VRAD++: Difference between revisions
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Adidores1054 (talk | contribs) No edit summary Tag: Reverted |
Adidores1054 (talk | contribs) No edit summary Tag: Manual revert |
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* Small performance optimizations | * Small performance optimizations | ||
* Shared LDR/HDR compiling | * Shared LDR/HDR compiling | ||
* Bypassed | * Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit | ||
* Added AppID mounting in {{code|gameinfo.txt}} | * Added AppID mounting in {{code|gameinfo.txt}} | ||
* Added ambient occlusion baking | * Added ambient occlusion baking | ||
Revision as of 04:19, 18 November 2025
VRAD++ is a community-made modification of Source's VRAD developed by ficool2.
Differences
- Scales up to 64 threads
- Small performance optimizations
- Shared LDR/HDR compiling
- Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
- Added AppID mounting in
gameinfo.txt - Added ambient occlusion baking
- Added
-reflectivityscale - Added
-worldtextureshadows - Added
-translucentshadows - Improved vertex lighting for props
- Fixed maps with more than 13 million triangles taking a very, very long time to compile
- Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size)
.dx90.vtxdata is loaded for vertex lighting instead of.dx80.vtx- Broken vertex data for props will now be skipped over when compiling
- Fixed bug where broken vertex data in props skipped vertex lighting for other props
- Named or styled lights are now sorted by brightness priority for faces
- Added
-scale,-ambient,-dlight,-sky,-notexscale,-coringdebug options - Unlimited texlight support in
.radfiles - Comments in
.radfiles are now skipped - Cleaned up formatting of some messages and warnings
Supported games
VRAD++ is currently available for all games on
Team Fortress 2 branch.
External links
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