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VRAD++: Difference between revisions

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Line 22: Line 22:
* Scales up to 64 threads
* Scales up to 64 threads
* Small performance optimizations
* Small performance optimizations
* Shared LDR/HDR compiling
* Shared LDR/HDR compiling:
** When using -both, LDR lighting data will be redirected to HDR at no extra file size cost
** This means you don't need to compile VRAD twice for LDR and HDR users anymore (compatible with both)
** Passing in -ldr or -hdr will still explicitly compile in LDR or HDR mode only, respectively
** HDR data will not be remapped if LDR data is already present
** Therefore if you need different LDR and HDR lighting, compile with -ldr and -hdr separately
*** NOTE: before the 22/10/25 update, VRAD++ would run in HDR mode by Default
*** This has been reverted to stock behavior, with LDR mode being default
*** Only -both will do the data remapping
*** This was done for compatibility with other branches which VRAD++ is being ported to
* Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
* Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
* Added AppID mounting in {{code|gameinfo.txt}}
* Added AppID mounting in {{code|gameinfo.txt}}

Revision as of 04:20, 18 November 2025

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VBSP++VVIS++VRAD++

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VRAD++
Developer(s)
Initial release
Jul 10, 2025
Stable release
Oct 26, 2025
Operating system
Windows
Type
Map compiler
Target engine(s)
Source
Distribution
Freeware
Download

VRAD++ is a community-made modification of Source's VRAD developed by ficool2.

Differences

  • Scales up to 64 threads
  • Small performance optimizations
  • Shared LDR/HDR compiling:
    • When using -both, LDR lighting data will be redirected to HDR at no extra file size cost
    • This means you don't need to compile VRAD twice for LDR and HDR users anymore (compatible with both)
    • Passing in -ldr or -hdr will still explicitly compile in LDR or HDR mode only, respectively
    • HDR data will not be remapped if LDR data is already present
    • Therefore if you need different LDR and HDR lighting, compile with -ldr and -hdr separately
      • NOTE: before the 22/10/25 update, VRAD++ would run in HDR mode by Default
      • This has been reverted to stock behavior, with LDR mode being default
      • Only -both will do the data remapping
      • This was done for compatibility with other branches which VRAD++ is being ported to
  • Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
  • Added AppID mounting in gameinfo.txt
  • Added ambient occlusion baking
  • Added -reflectivityscale
  • Added -worldtextureshadows
  • Added -translucentshadows
  • Improved vertex lighting for props
  • Fixed maps with more than 13 million triangles taking a very, very long time to compile
  • Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size)
  • .dx90.vtx data is loaded for vertex lighting instead of .dx80.vtx
  • Broken vertex data for props will now be skipped over when compiling
  • Fixed bug where broken vertex data in props skipped vertex lighting for other props
  • Named or styled lights are now sorted by brightness priority for faces
  • Added -scale, -ambient, -dlight, -sky, -notexscale, -coring debug options
  • Unlimited texlight support in .rad files
  • Comments in .rad files are now skipped
  • Cleaned up formatting of some messages and warnings

Supported games

VRAD++ is currently available for all games on Team Fortress 2 branch Team Fortress 2 branch.

External links