CSTBSP: Difference between revisions
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Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:
Slammin' Source Map Tools is recommended instead.
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{{CBSP|4}} is a custom version of [[vbsp|VBSP]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map. | |||
CST tools were used in the development of SiN Episodes Emergence. | |||
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results. | Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results. | ||
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | {{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | ||
{{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
== Changelog == | == Changelog == | ||
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=== 1.1 (25 Jan 06) === | === 1.1 (25 Jan 06) === | ||
* All temp files (log, lin, pts) are removed at tool startup. | * All temp files (log, [[.lin]], pts) are removed at tool startup. | ||
* Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]]. | * Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]]. | ||
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* [[Map Compiling Theory]] | * [[Map Compiling Theory]] | ||
[[Category:Third Party Tools]] | {{sdktools|0}} | ||
[[Category: | |||
[[Category:Third Party Source Tools]] | |||
[[Category:Source 1 BSP compilers]] |
Latest revision as of 12:28, 4 December 2023
CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.



Changelog
1.0.1
- Added
- Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
- Improved
- The code runs about 2% faster over all.
1.0.1.1
- A small fix for BSP spam.
1.1 (25 Jan 06)
- All temp files (log, .lin, pts) are removed at tool startup.
- Correct locations of where level leaks are, thanks to Raven0.
Final
- Added
- Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
- An 64 bit build.
- Fixed
- Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
- Improved
- RAD quality for some lights.
- Changed
- VIS, and RAD executable names.
- Removed
- The redirect files from the download (and setup page).
- All support for bloodlines (no interest was shown).
See also
- ammahls.com - the author's website.
- Map Compiling Theory
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