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Bug:Triangles which occupy the same three vertex positions as a previous triangle have their vertices reset to around the mesh's origin (at least for SMD export).
		
	
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				m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)  | 
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{{LanguageBar|title = Blender Source Tools}}  | |||
[[File:Blender   | [[File:Blender-tf2modelbeingedited.jpg|thumb|A ''[[Team Fortress 2]]'' model being edited]]  | ||
[[File:BST-sceneconfig.jpg|thumb|Scene configuration]]  | |||
[[  | {{blendersrctools|4|}} allows [[Blender]] to import and export [[SMD]] and [[DMX]] files.  | ||
{{  | ==Features==  | ||
* Supports {{gldsrc|4}} and {{src|4}}  | |||
* One-click export and import  | |||
* [[SMD]] and [[DMX]] support  | |||
** SMD export can be optionally tailored to suit GoldSrc's limitations{{elaborate}}  | |||
* Support for most Blender features  | |||
* Export multiple objects to one file  | |||
* Compile [[QC]]s automatically  | |||
* Import complicated models by [[QC]]  | |||
{{bug|hidetested=1|Triangles which occupy the same three vertex positions as a previous triangle have their vertices reset to around the mesh's origin (at least for SMD export).}}  | |||
==Installation==  | |||
# [http://www.blender.org/download/ Install the latest version of Blender (minimum 4.1, or later).] Or [steam://rungameid/365670 Install Blender from Steam] (AppID: 365670)  | |||
# [http://steamreview.org/BlenderSourceTools/ Download the Source Tools.] '''Don't''' unzip.  | |||
# In Blender:  | |||
## Select {{key|Edit}} > {{key|Preferences}}  | |||
## Move to the {{key|Add-ons}} tab  | |||
## Click {{key|Install...}} at the top-right of the window  | |||
## Find the downloaded zip file and select it (Double click)  | |||
## 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.  | |||
{{tip|To change the default export format to [[SMD]], change {{code|export_format}} in {{file|__init__|py}}.}}  | |||
==   | ==Community==  | ||
* [http://steamcommunity.com/groups/BlenderSourceTools#announcements News and changelog]  | |||
* [http://steamcommunity.com/groups/BlenderSourceTools/discussions Forums]  | |||
==Documentation==  | |||
* [[Blender Source Tools Help]]  | |||
* [[Animation in Blender|Skeletal animation]]  | |||
* [[Flex animation|Flex animation (shape keys)]]  | |||
* [[Modeling props with Blender|Modelling Props with Blender]]  | |||
==   | * [[Compiling a model]]  | ||
* [http://steamcommunity.com/sharedfiles/filedetails/?id=245723825 Steam Community Guide covering all model features in great detail]  | |||
{{sdktools|0}}  | |||
[[Category:Blender]]  | |||
*   | [[Category:Modeling]]  | ||
*   | [[Category:Third Party Tools]]  | ||
*   | |||
*   | |||
{{  | |||
[[Category:Blender]] [[Category:Modeling]][[Category:Third Party Tools]]  | |||
Latest revision as of 06:14, 20 May 2025
A Team Fortress 2 model being edited
 Blender Source Tools allows Blender to import and export SMD and DMX files.
Features
- Supports 
 GoldSrc and 
 Source - One-click export and import
 - SMD and DMX support
- SMD export can be optionally tailored to suit GoldSrc's limitations[Elaborate?]
 
 - Support for most Blender features
 - Export multiple objects to one file
 - Compile QCs automatically
 - Import complicated models by QC
 
Installation
- Install the latest version of Blender (minimum 4.1, or later). Or Install Blender from Steam (AppID: 365670)
 - Download the Source Tools. Don't unzip.
 - In Blender:
- Select Edit > Preferences
 - Move to the Add-ons tab
 - Click Install... at the top-right of the window
 - Find the downloaded zip file and select it (Double click)
 - 'Blender Source Tools' should be the only add-on shown if installed correctly. Check the box to the left and wait a moment for activation to complete.
 
 
Community
Documentation
- Blender Source Tools Help
 - Skeletal animation
 - Flex animation (shape keys)
 - Modelling Props with Blender
 - Compiling a model
 - Steam Community Guide covering all model features in great detail
 
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