{{note|This list contains FGD entities.}}
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__NOTOC__
__NOTOC__
{{ColumnBox|count=4|
{{ColumnBox|count=4|
===aiscripted_*===
==aiscripted_*==
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}


===ambient_*===
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}


===bb_*===
==bb_*==
*{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}}
*{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}}
*{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}}
*{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}}
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*{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}}
*{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}}


===button_*===
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
*{{ent|button_target (GoldSrc)|alt=button_target}}


===cycler_*===
==cycler_*==
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}


===env_*===
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
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*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}


===func_*===
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
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*{{ent|func_water (GoldSrc)|alt=func_water}}
*{{ent|func_water (GoldSrc)|alt=func_water}}


===game_*===
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
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*{{ent|game_text (GoldSrc)|alt=game_text}}
*{{ent|game_text (GoldSrc)|alt=game_text}}


===info_*===
==info_*==
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
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*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}


===light_*===
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}


===mapobject_*===
==mapobject_*==
*{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}}
*{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}}
*{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}}
*{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}}
*{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}}
*{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}}


===momentary_*===
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}}
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}}
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}}
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}}
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*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}}
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}}


===multi_*===
==multi_*==
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}


===path_*===
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===pe_*===
==pe_*==
*{{ent|pe_light (GoldSrc)|alt=pe_light}}
*{{ent|pe_light (GoldSrc)|alt=pe_light}}
*{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}}
*{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}}
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*{{ent|pe_rain (GoldSrc)|alt=pe_rain}}
*{{ent|pe_rain (GoldSrc)|alt=pe_rain}}


===trigger_*===
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}}
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}}
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*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}


===world_*===
==world_*==
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_model (GoldSrc)|alt=world_model}}
*{{ent|world_model (GoldSrc)|alt=world_model}}


===xen_*===
==xen_*==
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
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*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}}
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}}


=== Unincluded ===
== Unincluded ==
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}

Latest revision as of 10:59, 2 March 2024

BrainBread This is a list of all BrainBread entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains FGD entities.


aiscripted_*

ambient_*

bb_*

button_*

cycler_*

env_*

func_*

game_*

info_*

light_*

mapobject_*

momentary_*

monster_*

multi_*

path_*

pe_*

trigger_*

world_*

xen_*

Unincluded


See also