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{{DISPLAYTITLE:分类:中文}}  | |||
中文页面的分类。[[:Category:Languages|其他语言(的分类)]]也有。  | |||
__HIDDENCAT__    | __HIDDENCAT__    | ||
{{seealso|[[:Category:Traditional_Chinese|繁體中文]]}}  | {{seealso|[[:Category:Traditional_Chinese|繁體中文]]}}  | ||
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<h2>重要</h2>  | <h2>重要</h2>  | ||
* [[Valve_Developer_Community:Alternative Languages|在开发者社区进行多语言支持(文章翻译规则)]]  | * [[Valve_Developer_Community:Alternative Languages|在开发者社区进行多语言支持(文章翻译规则)]]  | ||
* [[Valve Developer Community:Zh/Translation Dictionary|中文翻译辞典]]  | |||
<h2> 格式上的建议 </h2>  | <h2> 格式上的建议 </h2>  | ||
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<h2>关于Mod制作圣经</h2>  | <h2>关于Mod制作圣经</h2>  | ||
原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。  | {{Expand|1=原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。  | ||
注:'''需翻墙''',且由于其中的内容早已停止更新,'''版本与本百科的条目差异巨大,仅供参考。'''其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。  | 注:'''需翻墙''',且由于其中的内容早已停止更新,'''版本与本百科的条目差异巨大,仅供参考。'''其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。  | ||
| Line 33: | Line 34: | ||
2009年11月期间由lil174参考英文页面对valvesoftware简体中文页面进行了页面和汉化的大量更新  | 2009年11月期间由lil174参考英文页面对valvesoftware简体中文页面进行了页面和汉化的大量更新  | ||
2009年1月开始由Forever翔开始进行校对与后继翻译  | 2009年1月开始由Forever翔开始进行校对与后继翻译}}  | ||
[[Category:Languages]]  | [[Category:Languages]]  | ||
Latest revision as of 08:41, 7 August 2024
中文页面的分类。其他语言(的分类)也有。
See also:  繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
 - 请不要在句号后面加空格,更不要使用英文句号。
 - 请不要给汉字加斜体。必要时用粗体代替。
 
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
| 原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
 注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 ![]() 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧..... 
  | 
Subcategories
This category has the following 112 subcategories, out of 112 total.
A
- Zh/Abstract Mapping (30 P)
 - Zh/AI Programming (4 P)
 - AMHC 汉化 (78 P)
 
C
- Zh/Choreography (2 P)
 - Zh/Console variables (empty)
 - Zh/CServerOnlyEntity (10 P)
 - Zh/Custom FGDs (2 P)
 
D
- Zh/Dark Messiah level design (empty)
 - Zh/Day of Defeat Level Design (empty)
 - Zh/Dedicated Server (9 P)
 
E
- Zh/Engine branches (10 P)
 - Zh/Entity Templates (empty)
 - Zh/External Sites (8 P)
 
F
- Zh/Filters (1 P)
 - Zh/Flag Templates (empty)
 
G
- Zh/GoldSrc Level Design (empty)
 
H
- Zh/Half-Life 2 level design (empty)
 - Zh/Half-Life Level Design (empty)
 - Zh/Hammer Options Dialog (1 P)
 - Zh/Hammer++ (1 P)
 
I
- Zh/Inline note templates (empty)
 - Zh/Input Templates (empty)
 - Zh/Internal entities (1 P)
 - Zh/IO System (19 P)
 
K
- Zh/Keyvalue Templates (empty)
 
L
- Zh/Left 4 Dead 2 Entities (10 P)
 - Zh/Level Design FAQ (3 P)
 - Zh/Level Design Tutorials (3 P)
 - Zh/List of Shader Parameters (empty)
 
M
- Zh/Modeling (15 P)
 
N
- Zh/Navbox templates (empty)
 - Zh/Non-internal entities (4 P)
 - Zh/NPCs (2 P)
 
O
- Zh/Official GoldSrc Tools (2 P)
 - Zh/Official Source 2 Tools (5 P)
 - Zh/Official Source Tools (8 P)
 - Zh/Output Templates (empty)
 
P
- Zh/Pages with Portal 2 bugs (1 P)
 - Zh/Particle System (10 P)
 - Zh/Point entities (78 P)
 - Zh/Portal 2 Level Design (60 P)
 - Zh/Portal 2 Puzzle Maker (1 P)
 - Zh/Portal 2 Tutorials (33 P)
 - Zh/Portal level design (empty)
 - Zh/Publicity & Publication (5 P)
 
R
- Zh/Regions & Atmospheres (4 P)
 - Zh/Ricochet Level Design (empty)
 - Zh/Round-Preserved Entities (7 P)
 
S
- Zh/Scripting (13 P)
 - Zh/Skybox (12 P)
 - Zh/Sound System (12 P)
 - Zh/Source 2 mods (empty)
 - Zh/Source base entities (72 P)
 - Zh/Source Filmmaker (30 P)
 - Zh/SourceShaderEditor (empty)
 
T
- Zh/Technical (5 P)
 - Zh/The Ship level design (empty)
 - Zh/Third Party GoldSrc Tools (2 P)
 - Zh/Third Party Source Tools (4 P)
 - Zh/TODO rev year 2024 (62 P)
 
U
- Zh/Underlinked (26 P)
 
V
- Zh/VGUI (6 P)
 
W
- Zh/Water (2 P)
 - Zh/Weapons (1 P)
 - Zh/Weapons programming (2 P)
 - Zh/Wiki (4 P)
 
Z
Pages in category "Chinese"
The following 200 pages are in this category, out of 1,065 total.
(previous page) (next page)$
- Zh/$alphatest
 - Zh/$animation
 - Zh/$bbox
 - Zh/$bonemerge
 - Zh/$bumpmap
 - Zh/$cbox
 - Zh/$color
 - Zh/$declaresequence
 - Zh/$detail
 - Zh/$envmap
 - Zh/$envmapmask
 - Zh/$fresnelrangestexture
 - Zh/$ikchain
 - Zh/$illumposition
 - Zh/$jigglebone
 - Zh/$keyvalues
 - Zh/$lightwarptexture
 - Zh/$origin
 - Zh/$phong
 - Zh/$poseparameter
 - Zh/$proceduralbones
 - Zh/$rimlight
 - Zh/$sequence
 - Zh/$translucent
 - Zh/$unlockdefinebones
 
A
- Zh/Abstract Mapping
 - Zh/Accessing Other Entities
 - Zh/Adapting PBR Textures to Source
 - Zh/Adding a Dynamic Scope
 - Zh/Adding an experience system
 - Zh/Adding Ironsights
 - Zh/Adding Light
 - Zh/Adding Lua
 - Zh/Adding More Detail to a map
 - Zh/Adding Point Entities
 - Zh/Adding Prop Models
 - Zh/Adding Water
 - Zh/Adding Your Logo to the Menu
 - Zh/AddOutput
 - Zh/Advanced Lighting
 - Zh/Ai speechfilter
 - Zh/Airlock
 - Zh/Alpha
 - Valve Developer Community:Zh/Alternative Languages
 - Zh/Ambient generic
 - Zh/Ambient music
 - Zh/Ammunition
 - Zh/Animated Particles
 - Zh/Anti-aliasing
 - Zh/Applying Textures
 - Zh/Areaportal
 - Zh/Areaportal tutorial
 - Zh/Arrival departure transition ents.vmf (Portal 2)
 - Zh/Art Therapy (Portal 2)
 - Zh/Attachments
 - Zh/Authoring a Logical Entity
 - Zh/Authoring a Model Entity
 - Zh/Authoring Tools/SDK (Portal 2)
 - Zh/AutoBSPpackingTool
 - Zh/Autoexec
 
B
- Zh/Baked physics
 - Zh/Base.fgd/Left 4 Dead 2
 - Zh/Basic Construction
 - Zh/Basic Hud Modification
 - Zh/Beams and Lasers
 - Zh/BEE2
 - Zh/Behind the Scenes (Portal 2)
 - Zh/Black Mesa (Source)
 - Zh/Blend sequence
 - Zh/Blender
 - Zh/Blender Source Tools
 - Zh/Blender Source Tools Help
 - Zh/BMP
 - Zh/Bonus Maps
 - Zh/Boolean
 - Zh/Both Teams are Full error
 - Zh/Bounce (level design)
 - Zh/Bounding box
 - Zh/Box dropper
 - Zh/Breakable Glass
 - Zh/Brush
 - Zh/Brush entity
 - Zh/Brush entity/Rendering related keyvalues and inputs
 - Zh/BSP
 - Zh/BSP flags
 - Zh/BSPZIP
 - Zh/BTS Light Sources
 - Zh/Building Mods with Valve Technology
 - Zh/Bumbleball
 - Zh/Bump map
 - Zh/Button (Portal 2)
 - Zh/Byte
 
C
- Zh/Cables and Ropes
 - Zh/Catwalk (Portal 2)
 - Zh/CBaseEntity
 - Zh/CFuncMoveLinear/notes
 - Zh/CG
 - Zh/Character Creation Overview
 - Zh/Chasing Laser
 - Zh/Choreography creation
 - Zh/Cl showfps
 - Zh/Clean (Portal 2)
 - Zh/Clip
 - Zh/Clip texture
 - Zh/Clipping
 - Zh/Closed Captions
 - Zh/Cloth Simulation
 - Zh/CollisionProperty
 - Zh/Color Correction
 - Zh/Color correction (entity)
 - Zh/Color correction volume
 - Zh/Color Theory in Level Design
 - Zh/Color255
 - Zh/Combat
 - Zh/Commentary zombie spawner
 - Zh/Common L4D Mapping Problems
 - Valve Developer Community:Zh/Community portal
 - Zh/Compile Errors
 - Zh/Compile Pal
 - Zh/Compiling a model
 - Zh/Compiling under Linux
 - Zh/Compiling under VS2002
 - Zh/Compiling under VS2005
 - Zh/Compiling under VS2008
 - Zh/Complex Brush Creation
 - Zh/Complimentary Victory Lift
 - Zh/Concave
 - Zh/Concept
 - Zh/Condition Zero Deleted Scenes.fgd
 - Zh/Console Command List
 - Help:Zh/Contents
 - Zh/Control Point (particles)
 - Zh/Controlling portals
 - Zh/Conveyor (Portal 2)
 - Zh/Coordinates
 - Zh/Counter-Strike
 - Zh/Counter-Strike (Xbox)
 - Zh/Counter-Strike 2
 - Zh/Counter-Strike 2 Workshop Tools
 - Zh/Counter-Strike 2 Workshop Tools/Animgraph
 - Zh/Counter-Strike 2 Workshop Tools/Installing and Launching Tools
 - Zh/Counter-Strike 2 Workshop Tools/Introduction
 - Zh/Counter-Strike 2 Workshop Tools/Level Design
 - Zh/Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Import Tool Documentation
 - Zh/Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Post Import Fixup steps
 - Zh/Counter-Strike 2 Workshop Tools/Modeling
 - Zh/Counter-Strike 2 Workshop Tools/Scripting
 - Zh/Counter-Strike 2 Workshop Tools/Scripting/Hello Gordon
 - Zh/Counter-Strike 2/Dedicated Servers
 - Zh/Counter-Strike Neo: White Memories
 - Zh/Counter-Strike Online
 - Zh/Counter-Strike series
 - Zh/Counter-Strike/Level Design
 - Zh/Counter-Strike: Condition Zero
 - Zh/Counter-Strike: Condition Zero Deleted Scenes
 - Zh/Counter-Strike: Global Offensive
 - Zh/Counter-Strike: Global Offensive (Console)
 - Zh/Counter-Strike: Global Offensive engine branch
 - Zh/Counter-Strike: Global Offensive Game State Integration
 - Zh/Counter-Strike: Global Offensive Level Creation
 - Zh/Counter-Strike: Global Offensive/Authoring Tools
 - Zh/Counter-Strike: Global Offensive/Dedicated Servers
 - Zh/Counter-Strike: Global Offensive/Game Modes
 - Zh/Counter-Strike: Global Offensive/Game Modes/Arms Race
 - Zh/Counter-Strike: Global Offensive/Game Modes/Custom
 - Zh/Counter-Strike: Global Offensive/Game Modes/Demolition
 - Zh/Counter-Strike: Global Offensive/Limitations
 - Zh/Counter-Strike: Source
 - Zh/Counter-Strike: Source Level Creation
 - Zh/Create a Mod
 - Zh/Creating a Bomb Defusal Map
 - Zh/Creating a Curved Hallway
 - Zh/Creating A Fire Particle
 - Zh/Creating a Hostage Rescue Map
 - Zh/Creating a Material
 - Zh/Creating a moving platform
 - Zh/Creating a Portal 2 Coop Map
 - Zh/Creating a Portal Radio
 - Zh/Creating a portal/object fizzler
 - Zh/Creating a Room
 - Zh/Creating a security camera
 - Zh/Creating a wake-up bed
 - Zh/Creating a wall light
 - Zh/Creating a working mini-map
 - Zh/Creating An Auto Portal
 - Zh/Creating an energy ball launcher and catcher
 - Zh/Creating Angled Geometry
 - Zh/Creating Brush Entities
 - Zh/Creating custom gibs
 - Zh/Creating indicator lights
 - Zh/Creating multiple buttons for one door
 - Zh/Creating Portal Piston Panels
 - Zh/Creating rotating panels
 - Zh/Creating turrets
 - Zh/Crowbar
 - Zh/Crusher
 - Zh/Cry of Fear
 - Zh/CS:GO Mapper's Reference
 
