PBR-2-Source: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Thunder4ik (talk | contribs) m (clean up, replaced: External Links → External links, See Also → See also) |
||
Line 2: | Line 2: | ||
{{pbr2source|4.1}} is a tool written in {{Python|4}} by '''koerismo''' that is used to port PBR materials to any {{src|4.1}} game, even those without support for a PBR shader. When converting to standard shaders, it uses special algorithms to bake different texture maps into one diffuse texture. When converting to use with a PBR shader, it takes different texture maps and makes an MRAO map. This program automatically creates a fully functional VMT file, with optional reflections, and also can flip the Y of a normal map if it was created in a program using {{maya|4.1|addtext='s}} format instead of {{3dmax|4.1|addtext='s}} format. | {{pbr2source|4.1}} is a tool written in {{Python|4}} by '''koerismo''' that is used to port PBR materials to any {{src|4.1}} game, even those without support for a PBR shader. When converting to standard shaders, it uses special algorithms to bake different texture maps into one diffuse texture. When converting to use with a PBR shader, it takes different texture maps and makes an MRAO map. This program automatically creates a fully functional VMT file, with optional reflections, and also can flip the Y of a normal map if it was created in a program using {{maya|4.1|addtext='s}} format instead of {{3dmax|4.1|addtext='s}} format. | ||
==See | ==See also== | ||
* [[Physically Based Rendering]] | * [[Physically Based Rendering]] | ||
* [[:Category:PBR|Category:PBR]] | * [[:Category:PBR|Category:PBR]] | ||
==External | ==External links== | ||
* [https://github.com/koerismo/PBR-2-Source GitHub Repository] | * [https://github.com/koerismo/PBR-2-Source GitHub Repository] | ||
* [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page] | * [https://koerismo.digital/projects#pbr-2-source Koerismo's website Page] |
Revision as of 23:29, 3 January 2024
PBR-2-Source is a tool written in
Python by koerismo that is used to port PBR materials to any
Source game, even those without support for a PBR shader. When converting to standard shaders, it uses special algorithms to bake different texture maps into one diffuse texture. When converting to use with a PBR shader, it takes different texture maps and makes an MRAO map. This program automatically creates a fully functional VMT file, with optional reflections, and also can flip the Y of a normal map if it was created in a program using
Maya's format instead of
3DS Max's format.
See also
External links
|