VRAD++: Difference between revisions
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VRAD++ is a community-made modification of {{source|1}}'s {{vrad|1|nt=1}} developed by ficool2. | |||
== Differences == | |||
* Scales up to 64 threads | |||
* Small performance optimizations | |||
* Shared LDR/HDR compiling | |||
* Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit | |||
* Added AppID mounting in {{code|gameinfo.txt}} | |||
* Added ambient occlusion baking | |||
* Added -reflectivityscale | |||
* Added -worldtextureshadows | |||
* Added -translucentshadows | |||
* Improved vertex lighting for props | |||
* Fixed maps with more than 13 million triangles taking a very, very long time to compile | |||
* Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size) | |||
* .dx90.vtx data is loaded for vertex lighting instead of .dx80.vtx | |||
* Broken vertex data for props will now be skipped over when compiling | |||
* Fixed bug where broken vertex data in props skipped vertex lighting for other props | |||
* Named or styled lights are now sorted by brightness priority for faces | |||
* Added -scale, -ambient, -dlight, -sky, -notexscale, -coring debug options | |||
* Unlimited texlight support in .rad files | |||
* Comments in .rad files are now skipped | |||
*Cleaned up formatting of some messages and warnings | |||
== Supported games == | |||
VRAD++ is currently available for all games on {{tf2branch|2}}. | |||
==External links== | ==External links== | ||
Revision as of 04:16, 18 November 2025
VRAD++ is a community-made modification of Source's VRAD developed by ficool2.
Differences
- Scales up to 64 threads
- Small performance optimizations
- Shared LDR/HDR compiling
- Bypassed "numplanes + fakeplanes >= MAX_MAP_PLANES" limit
- Added AppID mounting in
gameinfo.txt - Added ambient occlusion baking
- Added -reflectivityscale
- Added -worldtextureshadows
- Added -translucentshadows
- Improved vertex lighting for props
- Fixed maps with more than 13 million triangles taking a very, very long time to compile
- Redundant vertex lighting is skipped for lightmapped props (saves compile time and file size)
- .dx90.vtx data is loaded for vertex lighting instead of .dx80.vtx
- Broken vertex data for props will now be skipped over when compiling
- Fixed bug where broken vertex data in props skipped vertex lighting for other props
- Named or styled lights are now sorted by brightness priority for faces
- Added -scale, -ambient, -dlight, -sky, -notexscale, -coring debug options
- Unlimited texlight support in .rad files
- Comments in .rad files are now skipped
- Cleaned up formatting of some messages and warnings
Supported games
VRAD++ is currently available for all games on
Team Fortress 2 branch.
External links
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