CSTVIS: Difference between revisions
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Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:
Slammin' Source Map Tools is recommended instead.
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{{lang|CSTVIS}} | |||
{{CVIS|4}} is a custom version of [[vvis|VVIS]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTVIS creates a [[vismatrix]] data allowing sections of the world to not be drawn when they are not visible. | |||
Although CSTVIS itself can be skipped during compile to create an unoptimized map, using the other two tools, [[CSTBSP]] and [[CSTRAD]], is highly recommended for optimal results. | |||
{{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | |||
{{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
== See also == | |||
==See | * [http://www.ammahls.com ammahls.com] - the author's website. | ||
*[http://www.ammahls.com | * [[Map Compiling Theory]] | ||
*[[Map Compiling Theory]] | |||
{{sdktools|0}} | |||
[[Category:Third Party Source Tools]] | |||
[[Category:Third Party Tools]] | [[Category:Source 1 BSP compilers]] | ||
[[Category: | |||
Latest revision as of 12:27, 4 December 2023
CSTVIS is a custom version of VVIS compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTVIS creates a vismatrix data allowing sections of the world to not be drawn when they are not visible.
Although CSTVIS itself can be skipped during compile to create an unoptimized map, using the other two tools, CSTBSP and CSTRAD, is highly recommended for optimal results.



See also
- ammahls.com - the author's website.
- Map Compiling Theory
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