VVIS++: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
== Differences == | == Differences == | ||
* Depending how big the map is, or how the map was optimized, VVIS++ will be 50% to 2700% faster compared to original VVIS. | * Depending how big the map is, or [[Visibility optimization|how the map was optimized]], VVIS++ will be 50% to 2700% faster compared to original VVIS. | ||
* Scales up to 64 threads | * Scales up to 64 threads | ||
* Added AppID mounting if {{code|steam_appid.txt}} is present beside the exe | * Added AppID mounting if {{code|steam_appid.txt}} is present beside the exe |
Revision as of 00:32, 9 October 2025
VVIS++ is a community-made modification of Source's VVIS developed by ficool2. It significantly reduce VVIS compile times.
It is currently available for Team Fortress 2 branch and
Garry's Mod.
Differences
- Depending how big the map is, or how the map was optimized, VVIS++ will be 50% to 2700% faster compared to original VVIS.
- Scales up to 64 threads
- Added AppID mounting if steam_appid.txt is present beside the exe
External links
|