StudioMDL++: Difference between revisions
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Adidores1054 (talk | contribs) (Created page with "{{Source topicon}} {{LanguageBar}} {{stub}} {{SoftwareBox |title = StudioMDL++ |developer = ficool2 |initial_release = Dec 11, 2025 |type = Map compiler |distribution = Freeware |windows = 1 |source = 1 |download = [https://ficool2.github.io/HammerPlusPlus-Website/tools.html Download] }} StudioMDL++ is a community-made modification of {{source|1}}'s {{studiomdl|1|nt=1}} developed by ficool2. == Differences == * Added appid mounting in {{code|gameinfo...") |
Adidores1054 (talk | contribs) No edit summary |
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|developer = [[User:ficool2|ficool2]] | |developer = [[User:ficool2|ficool2]] | ||
|initial_release = Dec 11, 2025 | |initial_release = Dec 11, 2025 | ||
|type = | |type = Model compiler | ||
|distribution = Freeware | |distribution = Freeware | ||
|windows = 1 | |windows = 1 | ||
Revision as of 04:05, 13 December 2025
StudioMDL++ is a community-made modification of Source's StudioMDL developed by ficool2.
Differences
- Added appid mounting in
gameinfo.txt - Added
-nodx80option to not emit.dx80.vtxfiles - Added
reversecommand for$sequence - Added
posandrotoptions tomatchcommand for animations - Added
copycommand for animations - Added basic
if/else/else ifconditionals to animations - Added default argument support to macros
- Added new
$endmacroterminator for macros, allows omitting - Made offset optional for
$attachment, can be explicitly defined withoffsettoken - Significantly faster compilation
- Raised maximum amount of source bones to 1024
$collisionmodeland$replacemodelno longer require explicitly providing extension name- Fixed
$renamebonenot affecting the collision model - Fixed crash if source bones limit is exceeded
- Fixed crash if blank bodygroup was used with
$staticprop - Reduced default weight culling from 5% to 0.01%
- Removed
.sw.vtxoutput
Supported games
StudioMDL++ is currently available for all games on
Team Fortress 2 branch.
External links
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