Dissection of Official L4D2 Campaigns: Difference between revisions

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(→‎c1: Dead Center: Added initial stats... c1m1)
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Revision as of 15:45, 20 July 2010

Left 4 Dead 2 An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.

Compiling

Example: Dead Line 2

c1: Dead Center

Lighting

Entities

Dead Center
Entity Name m1 m2 m3 m4 Notes
ambient_generic 40 - - - This is a test table.
color_correction 4 - - -
env_cubemap 84 - - -
env_fade 2 - - -
env_fog_controller 9 - - -
env_shake 24 - - -
env_soundscape 62 - - -
env_sprite 9 - - -
env_sun 1 - - -
env_tonemap_controller 1 - - -
env_tonemap_controller_ghost 1 - - -
env_tonemap_controller_infected 1 - - -
filter_activator_team 3 - - -
fog_volume 15 - - -
func_breakable 8 - - -
func_brush 195 - - -
func_button 2 - - -
func_detail 701 - - -
func_elevator 1 - - -
func_movelinear 4 - - -
func_nav_attribute_region 1 - - -
func_nav_blocker 9 - - -
func_orator 1 - - -
func_precipitation 1 - - -
info_changelevel 1 - - -
info_director 1 - - -
info_elevator_floor 2 - - -
info_game_event_proxy 5 - - -
info_landmark 1 - - -
info_map_parameters 1 - - -
info_map_parameters_versus 1 - - -
info_overlay 156 - - -
info_particle_system 145 - - -
info_particle_target 166 - - -
info_player_start 4 - - -
info_projecteddecal 10 - - -
info_remarkable - - - -
info_survivor_position 4 - - -
info_survivor_rescue 6 - - -
info_target 2 - - -
info_zombie_spawn 26 - - -
infodecal 14 - - -
keyframe_rope 31 - - -
light 95 - - -
light_directional 1 - - -
light_environment 1 - - -
light_spot 69 - - -
logic_auto 6 - - -
logic_case 76 - - -
logic_choreographed_scene 1 - - -
logic_director_query 3 - - -
logic_relay 42 - - -
logic_timer 10 - - -
math_counter 4 - - -
move_rope 10 - - -
path_track (could just be info_lighting) 14 - - -
point_hurt 1 - - -
point_template 47 - - -
point_viewcontrol_survivor 4 - - -
postprocess_controller 4 - - -
prop_door_rotating 29 - - -
prop_door_rotating_checkpoint 1 - - -
prop_dynamic 72 - - -
prop_physics 314 - - -
prop_static 1748 - - -
shadow_control 1 - - -
sky_camera 1 - - -
trigger_hurt 51 - - -
trigger_hurt_ghost 7 - - -
trigger_look 1 - - -
trigger_multiple 5 - - -
trigger_once 19 - - -
trigger_push 38 - - -
weapon_ammo_spawn 1 - - -
weapon_chainsaw_spawn 3 - - -
weapon_first_aid_kit_spawn 9 - - -
weapon_item_spawn 51 - - -
weapon_melee_spawn 8 - - -
weapon_pain_pills_spawn 1 - - -
weapon_pistol_magnum_spawn 1 - - -
weapon_pistol_spawn 3 - - -
weapon_shotgun_chrome_spawn 3 - - -
weapon_smg_silenced_spawn 1 - - -
weapon_spawn 6 - - -

c6: The Passing

c2: Dark Carnival

c3: Swamp Fever

c4: Hard Rain

c5: The Parish