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{{Source topicon}} | |||
{{LanguageBar}} | |||
{{SoftwareBox | {{SoftwareBox | ||
| title = BSPEntSpy [[File:BSPentspy icon.png|16px]] | | title = BSPEntSpy [[File:BSPentspy icon.png|16px]] | ||
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:* {{Garry's Mod|2}} | :* {{Garry's Mod|2}} | ||
:* {{Team Fortress 2|2}} | :* {{Team Fortress 2|2}} | ||
* {{GoldSrc|2}} games and mods, such as: | * {{GoldSrc|2}} games and mods (entity lump editing only), such as: | ||
:* {{Half-Life|2}} | :* {{Half-Life|2}} | ||
:* {{Counter-Strike|2}} | :* {{Counter-Strike|2}} | ||
:* {{Team Fortress Classic|2}} | :* {{Team Fortress Classic|2}} | ||
:{{note|For {{hlbs|2}}, use [[bspfix]] to convert to standard [[BSP30]].}} | :{{note|For {{hlbs|2}}, use [[bspfix]] to convert to standard [[BSP30]].}} | ||
* {{idtech2|nt=1|2}} games and mods using standard [[BSP29]], such as: | * {{idtech2|nt=1|2}} games and mods using standard [[BSP29]] (entity lump editing only), such as: | ||
:* {{quake|2}} | :* {{quake|2}} | ||
:* {{qtf|2}} | :* {{qtf|2}} | ||
Latest revision as of 16:31, 29 November 2025
BSPEntSpy is an unofficial updated version of
Entspy. It allows to view and edit entities in a compiled BSP map file.
The features of a program include:
- Importing and exporting entities
- Patching from VMF
- FGD support for SmartEdit like editing
- Mass editing for editing multiple entities at once (works as in Hammer Editor)
- Undo / Redo functionality for time-travelling and fixing mistakes
- Enhanced filtering and selection
- Renaming the map alongside with updating internal references and directories (for fixing broken cubemaps)
- Exporting / Importing embedded files facilitating removal of broken cubemaps or packing files into the map file
- Removing light information for rebuilding the lighting using VRAD
- Re-saving Static prop lump with different version to fix 'stale map version' error
Supported games
Source games and mods, such as:
Half-Life 2 and Episodes
Counter-Strike: Source
Garry's Mod
Team Fortress 2
GoldSrc games and mods (entity lump editing only), such as:
Note:For
Half-Life: Blue Shift, use bspfix to convert to standard BSP30.
Quake engine games and mods using standard BSP29 (entity lump editing only), such as:
Confirm:
Hexen II uses a slightly modified version of BSP29, and as such might not be supported.
Gallery
External links
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