Sparc: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{SoftwareBox | {{SoftwareBox | ||
<!-- Basic info --> | <!-- Basic info --> | ||
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[[File:Sparc gui.png|thumb|The GUI]] | [[File:Sparc gui.png|thumb|The GUI]] | ||
[[File:Sparc conversion process.png|thumb|A successful conversion]] | [[File:Sparc conversion process.png|thumb|A successful conversion]] | ||
{{sparc|4.1}} is a particle converter for the {{Source|4}} engine created by NandRand | {{sparc|4.1}} is a particle converter for the {{Source|4}} engine created by [https://knockout.chat/user/9053 NandRand] | ||
With it, it is possible to easily convert [[PCF|particle | With it, it is possible to easily convert [[PCF|particle (.pcf) files]] used in {{Source|4}} games from one version to another. | ||
That means that one could for example convert {{CSGO|4|nt=1}} particles for usage in {{Gmod|4}} maps. | That means that one could for example convert {{CSGO|4|nt=1}} particles for usage in {{Gmod|4}} maps. | ||
==Usage== | ==Usage== | ||
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* [https://mega.nz/file/8loHWKYD#jTOoFiSd42gDnZtPDKMxh-13QF-iPhVW1_xFc3KV--4 Sparc for 64bit] | * [https://mega.nz/file/8loHWKYD#jTOoFiSd42gDnZtPDKMxh-13QF-iPhVW1_xFc3KV--4 Sparc for 64bit] | ||
* [https://knockout.chat/thread/11895 Knockout.chat thread about Sparc] | * [https://knockout.chat/thread/11895 Knockout.chat thread about Sparc] | ||
{{Source topicon}} | |||
{{sdktools|0}} | {{sdktools|0}} | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] |
Latest revision as of 06:41, 14 July 2024
Sparc is a particle converter for the
Source engine created by NandRand
With it, it is possible to easily convert particle (.pcf) files used in Source games from one version to another.
That means that one could for example convert
CS:GO particles for usage in
Garry's Mod maps.
Usage
Files can be added either by pressing the buttons on the left side of the window or by "drag and dropping" them into the white box.
Selecting a game in box at the top center of the window chooses which game to convert the particles to.
Clicking on the slider icon enables format-selection instead of game-selection which allows for more detailed version control.
Pressing on the button on the right of the window starts the conversion process.
The converted particles will be saved to a subfolder in the same folder the converter is in.
The subfolder is usually named Converted particles ((version number), (format) (format version))
Requirements
See Alsо
PCF
Crowbar
Map Obfuscator
VMF Updater
External links
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