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Tools 工具
File Operations 文件选项
Ctrl+N |
创建一个新文件。 |
Create a new file.
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Ctrl+O |
打开现有文件。 |
Open an existing file.
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Ctrl+S |
保存当前文件。 |
Save the current file.
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Alt+B |
再次导出。 |
Export again.
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F9 |
运行/编译地图。 |
Run/Compile Map.
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Ctrl+⇧ Shift+S |
打开声音浏览器。 |
Open Sound Browser.
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Undo/Redo 撤销/重做
Ctrl+Z |
撤销。 |
Undo.
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Ctrl+Y |
重做。 |
Redo.
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Clipboard/Copy & Paste 剪贴板/复制和粘贴
Ctrl+C |
将所选对象复制到剪贴板(同 Ctrl+Insert)。 |
Copy selected objects to clipboard (also Ctrl+Insert).
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Ctrl+V |
将对象从剪贴板粘贴到光标位置(同 ⇧ Shift+Insert)。 |
Paste objects from clipboard to cursor location (also ⇧ Shift+Insert).
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Ctrl+⇧ Shift+V |
特殊粘贴。 |
Paste special.
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Ctrl+X |
将所选对象剪切到剪贴板(同 ⇧ Shift+Del)。 |
Cut selected objects to clipboard (also ⇧ Shift+Del).
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Grid 网格
[ |
减小网格的大小(同 Alt+A)。 |
Decrease the size of the grid (also Alt+A).
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] |
增加网格的大小(同 Alt+S)。 |
Increase the size of the grid (also Alt+S).
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⇧ Shift+R |
打开/关闭视口网格。 |
Toggle viewport grid on/off.
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⇧ Shift+W |
打开/关闭网格对齐(网格捕捉、吸附网格)。 |
Toggle grid snapping on/off.
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P |
打开/关闭 3D 网格。 |
Toggle brush face 3D grid on and off (with mouse cursor in 3D view).
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Ctrl+B |
将所选对象与网格对齐(基于所选对象的边界框)。 |
Snap selected objects to grid (based on selection bounding box).
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Ctrl+⇧ Shift+B |
将所选对象与网格对齐(分别对齐)。 |
Snap selected objects to grid (individually).
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Grouping 分组
Ctrl+G |
将已选对象组成一组。 |
Group selected objects.
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Ctrl+U |
* 将已选择的组拆分。 |
* Ungroup selected groups.
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Ctrl+R |
使用所选对象创建预制件。 |
Create prefab with selected objects.
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Ctrl+W |
切换忽略组模式以选择实体或组内的单个个体。 |
Toggle Ignore Groups mode to bypass entity and group selection.
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Ctrl+T |
将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 |
Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
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Ctrl+⇧ Shift+W |
“移动到世界”,将选定笔刷移出实体状态。 |
"Move to world", removes entity status from selected brushes.
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- * 这不会取消绑定到同一实体的笔刷分组。 * this won't ungroup brushes tied to the same entity.
QuickHiding 快速隐藏
H |
快速隐藏所选对象。 |
QuickHide selected objects.
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Ctrl+H |
快速隐藏未选定的对象。(以前映射到“镂空所选对象”。) |
QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".)
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U |
全部取消隐藏。 |
Unhide all.
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Viewports 视口
Ctrl+A |
自动调整 4 个视图的大小以居中显示。 |
Auto-size 4 views to center.
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⇧ Shift+Z |
最大化/恢复当前激活的视口。 |
Maximize/restore active viewport.
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↑ ↓ ← → |
平移视图。 |
Pan the view.
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Ctrl+I |
垂直翻转所选对象。 |
Flip selected objects vertically.
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Ctrl+L |
水平翻转所选对象。 |
Flip selected objects horizontally.
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Ctrl+B |
将所选对象与网格对齐(基于所选对象的边界框)。 |
Snap selected objects to grid (based on selection bounding box).
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Ctrl+⇧ Shift+B |
将所选对象与网格对齐(分别对齐)。 |
Snap selected objects to grid (individually).
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Ctrl+⇧ Shift+E |
将选中对象在 3D 视图中居中。 |
Center 3D viewport on currently selected objects.
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F2 |
切换到 2D 顶视图(X/Y)。 |
switch to 2D Top (X/Y) view.
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F3 |
切换到 2D 侧视图(X/Z)。 |
switch to 2D Side (X/Z) view.
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F4 |
切换到 2D 正视图(Y/Z)。 |
switch to 2D Front (Y/Z) view.
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F5 |
切换到 3D 纹理视图。 |
switch to 3D textured view.
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⇧ Shift+F5 |
切换到 3D 阴影纹理视图。 |
switch to 3D shaded textured view.
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在 2d 视图选项菜单中启用“箭头键微移”后,您还可以利用: With "arrow key nudge" enabled in the 2d views options menu, you can also utilize:
↑ ↓ ← → |
微移当前 2D 或 3D 视口中的所选对象。 |
Nudge the current selection in the current 2D or 3D viewport.
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⇧ Shift+↑ / ↓ / ← / → |
复制所选对象并将其微移到激活的 2D 或 3D 视口中。 |
Clone the current selection and nudge it in the active 2D or 3D viewport.
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2D Views 2D视图
Tab ⇆ |
切换视图类型(顶部/侧面/正面)。 |
Switch view types (top/side/front).
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NumPad + / - |
放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 |
Zoom in/out (hold Ctrl to synchronize all 2D views).
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 |
放大/缩小(按住 Ctrl 键可同步所有 2D 视图)。 |
Zoom in/out (hold Ctrl to synchronize all 2D views).
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1 to 9 |
预设缩放级别。 |
Preset zoom levels.
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Spacebar |
按住空格键和鼠标左键以拖动视图。 |
Hold Spacebar and left mouse button to drag the view position around.
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Alt |
禁用与网格对齐,同时使用鼠标拖动。 |
Disable snap to grid while dragging with the mouse.
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Ctrl+E |
将选中对象在全部 2D 视图中居中。 |
Center all 2D Views on currently selected objects.
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3D View 3D视图
Spacebar (holding) |
同时按住鼠标左键 可以在 3D 视图中旋转视角。 |
Holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.
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同时按住鼠标右键 可以上下左右移动并保持视角不变。 |
Holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant.
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同时按住左键和右键可以前后移动,也可以从一侧平移到另一侧。 |
Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side.
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Spacebar+⇧ Shift |
鼠标左键 的作用与上面相同。 |
The left mouse button acts the same as above.
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按住鼠标右键 可以前后移动,也可以从一侧平移到另一侧。 |
The right mouse button allows you to move forward and backward, as well as pan from side to side.
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* ↑ ↓ ← → |
(上/下)旋转视角(改变俯仰)。 |
(up/down) rotate angle of view up and down (change pitch).
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(左/右)旋转视角(改变偏航)。 |
(left/right) rotate left and right (change yaw).
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 |
放大/缩小。 |
Zoom in/out.
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W A S D |
移动相机。 |
Move camera.
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Z |
将鼠标切换到导航模式(类似“noclip”)。 |
Toggles mouse look ("noclip") navigation mode.
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P |
打开/关闭 3D 网格。 |
Toggle brush face 3D grid on and off (with mouse cursor in 3D view).
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O |
显示 3D 视图中相机的帧率和位置。 |
Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).
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I |
显示所有可见对象的边界框。 |
Display bounding boxes for all visible objects.
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X or Ctrl+F9 |
显示用于调整对象大小/旋转的选择手柄。 |
Display selection handles for object resizing/rotation.
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1 |
减小远距剪裁平面。 |
Decrease far clipping plane.
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2 |
增加远距剪裁平面。 |
Increase far clipping plane.
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Ctrl+⇧ Shift+E |
将选中对象在 3D 视图中居中。 |
Center 3D View on selection.
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- * 在“2d视图”选项菜单中禁用“箭头键微移”。 * with "arrow key nudge" disabled in the "2d views" options menu.
Selection Tool 选择工具
 |
(在未选定的对象上)选择光标下的对象并取消选择任何先前选择的对象。 |
(On an unselected object) Selects the object under the cursor and deselects any previously selected items.
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(在选定对象上)在调整大小、旋转和倾斜模式中循环。 |
(On a selected object) Cycles through resize, rotate, and skew.
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(按住)在光标下方的每个对象之间循环切换。适用于在不移动视图的情况下选择遮挡的对象。 |
(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view.
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(单击并拖动)在释放鼠标左键时选中接触到选择框的所有对象(释放鼠标左键时按住 ⇧ Shift 键,以选中仅完全在选择框中的对象)。 |
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold ⇧ Shift when releasing the Left mouse to select objects only entirely within the selection box).
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Ctrl |
按住 Ctrl 和左键单击以选择/取消选择多个对象。 |
Hold Ctrl and Left-Click to select/deselect multiple objects.
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Alt |
禁用与网格对齐,同时使用鼠标拖动。 |
Disable snap to grid while dragging with the mouse.
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⇧ Shift |
按住 ⇧ Shift 并移动对象以创建该对象的副本(克隆)。 |
hold ⇧ Shift when moving an object to create a copy (clone) of that object.
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* 按住 ⇧ Shift (或 Alt )时允许不受 15 度间隔的约束进行旋转。 |
* Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals.
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⇧ Shift+Q or Esc |
清除当前选择。 |
Clear current selections.
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PgUp |
选择“点击”列表中的前一个。 |
Previous selection in "hit" list.
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PgDn |
选择“点击”列表中的后一个。 |
Next selection in "hit" list.
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Ctrl+T |
将选定的笔刷绑定到实体。如果所选笔刷是已有实体的一部分,则可以选择向原有实体中添加其他选定的笔刷。 |
Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
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Ctrl+⇧ Shift+W |
“移动到世界”,将选定笔刷移出实体状态。 |
"Move to world", removes entity status from selected brushes
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Alt+↵ Enter |
打开当前选定对象的属性弹框。 |
Open up Object Properties for the currently selected objects.
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Ctrl+⇧ Shift+C |
使用选定的几何物体进行雕刻。(已知会导致顶点问题,请自行决定使用。) |
Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)
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- * 在“2D 视图”选项菜单中启用“默认为 15 度旋转”时。 * when "Default to 15 degree rotation" is enabled in the "2D views" options menu.
Camera Tool 相机工具
⇧ Shift |
按住 ⇧ Shift 然后单击并拖动鼠标左键 创建新相机。 |
Hold ⇧ Shift and click and drag left mouse button to create a new camera.
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PgUp |
循环到上一个相机位置。 |
Cycle to the previous camera position.
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PgDn |
循环到下一个相机位置。 |
Cycle to the next camera position.
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Delete |
删除当前相机位置。 |
Delete the current camera position.
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Ctrl |
按住 Ctrl 并拖动相机或其兴趣点以将两者一起移动。 |
Hold Ctrl and drag a camera or its point of interest to move both together.
|
 |
(在 3D/相机视口中)沿着激活的相机的视图轴向前或向后移动。 |
(in 3D/Camera viewport) Move active camera forward or backward along its view axis.
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Block Tool 块工具
 |
单击并拖动鼠标左键以绘制新的笔刷形状。 |
Click and drag left mouse to draw a new brush shape.
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↵ Enter |
创建使用块/实体工具绘制的对象。 |
Create object drawn with block/entity tool.
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Esc |
删除使用块/实体工具绘制的对象,而不创建它。 |
Delete object drawn with block/entity tool without creating it.
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Alt+⇧ Shift+C |
插入原始预制件。 |
Insert original prefab.
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Entity Tool 实体工具
 |
(在 3D 视图中)单击笔刷表面以在单击的位置上创建当前实体。 |
(in 3D view) Click on brush surface to create the current entity on clicked location.
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(在 2D 视图中)单击以设置实体的 X/Y/Z 坐标,按 Enter 键在当前坐标处创建实体(或者鼠标右键 坐标轴中心)。 |
(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or right mouse button on coordinate's center).
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Delete |
删除上次创建的实体。 |
Remove last created entity.
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Texture Application Tool 纹理应用工具
Ctrl |
按住 Ctrl 然后单击以选择/取消选择多个面。 |
Hold Ctrl and click to select/deselect multiple faces.
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⇧ Shift |
按住 ⇧ Shift 然后单击一个面以选择笔刷上的所有面。 |
Hold ⇧ Shift and click a face to select all faces on the brush.
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⇧ Shift+Ctrl |
按住 ⇧ Shift 和 Ctrl 单击某个面以将笔刷上的选定面与未选定的面进行反转。 |
Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces.
|
 |
将当前材质应用于单击的面。 |
Apply the current material settings to the face that is clicked.
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⇧ Shift+ |
将当前材质应用于单击的画笔的所有面。 |
Apply the current material settings to all the faces of a brush that is clicked.
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Alt+ |
将所有当前材质应用于通过换行/对齐单击到先前所选面的面。 |
Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face.
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Alt+⇧ Shift+ |
将当前材质应用于通过环绕/对齐单击到先前所选面的笔刷的所有面。 |
Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.
|
Displacement Editing Tool 位移编辑工具
Select Mode 选择模式
Ctrl+ |
按住 Ctrl 并单击以选择多个面。 |
Hold Ctrl and click to select multiple faces.
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⇧ Shift |
按住 Shift 并单击一个面以选择笔刷上的所有面。 |
Hold Shift and click a face to select all faces on the brush.
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⇧ Shift+Ctrl |
按住 Shift 和 Ctrl 键,单击某个面可将笔刷上所有未选择的面添加到当前选区中。 |
Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.
|
Paint Geometry Mode 绘制几何模式
 |
将所选效果应用于所选面上包含的顶点。 |
Applies selected affect to the encompassed vertex/vertices on selected faces.
|
 |
选择“升高/降低”时,降低所选面上包含的顶点。 |
Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected.
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Ctrl+ |
按住 Ctrl 并单击鼠标左键以选择多个面。 |
Hold Ctrl and Left-Click to select multiple faces.
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⇧ Shift+Ctrl+ |
按住 Shift 和 Ctrl 键,左键单击某个面可将笔刷上所有未选定的面添加到当前选区中。 |
Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection.
|
Alt+ |
按住 Alt 和鼠标左键拖动以更改空间编辑球体的大小。 |
hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.
|
⇧ Shift |
按住 Shift 并左键单击某个顶点可沿当前绘制轴拖动该顶点。 |
hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.
|
Alt+ |
单击任何笔刷或位移面,使该面的正常方向成为当前绘制轴。 |
Click any brush or displacement face to make that face’s normal the current painting axis.
|
Paint Alpha mode 绘制 Alpha 模式
 |
选择“升高/降低”时,将第二纹理应用于所选面上包含的顶点。 |
Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected.
|
 |
选择“升高/降低”时,将主纹理应用于所选面上所包含的顶点。 |
Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected.
|
Ctrl+ |
按住 Ctrl 并单击以选择多个面。 |
Hold Ctrl and click to select multiple faces.
|
⇧ Shift+Ctrl |
按住 Shift 和 Ctrl 键,单击一个面以将笔刷上的所有面添加到当前选区中。 |
Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.
|
Overlay Tool 覆盖工具
Ctrl |
按住 Ctrl 并单击以选择多个覆盖图层。 |
hold Ctrl and click to select multiple overlays.
|
⇧ Shift |
* 按住 Shift 键,然后拖动覆盖图层的顶点以将其吸附对齐到另一个覆盖图层的顶点。 |
* Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.
|
- * 必须在顶点模式内选择多个覆盖图层才能正常工作,一次只能吸附一个顶点。此选项主要用于连接基于线的覆盖图层(溢出、道路车道标记等)。 * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc).
Clipping Tool 裁剪工具
 |
单击并拖动鼠标左键以创建新的裁剪平面。 |
Click and drag left mouse to create a new clip plane.
|
⇧ Shift+ |
按住 Shift 并使用鼠标左键拖动以擦除上一个裁剪平面并创建一个新裁剪平面。 |
Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one.
|
↵ Enter |
执行裁剪。 |
Perform clip.
|
Ctrl+ |
按住 Ctrl 并使用鼠标左键在剪裁手柄上拖动,以同时移动剪裁平面的两个手柄。 |
hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time.
|
O |
打开或关闭裁剪距离测量值显示。 |
Toggle the clip distance measurements display on and off (with mouse cursor in 2D view).
|
⇧ Shift+X |
循环切换裁剪模式。 |
Cycle through clip modes.
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Vertex Edit Tool 顶点编辑工具
 |
选择顶点或边。 |
select vertex/vertices or edges.
|
Ctrl+ |
将顶点或边添加到选区。 |
add vertex/vertices or edges to selection.
|
Ctrl+F |
* 分割面(顶点操作)。 |
* Split face (vertex manipulation).
|
Alt+E |
打开“顶点缩放”对话框。 |
Open Vertex Scaling dialog.
|
↵ Enter |
关闭“顶点缩放”对话框并执行缩放。 |
Close Vertex Scaling dialog and perform scale.
|
⇧ Shift+V |
循环切换顶点/边显示模式。 |
Cycle vertex/edge display modes.
|
- * 必须选取两个属于同一面的边或顶点。 * You must have two edges or vertices selected that are part of the same face.
Miscellaneous 其他
⇧ Shift+L |
切换纹理锁定。 |
Toggle Texture lock.
|
Ctrl+M |
打开“变换”对话框。 |
Open Transform dialog.
|
Alt+P |
打开“检查问题”对话框。 |
Open Check for Problems dialog.
|
Esc |
* 清除当前选择或中止当前工具/鼠标操作(拖放)并转到选择工具。 |
* Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool.
|
Ctrl+⇧ Shift+G |
转到“笔刷编号”对话框。 |
Go to Brush Number dialog.
|
Ctrl+⇧ Shift+F |
打开“查找实体”对话框。 |
Open Find Entities dialog.
|
Ctrl+⇧ Shift+R |
打开“替换实体”对话框。 |
Open Replace Entities dialog.
|
F1 |
帮助 |
Help
|
Ctrl+R |
从所选位置创建预制件,原点(0 0 0 X/Y/Z 坐标)将成为预制件中心。 |
Create prefab from selected, the origin (0 0 0 X/Y/Z coordinates) will become prefabs center.
|
Ctrl+Alt+S |
打开“实体喷洒”对话框。( , , ) |
Open Entity Sprinkle dialog. ( , , )
|
- * 不适用于放大、纹理应用或覆盖工具 * Does not work with the Magnify, Texture Application, or Overlay Tools.