List of BrainBread entities: Difference between revisions
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Note:This list contains FGD entities.
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[[ | [[Category:Entities by game]][[Category:Entity lists]] | ||
{{bb}} This is a list of all {{bb|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | {{bb}} This is a list of all {{bb|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
{{note|This list contains FGD entities.}} | |||
__NOTOC__ | __NOTOC__ | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==aiscripted_*== | |||
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | *{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | ||
==ambient_*== | |||
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | *{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | ||
==bb_*== | |||
*{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}} | *{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}} | ||
*{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}} | *{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}} | ||
Line 27: | Line 29: | ||
*{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}} | *{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}} | ||
==button_*== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | *{{ent|button_target (GoldSrc)|alt=button_target}} | ||
==cycler_*== | |||
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | *{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | ||
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | *{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | ||
==env_*== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | *{{ent|env_beam (GoldSrc)|alt=env_beam}} | ||
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | *{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | ||
Line 53: | Line 55: | ||
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | *{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | ||
==func_*== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | *{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | ||
*{{ent|func_button (GoldSrc)|alt=func_button}} | *{{ent|func_button (GoldSrc)|alt=func_button}} | ||
Line 86: | Line 88: | ||
*{{ent|func_water (GoldSrc)|alt=func_water}} | *{{ent|func_water (GoldSrc)|alt=func_water}} | ||
==game_*== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | *{{ent|game_counter (GoldSrc)|alt=game_counter}} | ||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | *{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | ||
Line 93: | Line 95: | ||
*{{ent|game_text (GoldSrc)|alt=game_text}} | *{{ent|game_text (GoldSrc)|alt=game_text}} | ||
==info_*== | |||
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | *{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | ||
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | *{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | ||
Line 105: | Line 107: | ||
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | *{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | ||
==light_*== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | *{{ent|light_environment (GoldSrc)|alt=light_environment}} | ||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | *{{ent|light_spot (GoldSrc)|alt=light_spot}} | ||
==mapobject_*== | |||
*{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}} | *{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}} | ||
*{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}} | *{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}} | ||
*{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}} | *{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}} | ||
==momentary_*== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | *{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | ||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | *{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | ||
==monster_*== | |||
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}} | *{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}} | ||
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}} | *{{ent|monster_barney (GoldSrc)|alt=monster_barney}} | ||
Line 128: | Line 130: | ||
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}} | *{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}} | ||
==multi_*== | |||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | *{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | ||
==path_*== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | *{{ent|path_corner (GoldSrc)|alt=path_corner}} | ||
*{{ent|path_track (GoldSrc)|alt=path_track}} | *{{ent|path_track (GoldSrc)|alt=path_track}} | ||
==pe_*== | |||
*{{ent|pe_light (GoldSrc)|alt=pe_light}} | *{{ent|pe_light (GoldSrc)|alt=pe_light}} | ||
*{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}} | *{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}} | ||
Line 142: | Line 144: | ||
*{{ent|pe_rain (GoldSrc)|alt=pe_rain}} | *{{ent|pe_rain (GoldSrc)|alt=pe_rain}} | ||
==trigger_*== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | *{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | ||
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}} | *{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}} | ||
Line 159: | Line 161: | ||
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | *{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | ||
==world_*== | |||
*{{ent|world_items (GoldSrc)|alt=world_items}} | *{{ent|world_items (GoldSrc)|alt=world_items}} | ||
*{{ent|world_model (GoldSrc)|alt=world_model}} | *{{ent|world_model (GoldSrc)|alt=world_model}} | ||
==xen_*== | |||
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | *{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | ||
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | *{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | ||
Line 170: | Line 172: | ||
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}} | *{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}} | ||
== Unincluded == | |||
*{{ent|cycler (GoldSrc)|alt=cycler}} | *{{ent|cycler (GoldSrc)|alt=cycler}} | ||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | *{{ent|gibshooter (GoldSrc)|alt=gibshooter}} |
Latest revision as of 10:59, 2 March 2024
This is a list of all BrainBread entities that can be placed through
Hammer or
J.A.C.K..

aiscripted_*
ambient_*
bb_*
- bb_ammo
- bb_custommission
- bb_equipment
- bb_escapeair
- bb_escape_final
- bb_escape_radar
- bb_funk
- bb_healthkit
- bb_mapmission
- bb_mission_zone
- bb_objectives
- bb_spawn_player
- bb_spawn_zombie
- bb_tank
- bb_waypoint
- bb_zombie_player
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
info_*
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
light_*
mapobject_*
momentary_*
monster_*
- monster_barney_dead
- monster_barney
- monster_cockroach
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_human_grunt
- monster_rat
- monster_scientist_dead
multi_*
path_*
pe_*
trigger_*
- trigger_auto
- trigger_camera
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleporter2
- trigger_teleport
- trigger_transition
world_*
xen_*
Unincluded