Category:Zh/Level Design: Difference between revisions
Jump to navigation
Jump to search
m (Create a link to new page) |
m (Add new links) |
||
Line 25: | Line 25: | ||
* '''[[:Category:Hammer:zh-cn|Hammer 编辑器简介]]'''[[File:cn.png]] | * '''[[:Category:Hammer:zh-cn|Hammer 编辑器简介]]'''[[File:cn.png]] | ||
* [[Hammer What's New:zh-cn|最新消息]][[File:cn.png]] | * [[Hammer What's New:zh-cn|最新消息]][[File:cn.png]] | ||
* [[Hammer Hotkey Reference|热键参考]] | * [[Hammer Hotkey Reference:zh-cn|热键参考]] | ||
* [[Hammer Feature Requests|功能需求]] | * [[Hammer Feature Requests:zh-cn|功能需求]] | ||
== 入门指南 == | == 入门指南 == | ||
Line 43: | Line 43: | ||
* [[Skybox (2D):zh-cn|2D 天空盒]] [[File:cn.png]] | * [[Skybox (2D):zh-cn|2D 天空盒]] [[File:cn.png]] | ||
* [[Grouping and VisGrouping:zh-cn|组与可见组]] [[File:cn.png]] | * [[Grouping and VisGrouping:zh-cn|组与可见组]] [[File:cn.png]] | ||
* [[Entity Hierarchy (parenting)|实体层级(依赖关系)]] | * [[Entity Hierarchy (parenting):zh-cn|实体层级(依赖关系)]] | ||
* [[Filter Applications|应用过滤]] | * [[Filter Applications:zh-cn|应用过滤]] | ||
* [[List of entities:zh-cn|实体列表]] [[File:cn.png]] | * [[List of entities:zh-cn|实体列表]] [[File:cn.png]] | ||
* [[Prefab|创建和使用预制库]] | * [[Prefab:zh-cn|创建和使用预制库]] | ||
* [[Adding Water:zh-cn|添加水]] [[File:cn.png]] | * [[Adding Water:zh-cn|添加水]] [[File:cn.png]] | ||
Line 53: | Line 53: | ||
* [[Lighting:zh-cn|灯光]] [[File:cn.png]] | * [[Lighting:zh-cn|灯光]] [[File:cn.png]] | ||
* [[HDR Lighting Basics:zh-cn|高动态范围光照基础(HDR)]] [[File:cn.png]] | * [[HDR Lighting Basics:zh-cn|高动态范围光照基础(HDR)]] [[File:cn.png]] | ||
* [[Intermediate Lighting|中级照明]] | * [[Intermediate Lighting:zh-cn|中级照明]] | ||
== 连接区域 == | == 连接区域 == | ||
<!--* [[Ramps and Stairs|斜坡和阶梯]]--> | <!--* [[Ramps and Stairs:zh-cn|斜坡和阶梯]]--> | ||
* [[Doors|门]] | * [[Doors:zh-cn|门]] | ||
* [[Working Ladders|可用的梯子]] | * [[Working Ladders:zh-cn|可用的梯子]] | ||
<!--* [[Moving Platforms|移动平台]]--> | <!--* [[Moving Platforms:zh-cn|移动平台]]--> | ||
* [[Elevators|升降机]] | * [[Elevators:zh-cn|升降机]] | ||
* [[Teleporters|传送门]] | * [[Teleporters:zh-cn|传送门]] | ||
== 细节 == | == 细节 == | ||
* [[Environmental Lighting, Sun, Weather, & Outdoors|环境灯光, 太阳, 天气, & 室外]] | * [[Environmental Lighting, Sun, Weather, & Outdoors:zh-cn|环境灯光, 太阳, 天气, & 室外]] | ||
* [[Displacement Grass|置换草地]] | * [[Displacement Grass:zh-cn|置换草地]] | ||
* [[Glass & Windows:zh-cn|玻璃 & 窗户]] [[File:cn.png]] | * [[Glass & Windows:zh-cn|玻璃 & 窗户]] [[File:cn.png]] | ||
* [[Cables and Ropes|电缆和绳索]] | * [[Cables and Ropes:zh-cn|电缆和绳索]] | ||
* [[Sound and Music|声音和音乐]] | * [[Sound and Music:zh-cn|声音和音乐]] | ||
== 特殊效果 == | == 特殊效果 == | ||
<!--* [[Buttons|按钮]]--> | <!--* [[Buttons:zh-cn|按钮]]--> | ||
* [[Physics|物理]] | * [[Physics:zh-cn|物理]] | ||
* [[Physics Entity Overview|物理实体概述]] | * [[Physics Entity Overview:zh-cn|物理实体概述]] | ||
* [[Trains|火车]] | * [[Trains:zh-cn|火车]] | ||
* [[Beams and Lasers|光线和激光]] | * [[Beams and Lasers:zh-cn|光线和激光]] | ||
* [[Explosions (level design)|爆炸]] | * [[Explosions (level design):zh-cn|爆炸]] | ||
* [[Dust, Fog, & Smoke|沙尘, 雾, & 烟雾]] | * [[Dust, Fog, & Smoke:zh-cn|沙尘, 雾, & 烟雾]] | ||
* [[Color correction (concept)|颜色修正]] | * [[Color correction (concept):zh-cn|颜色修正]] | ||
* [[Lists of Special Effects in level design|特殊效果列表]] | * [[Lists of Special Effects in level design:zh-cn|特殊效果列表]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} |
Revision as of 20:39, 3 July 2015
Hammer 编辑器入门指南概要灯光连接区域细节特殊效果 |
特定游戏的文章
|
结语设计原理 | |
解决问题 | |
外部链接
|
Subcategories
This category has the following 21 subcategories, out of 21 total.
A
- Zh/Abstract Mapping (30 P)
D
- Zh/Displacements (2 P)
E
H
- Zh/Half-Life 2 level design (empty)
I
- Zh/Internal entities (1 P)
L
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
P
- Zh/Point entities (77 P)
- Zh/Portal level design (empty)
R
- Zh/Regions & Atmospheres (4 P)
S
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
关
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Ricochet Level Design (empty)
- Zh/The Ship level design (empty)
Pages in category "Zh/Level Design"
The following 169 pages are in this category, out of 169 total.
A
C
- Zh/Choosing Player Models
- Zh/Clip texture
- Zh/Color Correction
- Zh/Color Theory in Level Design
- Zh/Compile Errors
- Zh/Compile Pal
- Zh/Controlling portals
- Zh/Counter-Strike: Global Offensive Level Creation
- Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
- Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
- Zh/Counter-Strike: Source Level Creation
- Zh/Creating a Curved Hallway
- Zh/Creating a portal/object fizzler
- Zh/Creating a Room
- Zh/Creating a wake-up bed
- Zh/Creating a working mini-map
- Zh/Creating An Auto Portal
- Zh/Creating Angled Geometry
- Zh/Creating Brush Entities
- Zh/Creating multiple buttons for one door
- Zh/CSTVIS
- Zh/Cubemaps (Source 2)
- Zh/Cubemaps
D
G
H
L
- Zh/L4D Level Design Basics Tutorial
- Zh/L4D Level Design/Additional Finale Components
- Zh/L4D Level Design/Advanced Nav Editing
- Zh/L4D Level Design/Breakable Walls
- Zh/L4D Level Design/Checkpoint Rooms
- Zh/L4D Level Design/Checkpoints
- Zh/L4D Level Design/Clip Brushes
- Zh/L4D Level Design/Elevators
- Zh/L4D Level Design/Finale Events Part 1
- Zh/L4D Level Design/Finale Events Part 2
- Zh/L4D Level Design/Finale Events Part 3
- Zh/L4D Level Design/Getting Started
- Zh/L4D Level Design/Ladders
- Zh/L4D Level Design/Level Organization
- Zh/L4D Level Design/Level Standards
- Zh/L4D Level Design/Nav Flow
- Zh/L4D Level Design/Nav Meshes
- Zh/L4D Level Design/Outdoor Levels
- Zh/L4D Level Design/Panic Events
- Zh/L4D Level Design/Versus Maps
- Zh/L4D Level Design/Visibility
- Zh/L4D Level Design/Your First L4D Level
- Zh/L4D2 Level Design/Hard Rain
- Zh/L4D2 Level Design/VMF Instances
- Zh/Leak
- Zh/Left 4 Dead 2 Level Creation
- Zh/Left 4 Dead 2 Sky List
- Zh/Left 4 Dead 2/Scripting/Expanded Mutation System
- Zh/Left 4 Dead Infected Populations
- Zh/Left 4 Dictionary
- Zh/Level Design Overview
- Zh/Level Design Video Tutorials
- Zh/Level Transitions
- Zh/Lighting
- Zh/List of entities
- Zh/List of HL2 entities
- Zh/List of L4D Series Nav Mesh Attributes
- Zh/List of L4D2 Entities
- Zh/List of L4D2 Soundscapes
- Zh/List of Portal 2 Entities
- Zh/List of Portal entities
- Zh/List of Portal soundscapes
- Zh/List of Skyboxes
M
P
T
V
关
- Zh/3D model
- Zh/Adding More Detail to a map
- Zh/Advanced Lighting
- Zh/Bonus Maps
- Zh/Bounce (level design)
- Zh/Box dropper
- Zh/Cables and Ropes
- Zh/Complex Brush Creation
- Zh/Counter-Strike/Level Design
- Zh/Doors
- Zh/Filter Applications
- Zh/Instance
- Zh/Intermediate Lighting
- Zh/Logic gate
- Zh/Loops (level design)
- Zh/Map Analyst
- Zh/Map Resource Extractor
- Zh/Mapping Sites
- Zh/Nodegraph
- Zh/Packbsp
- Zh/Prefab
- Zh/Projected tractor beam entity
- Zh/Push Gameplay
- Zh/SiN Episodes Level Creation
- Zh/Single-Player Mapping Tips
- Zh/Sprite
- Zh/Trigger Events Between Levels
- Zh/VIS optimization
- Zh/Visleaf
- Zh/VMF (Valve Map Format)
- Zh/World brush