MilkShape 3D: Difference between revisions

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[[Image:Ms3d181b ss3-1-.jpg|right|thumb|Milkshape 1.8.1b in Vista]]
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'''MilkShape 3D''' is a small modeling and animation software package written by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for HL1. MilkShape 3D is probably best known for it's support of a large variety of file formats.
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[[File:Milkshape3d.png|center|250px|Milkshape 3D logo]]
'''[http://www.milkshape3d.com/ Website] | [http://www.milkshape3d.com/ Download]'''
</div>
{{m3d|4.1}} is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for {{hl|4}}, {{hl2|4}} and etc.
{{note|Version 1.8.0 and up no longer destroy vertex weighting.}}
{{important|Vertex coloring and vertex alpha, however, are not supported, and will be discarded.}}


{{note|Version 1.8.0 and up, no longer destroys vertex weighting.}}
== History ==
{{m3d|1}} was created by chUmbaLum sOft, a small software company in Zurich, Switzerland, which was established in the autumn of 1996. chUmbaLum sOft develops 3D tools for games and other applications. {{m3d|1}} was originally created as a low poly modelling program by Mete Ciragan for the {{gldsrc|4}}. Over time many features were added as were many export formats. Though not as advanced as other leading 3D modelling programs, it remains a simple and cost-effective tool for creating 3D models.
 
== Features ==
* All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. {{m3d|1}} also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
* Can export to over 70 file formats.
* Supporting own file-format, {{m3d|1}} is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines of its time, including {{src}}{{idtech2}}{{idtech3}}. It has become known as a useful converter from one format to another.
 
== Media ==
<gallery mode=nolines widths=384px heights=256px>
Ms3d181b ss3-1-.jpg|{{m3d|1}} in {{win7|4|nt=vistafull|linkto=vista}}
</gallery>
 
== See also ==
* {{blender|4}}


== External links ==
== External links ==
* [http://chumbalum.swissquake.ch/ chUmbaLum sOft] - the official website.
* [http://www.milkshape3d.com/ The Official MS3D Web Site]
* [http://chumbalum.swissquake.ch/ms3d/help/index.html Official Milkshape 3D online help docs].
* [https://web.archive.org/web/20140825223600/http://chumbalum.swissquake.ch/ms3d/download.html Official MS3D Download]
* [https://web.archive.org/web/20140814180601/http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt File format specification of the ''ms3d'' format]
* [https://web.archive.org/web/20160710222606/http://chumbalum.swissquake.ch/files/msViewer2.zip An MS3D viewer] written in C++, complete with animation and weighted vertices for the latest file format
* [https://web.archive.org/web/20160710222606/http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=31 An MS3D loader] written in C++
* [https://web.archive.org/web/20160710222606/http://www.make-video-games.com/milkshape/milkshape-tutorial1a.htm Milkshape tutorial for Video game Makers]
* [https://web.archive.org/web/20160710222606/http://wiki.blender.org/index.php/Extensions%3A2.6/Py/Scripts/Import-Export/MilkShape3D_MS3D Blender add-on] to import and export ms3d files
{{sdktools|0}}
 
[[Category:Third Party Tools]]
[[Category:Modeling]]
[[Category:MilkShape_3D]]
 


[[Category:Third Party Tools]][[Category:Modeling]][[Category:MilkShape_3D]]
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Latest revision as of 12:15, 17 November 2024

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Milkshape 3D logo

Website | Download

MilkShape 3D MilkShape 3D is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for Half-Life Half-Life, Half-Life 2 Half-Life 2 and etc.

Note.pngNote:Version 1.8.0 and up no longer destroy vertex weighting.
Icon-Important.pngImportant:Vertex coloring and vertex alpha, however, are not supported, and will be discarded.

History

MilkShape 3D was created by chUmbaLum sOft, a small software company in Zurich, Switzerland, which was established in the autumn of 1996. chUmbaLum sOft develops 3D tools for games and other applications. MilkShape 3D was originally created as a low poly modelling program by Mete Ciragan for the GoldSrc GoldSrc. Over time many features were added as were many export formats. Though not as advanced as other leading 3D modelling programs, it remains a simple and cost-effective tool for creating 3D models.

Features

  • All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
  • Can export to over 70 file formats.
  • Supporting own file-format, MilkShape 3D is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines of its time, including Sourceid Tech 2id Tech 3. It has become known as a useful converter from one format to another.

Media

See also

External links


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