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		 Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
 Note:
Note: Slammin' Source Map Tools is recommended instead.
 Slammin' Source Map Tools is recommended instead.
		
	
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| {{CBSP|4}} is a custom version of [[vbsp|VBSP]] compiler written by [[User:Amckern|Adam McKern]]. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map. | |||
| CST tools were used in the development of SiN Episodes Emergence. | |||
| Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVIS]] and [[CSTRAD]], is highly recommended for optimal results. | |||
| {{note|While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as [[HDR]].}} | |||
| {{note|{{slamminsrc|4.1}} is recommended instead.}} | |||
| == Changelog == | |||
| === 1.0.1 === | |||
| ;Added | |||
| * Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map. | |||
| ;Improved  | |||
| * The code runs about 2% faster over all. | |||
| === 1.0.1.1 === | |||
| * A small fix for BSP spam. | |||
| [[ | === 1.1 (25 Jan 06) === | ||
| * All temp files (log, [[.lin]], pts) are removed at tool startup. | |||
| * Correct locations of where level leaks are, thanks to [[User:Raven0|Raven0]]. | |||
| === Final === | |||
| ;Added | |||
| * Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid). | |||
| * An 64 bit build. | |||
| [http://www. | ;Fixed | ||
| * Cleaned up the error code from beta3/beta4 - sorry for the mega spam. | |||
| ;Improved | |||
| * RAD quality for some lights. | |||
| ;Changed | |||
| * VIS, and RAD executable names. | |||
| ;Removed | |||
| * The redirect files from the download (and setup page). | |||
| * All support for bloodlines (no interest was shown). | |||
| == See also == | |||
| * [http://www.ammahls.com ammahls.com] - the author's website. | |||
| * [[Map Compiling Theory]] | |||
| {{sdktools|0}} | |||
| [[Category:Third Party Source Tools]] | |||
| [[Category:Source 1 BSP compilers]] | |||
Latest revision as of 12:28, 4 December 2023
 CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.
 CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
CST tools were used in the development of SiN Episodes Emergence.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.
 Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR.
Note:While it was originally intended to be a complete replacement set of compiling tools, the CST series is now largely deprecated, lacking the newer features such as HDR. Note:
Note: Slammin' Source Map Tools is recommended instead.
 Slammin' Source Map Tools is recommended instead.Changelog
1.0.1
- Added
- Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
- Improved
- The code runs about 2% faster over all.
1.0.1.1
- A small fix for BSP spam.
1.1 (25 Jan 06)
- All temp files (log, .lin, pts) are removed at tool startup.
- Correct locations of where level leaks are, thanks to Raven0.
Final
- Added
- Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
- An 64 bit build.
- Fixed
- Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
- Improved
- RAD quality for some lights.
- Changed
- VIS, and RAD executable names.
- Removed
- The redirect files from the download (and setup page).
- All support for bloodlines (no interest was shown).
See also
- ammahls.com - the author's website.
- Map Compiling Theory
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