Hazard Team Compile Tool: Difference between revisions

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{{lang|Hazard Team Compile Tool}}
[[File:Htctdemo 0.2.1-BETA.png | thumb | 450px | HTCT performing a sequential compile on a group of maps. ]]
'''Hazard Team Compile Tool (HTCT)''' is a [[Source]] map [[compiling | compile]] tool written by [[User:darthkillyou | dky.tehkingd.u]], as a solution for easily compiling large groups of levels from [[VMF]] to [[BSP]] in sequence (though it is just as useful for compiling single files as well).
'''Hazard Team Compile Tool (HTCT)''' is a [[Source]] map [[compiling | compile]] tool written by [[User:darthkillyou | dky.tehkingd.u]], as a solution for easily compiling large groups of levels from [[VMF]] to [[BSP]] in sequence (though it is just as useful for compiling single files as well).


HTCT was originally created as an internal tool for use by the Black Mesa Hazard Course development team. Rather than keeping it as in-house software, the the team has decided to share it with the community and make it freely available.
HTCT was originally created as an internal tool for use by the Black Mesa Hazard Course development team (now known as PSR Digital). Rather than keeping it as in-house software, the team has decided to share it with the community and make it freely available.


Some notable features of HTCT are:
Some notable features of HTCT are:
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* It was built to make sequential compiling fast, flexible, and extremely easy.
* It was built to make sequential compiling fast, flexible, and extremely easy.
* Changing between different compile settings is as easy as choosing a different preset from a drop-down menu. HTCT comes with many compile presets, but custom presets are also supported.
* Changing between different compile settings is as easy as choosing a different preset from a drop-down menu. HTCT comes with many compile presets, but custom presets are also supported.
* Support for use with Steam library folders other than the main Steam folder.
* [[Instance#Workaround for any Source game | VMFII]] support.
* [[Instance#Workaround for any Source game | VMFII]] support.


SDK versions that are known to be supported include Source 2007, 2009, 2013 Multiplayer and Singleplayer, and Half-Life 2.
SDK versions that are known to be supported include Source 2007, 2009, 2013 Multiplayer and Singleplayer, Half-Life 2, and Black Mesa.
{{note|The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested, although they are theoretically supported by the tool's programming. It is also theoretically possible to modify HTCT's configuration file to support other SDK versions as well. }}
{{note|The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested, although they are almost certainly compatible with the tool's programming. HTCT's configuration system is designed with forward-compatibility in mind, so it is possible to edit the config file to support other SDK versions as well. }}


The latest version of HTCT is v0.3.0 BETA.
The latest version of HTCT is v0.6.0 BETA.


== External links ==
== External links ==
*[https://dl.dropboxusercontent.com/u/14565853/HCFiles/htct-0.3.0-BETA.zip HTCT v0.3.0 BETA]
*[https://htdlhost.s3.amazonaws.com/htct-0.6.0-BETA.zip HTCT v0.6.0 BETA download link] {{ note | Chrome may mark the download as 'dangerous' due to low download activity -- it is not dangerous. }}
* [https://therazzerapp.de/tools/tool?id=htct HTCT v0.5.0] Download @ TheRaZZeRApp
 
{{sdktools|0}}


[[Category:Level Design]]
[[Category:Third Party Source Tools]]
[[Category:Third Party Tools]]
[[Category:Source 1 BSP compilers]]

Latest revision as of 11:13, 23 September 2023

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HTCT performing a sequential compile on a group of maps.

Hazard Team Compile Tool (HTCT) is a Source map compile tool written by dky.tehkingd.u, as a solution for easily compiling large groups of levels from VMF to BSP in sequence (though it is just as useful for compiling single files as well).

HTCT was originally created as an internal tool for use by the Black Mesa Hazard Course development team (now known as PSR Digital). Rather than keeping it as in-house software, the team has decided to share it with the community and make it freely available.

Some notable features of HTCT are:

  • It was built to make sequential compiling fast, flexible, and extremely easy.
  • Changing between different compile settings is as easy as choosing a different preset from a drop-down menu. HTCT comes with many compile presets, but custom presets are also supported.
  • Support for use with Steam library folders other than the main Steam folder.
  • VMFII support.

SDK versions that are known to be supported include Source 2007, 2009, 2013 Multiplayer and Singleplayer, Half-Life 2, and Black Mesa.

Note.pngNote:The Alien Swarm, CS:GO, L4D2 and Portal 2 branches are currently untested, although they are almost certainly compatible with the tool's programming. HTCT's configuration system is designed with forward-compatibility in mind, so it is possible to edit the config file to support other SDK versions as well.

The latest version of HTCT is v0.6.0 BETA.

External links