List of BrainBread entities: Difference between revisions
Jump to navigation
Jump to search
Note:This list contains FGD entities.
No edit summary |
Thunder4ik (talk | contribs) m (clean up) |
||
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{bb}} This is a list of all {{bb| | [[Category:Entities by game]][[Category:Entity lists]] | ||
{{bb}} This is a list of all {{bb|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}. | |||
{{note|This list contains FGD entities.}} | |||
__NOTOC__ | __NOTOC__ | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
== | ==aiscripted_*== | ||
* | *{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | ||
== | ==ambient_*== | ||
* | *{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | ||
===mapobject_*=== | ==bb_*== | ||
* | *{{ent|bb_ammo (GoldSrc)|alt=bb_ammo}} | ||
* | *{{ent|bb_custommission (GoldSrc)|alt=bb_custommission}} | ||
*{{ent|bb_equipment (GoldSrc)|alt=bb_equipment}} | |||
*{{ent|bb_escapeair (GoldSrc)|alt=bb_escapeair}} | |||
*{{ent|bb_escape_final (GoldSrc)|alt=bb_escape_final}} | |||
*{{ent|bb_escape_radar (GoldSrc)|alt=bb_escape_radar}} | |||
*{{ent|bb_funk (GoldSrc)|alt=bb_funk}} | |||
*{{ent|bb_healthkit (GoldSrc)|alt=bb_healthkit}} | |||
*{{ent|bb_mapmission (GoldSrc)|alt=bb_mapmission}} | |||
*{{ent|bb_mission_zone (GoldSrc)|alt=bb_mission_zone}} | |||
*{{ent|bb_objectives (GoldSrc)|alt=bb_objectives}} | |||
*{{ent|bb_spawn_player (GoldSrc)|alt=bb_spawn_player}} | |||
*{{ent|bb_spawn_zombie}} | |||
*{{ent|bb_tank (GoldSrc)|alt=bb_tank}} | |||
*{{ent|bb_waypoint (GoldSrc)|alt=bb_waypoint}} | |||
*{{ent|bb_zombie_player (GoldSrc)|alt=bb_zombie_player}} | |||
==button_*== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | |||
==cycler_*== | |||
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | |||
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | |||
==env_*== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | |||
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | |||
*{{ent|env_blood (GoldSrc)|alt=env_blood}} | |||
*{{ent|env_bubbles (GoldSrc)|alt=env_bubbles}} | |||
*{{ent|env_explosion (GoldSrc)|alt=env_explosion}} | |||
*{{ent|env_fade (GoldSrc)|alt=env_fade}} | |||
*{{ent|env_funnel (GoldSrc)|alt=env_funnel}} | |||
*{{ent|env_global (GoldSrc)|alt=env_global}} | |||
*{{ent|env_glow (GoldSrc)|alt=env_glow}} | |||
*{{ent|env_laser (GoldSrc)|alt=env_laser}} | |||
*{{ent|env_message (GoldSrc)|alt=env_message}} | |||
*{{ent|env_render (GoldSrc)|alt=env_render}} | |||
*{{ent|env_shake (GoldSrc)|alt=env_shake}} | |||
*{{ent|env_shooter (GoldSrc)|alt=env_shooter}} | |||
*{{ent|env_sound (GoldSrc)|alt=env_sound}} | |||
*{{ent|env_spark (GoldSrc)|alt=env_spark}} | |||
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | |||
==func_*== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | |||
*{{ent|func_button (GoldSrc)|alt=func_button}} | |||
*{{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} | |||
*{{ent|func_door (GoldSrc)|alt=func_door}} | |||
*{{ent|func_door_rotating (GoldSrc)|alt=func_door_rotating}} | |||
*{{ent|func_friction (GoldSrc)|alt=func_friction}} | |||
*{{ent|func_guntarget (GoldSrc)|alt=func_guntarget}} | |||
*{{ent|func_illusionary (GoldSrc)|alt=func_illusionary}} | |||
*{{ent|func_ladder (GoldSrc)|alt=func_ladder}} | |||
*{{ent|func_monsterclip (GoldSrc)|alt=func_monsterclip}} | |||
*{{ent|func_mortar_field (GoldSrc)|alt=func_mortar_field}} | |||
*{{ent|func_pendulum (GoldSrc)|alt=func_pendulum}} | |||
*{{ent|func_plat (GoldSrc)|alt=func_plat}} | |||
*{{ent|func_platrot (GoldSrc)|alt=func_platrot}} | |||
*{{ent|func_pushable (GoldSrc)|alt=func_pushable}} | |||
*{{ent|func_recharge (GoldSrc)|alt=func_recharge}} | |||
*{{ent|func_rotating (GoldSrc)|alt=func_rotating}} | |||
*{{ent|func_rot_button (GoldSrc)|alt=func_rot_button}} | |||
*{{ent|func_tankcontrols (GoldSrc)|alt=func_tankcontrols}} | |||
*{{ent|func_tank (GoldSrc)|alt=func_tank}} | |||
*{{ent|func_tanklaser (GoldSrc)|alt=func_tanklaser}} | |||
*{{ent|func_tankmortar (GoldSrc)|alt=func_tankmortar}} | |||
*{{ent|func_tankrocket (GoldSrc)|alt=func_tankrocket}} | |||
*{{ent|func_trackautochange (GoldSrc)|alt=func_trackautochange}} | |||
*{{ent|func_trackchange (GoldSrc)|alt=func_trackchange}} | |||
*{{ent|func_tracktrain (GoldSrc)|alt=func_tracktrain}} | |||
*{{ent|func_traincontrols (GoldSrc)|alt=func_traincontrols}} | |||
*{{ent|func_train (GoldSrc)|alt=func_train}} | |||
*{{ent|func_wall (GoldSrc)|alt=func_wall}} | |||
*{{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}} | |||
*{{ent|func_water (GoldSrc)|alt=func_water}} | |||
==game_*== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | |||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | |||
*{{ent|game_end (GoldSrc)|alt=game_end}} | |||
*{{ent|game_player_hurt (GoldSrc)|alt=game_player_hurt}} | |||
*{{ent|game_text (GoldSrc)|alt=game_text}} | |||
==info_*== | |||
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | |||
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | |||
*{{ent|info_node_air (GoldSrc)|alt=info_node_air}} | |||
*{{ent|info_node (GoldSrc)|alt=info_node}} | |||
*{{ent|info_null (GoldSrc)|alt=info_null}} | |||
*{{ent|info_player_coop (GoldSrc)|alt=info_player_coop}} | |||
*{{ent|info_player_deathmatch (GoldSrc)|alt=info_player_deathmatch}} | |||
*{{ent|info_player_start (GoldSrc)|alt=info_player_start}} | |||
*{{ent|info_target (GoldSrc)|alt=info_target}} | |||
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | |||
==light_*== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | |||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | |||
==mapobject_*== | |||
*{{ent|mapobject_jaguar (GoldSrc)|alt=mapobject_jaguar}} | |||
*{{ent|mapobject_npc_crow (GoldSrc)|alt=mapobject_npc_crow}} | |||
*{{ent|mapobject_zeppelin (GoldSrc)|alt=mapobject_zeppelin}} | |||
==momentary_*== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | |||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | |||
==monster_*== | ==monster_*== | ||
* | *{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}} | ||
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}} | |||
*{{ent|monster_cockroach (GoldSrc)|alt=monster_cockroach}} | |||
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}} | |||
*{{ent|monster_hgrunt_dead (GoldSrc)|alt=monster_hgrunt_dead}} | |||
*{{ent|monster_human_grunt (GoldSrc)|alt=monster_human_grunt}} | |||
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}} | |||
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}} | |||
==multi_*== | |||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | |||
==path_*== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | |||
*{{ent|path_track (GoldSrc)|alt=path_track}} | |||
==pe_*== | |||
*{{ent|pe_light (GoldSrc)|alt=pe_light}} | |||
*{{ent|pe_light_ref (GoldSrc)|alt=pe_light_ref}} | |||
*{{ent|pe_objectclip (GoldSrc)|alt=pe_objectclip}} | |||
*{{ent|pe_radar_mark (GoldSrc)|alt=pe_radar_mark}} | |||
*{{ent|pe_rain (GoldSrc)|alt=pe_rain}} | |||
==trigger_*== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | |||
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}} | |||
*{{ent|trigger_changetarget (GoldSrc)|alt=trigger_changetarget}} | |||
*{{ent|trigger_counter (GoldSrc)|alt=trigger_counter}} | |||
*{{ent|trigger_endsection (GoldSrc)|alt=trigger_endsection}} | |||
*{{ent|trigger_gravity (GoldSrc)|alt=trigger_gravity}} | |||
*{{ent|trigger_hurt (GoldSrc)|alt=trigger_hurt}} | |||
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}} | |||
*{{ent|trigger_multiple (GoldSrc)|alt=trigger_multiple}} | |||
*{{ent|trigger_once (GoldSrc)|alt=trigger_once}} | |||
*{{ent|trigger_push (GoldSrc)|alt=trigger_push}} | |||
*{{ent|trigger_relay (GoldSrc)|alt=trigger_relay}} | |||
*{{ent|trigger_teleporter2 (GoldSrc)|alt=trigger_teleporter2}} | |||
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}} | |||
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | |||
==world_*== | |||
*{{ent|world_items (GoldSrc)|alt=world_items}} | |||
*{{ent|world_model (GoldSrc)|alt=world_model}} | |||
==xen_*== | |||
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | |||
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | |||
*{{ent|xen_spore_large (GoldSrc)|alt=xen_spore_large}} | |||
*{{ent|xen_spore_medium (GoldSrc)|alt=xen_spore_medium}} | |||
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}} | |||
== Unincluded == | |||
*{{ent|cycler (GoldSrc)|alt=cycler}} | |||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | |||
*{{ent|infodecal (GoldSrc)|alt=infodecal}} | |||
*{{ent|light (GoldSrc)|alt=light}} | |||
*{{ent|multisource (GoldSrc)|alt=multisource}} | |||
*{{ent|speaker (GoldSrc)|alt=speaker}} | |||
*{{ent|worldspawn (GoldSrc)|alt=worldspawn}} | |||
}} | }} |
Latest revision as of 10:59, 2 March 2024
This is a list of all BrainBread entities that can be placed through
Hammer or
J.A.C.K..

aiscripted_*
ambient_*
bb_*
- bb_ammo
- bb_custommission
- bb_equipment
- bb_escapeair
- bb_escape_final
- bb_escape_radar
- bb_funk
- bb_healthkit
- bb_mapmission
- bb_mission_zone
- bb_objectives
- bb_spawn_player
- bb_spawn_zombie
- bb_tank
- bb_waypoint
- bb_zombie_player
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
info_*
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
light_*
mapobject_*
momentary_*
monster_*
- monster_barney_dead
- monster_barney
- monster_cockroach
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_human_grunt
- monster_rat
- monster_scientist_dead
multi_*
path_*
pe_*
trigger_*
- trigger_auto
- trigger_camera
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleporter2
- trigger_teleport
- trigger_transition
world_*
xen_*
Unincluded